DBFZ/Adult Gohan: Difference between revisions

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(changed significant increase in Level 3 size from Goku to slight. Hitbox size tested using Trunks Cyclone Jump for reliable height tests.)
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!Adult Gohan
!Son Gohan (Adult)
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* Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat).
* Extremely Versatile; can play an effective zoning game or go in for tricky mix-ups.
* Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat/Gatling).
* For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked.
* One of the few characters to have a meterless reversal.
* One of the few characters to have a meterless reversal.
* Fast fall creates unreactable mixups that can open up and punish opponents easily.
* Only character to have a ground launcher that does not use Smash property (3H).
* Only character to have a ground launcher that does not use Smash property (3H).
* Masenko is an excellent fullscreen beam projectile.
* Masenko is an excellent fullscreen beam projectile.
* Extremely solid blockstrings, both with and without assists, thanks to j.2S and j.236X.
* Extremely solid blockstrings, both with and without assists, thanks to j.2S and j.236X.
* Long-reaching normals that lead to good reward.
* Long-reaching normals that lead to good reward.
* Can inflict true hard knockdowns anywhere starting from Potential Unleashed Lvl. 1.
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* No airborne supers.
* No airborne supers.
* Getting Potential Unleashed levels is essential. Without level 1, he does not have access to his strongest tools and falls off as a lackluster character.
* Without level 1, he does not have access to some of his strongest tools.
* Leveling up to level 1 changes the way his j.236H pressure works, making it worse.
* Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging.
* Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging.
* Long whiff recovery on some moves.
* Long whiff recovery on some moves.
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* Beats super dashes
* Beats super dashes
* Whiffs against crouching opponents
* Whiffs against crouching opponents


Instead of a standard ki blast, Gohan thrusts his hand forward to shoot an invisible blast that knocks opponents backwards. It doesn't go completely fullscreen, it can't be repeated into itself, and it whiffs against crouchers.  
Instead of a standard ki blast, Gohan thrusts his hand forward to shoot an invisible blast that knocks opponents backwards. It doesn't go completely fullscreen, it can't be repeated into itself, and it whiffs against crouchers.  
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  |description=
  |description=
* [https://snag.gy/JdwA03.jpg Hit Boxes]
* [https://snag.gy/JdwA03.jpg Hit Boxes]
* No inital proration, unlike most characters' 2L buttons
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* Can cross-up if Gohan leaps over the opponent
* Can cross-up if Gohan leaps over the opponent


At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a true hard knockdown state when done from the air and a normal sliding knockdown state when done from the ground.
At Level 1 Potential Unleashed, H backfist will always cross-up. The startup becomes a teleport, and Gohan tracks the opponent anywhere on screen, hitting from behind. This version leaves the opponent in a sliding knockdown state.


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Gohan does not descend during H Machinegun Kick. On block, this allows him to preserve his height and easily followup with something like an airdash (even when cancelled from a grounded 2H). With Level 1 Potential Unleashed, Gohan travels further when holding forward, and the number of hits increases.  
Gohan does not descend during H Machinegun Kick. On block, this allows him to preserve his height and easily followup with something like an airdash (even when cancelled from a grounded 2H). With Level 1 Potential Unleashed, Gohan travels further when holding forward, and the number of hits increases.  


'''Important''' Due to their hitbox, certain small characters can actually duck under the last few kicks of Gohan's j.236H and punish him with 2H for trying to pressure them like this. However, they have to be crouch-blocking or they'll still get hit by the last part of the move.
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* If Goku is on your team, he'll show up to help (but only if Gotenks is not on your team)
* If Goku is on your team, he'll show up to help (but only if Gotenks is not on your team)
* Damage is not increased if either member of the family helps.
* Damage is not increased if either member of the family helps.
* If Gotenks is on your team, the Hitbox will shrink slightly
* If Goku is on your team, the Hitbox will increase slighty
* Goku and Goten will have their own hurtboxes before Gohan receives his.
* Goku and Goten will have their own hurtboxes before Gohan receives his.
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Revision as of 13:05, 10 May 2018

Son Gohan (Adult)
DBFZ Adult Gohan Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Power Up
  

Overview

After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl Satan (the daughter of Mr. Satan), with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's Potential Unleashed increases his power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely Versatile; can play an effective zoning game or go in for tricky mix-ups.
  • Potential Unleashed provides him with several benefits, including the ability to break the Z Combo chain (Reverse Beat/Gatling).
  • For a power-up type of character, Adult Gohan starts off surprisingly competent with most of his tools already unlocked.
  • One of the few characters to have a meterless reversal.
  • Fast fall creates unreactable mixups that can open up and punish opponents easily.
  • Only character to have a ground launcher that does not use Smash property (3H).
  • Masenko is an excellent fullscreen beam projectile.
  • Extremely solid blockstrings, both with and without assists, thanks to j.2S and j.236X.
  • Long-reaching normals that lead to good reward.
  • No airborne supers.
  • Without level 1, he does not have access to some of his strongest tools.
  • Leveling up to level 1 changes the way his j.236H pressure works, making it worse.
  • Shortest-ranged Lvl. 1 super in the game, which is also among the lowest damaging.
  • Long whiff recovery on some moves.

Potential Unleashed

When Potential Unleashed is used, Gohan levels up, giving him improved abilities and damage. Gohan always begins every match at level 0, and can gain up to 7 levels.

Normals

5L
5L
Normal Version
DBFZ AdultGohan 5L.png
DBFZ AdultGohan 5LL.png
DBFZ AdultGohan 5LLL.png
720 L, All - 6 3(5)3 11 - -


370 All - - - 1000 All - - -
5L
Potential Unleashed
DBFZ AdultGohan Potential5L.png
720 L, All - 6 3 19 - - 450 All - - - 450 All - - - 450 All - - - 1000 All - - -
5M
5M
DBFZ AdultGohan 5M.png
700 All - 9 4 20 - -
5H
5H
DBFZ AdultGohan 5H.png
850 All - 11 6 18 - -
5S
5S
DBFZ AdultGohan 5S.png
Talk to the hand.
800 All - 17 3 26 - -
2L
2L
DBFZ AdultGohan 2L.png
#saiyanprivilege
700 All - 8 3 13 - -
2M
2M
DBFZ AdultGohan 2M.png
700 L - 12 6 17 - -
2H
2H
DBFZ AdultGohan 2H.png
850 All - 14 3 29 - -
2S
2S
DBFZ AdultGohan 2S.png
600 All - 14 1 24 - -
6M
6M
850 H - 24 6 10 - -
3L
3L
Machinegun Punch ATATATATATATATATA
296[656] All - 9 1(2)1(2)1(2)1 17 - -
3H
3H
Ultimate High Kick
DBFZ AdultGohan 3H.png
#evenbettersaiyanprivilege
700 All - 8 4 18 - -
j.L
j.L
DBFZ AdultGohan jL.png
400 H - - -
j.M
j.M
DBFZ AdultGohan jM.png
700 H - - -
j.H
j.H
DBFZ AdultGohan jH.png
850 H - - -
j.S
j.S
600 All - - -
j.2H
j.2H
850 All - - -
j.2S
j.2S
DBFZ AdultGohan j2S.png
ZOOM
- - -

Specials

Jet Uppercut
Jet Uppercut
236L/M/H
DBFZ AdultGohan JetUppercut.png
Shoryuken!
900 All - 9 8 33 - - 1160 All - 16 4(7)9 33 - - 1300[1426] All - 9 4(7)10 36 - -
Ultimate Back Attack
Ultimate Back Attack
214L/M/H (Air OK)
DBFZ AdultGohan UltimateBackAttack.png
Back to the ground son
900 H - 24 8 11 - - 1000 H - 28 8 9 - - 1100 H - 26 8 9 - -
Machinegun Kick
Machinegun Kick
j.236L/M/H
DBFZ AdultGohan MachinegunKick.png
Time to block
945 All - 8 - - 945 All - 13 - - 1176[1490] All - 11 - -
Masenko
Masenko
236S
DBFZ AdultGohan Masenko.png
Why doesn't Piccolo have this beam again?
1098[1516] All - 18 22 33 - -

Assist

Jet Upper
A1/A2 We all know why he can't have a beam assist
800 All - - -

Supers

Potential Unleashed
Potential Unleashed
236L+M or 236H+S
DBFZ AdultGohan PotentialUnleashed.png
Will he achieve Blanco status...?!
1600 All - - -
Ultimate Kamehameha
Ultimate Kamehameha
214L+M or 214H+S
DBFZ AdultGohan UltimateKamehameha.png
DBFZ AdultGohan UltimateKamehameha-2.png
Also known as the "F*#King enemy crossed up my level 1"
4123 All - - -

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