https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&feed=atom&action=history
DBFZ/Adult Gohan - Revision history
2024-03-28T22:39:39Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=425910&oldid=prev
Kisequé: /* Navigation */clean up, replaced: | → |size=
2023-12-13T05:06:27Z
<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:06, 13 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Adult Gohan|32px|label=Gohan (Adult)}}</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Adult Gohan|<ins style="font-weight: bold; text-decoration: none;">size=</ins>32px|label=Gohan (Adult)}}</center></div></td></tr>
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Kisequé
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=416487&oldid=prev
F0zz3rs: Edited the wording of the cosmetic section.
2023-10-27T14:51:07Z
<p>Edited the wording of the cosmetic section.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:51, 27 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Leaving Adult Gohan pretty close to the opponent and being around +40 after hit, you can go for Superjump > IAD > High/Low for a relatively ambiguous 50/50 mix.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Leaving Adult Gohan pretty close to the opponent and being around +40 after hit, you can go for Superjump > IAD > High/Low for a relatively ambiguous 50/50 mix.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''(Mostly Cosmetic):''' By default, Adult Gohan fires the beam with Goten. If Gotenks is on his team, <del style="font-weight: bold; text-decoration: none;">Adult </del>Gohan will <del style="font-weight: bold; text-decoration: none;">perform </del>it solo. <del style="font-weight: bold; text-decoration: none;">If Gotenks </del>is <del style="font-weight: bold; text-decoration: none;">not </del>on his team, <del style="font-weight: bold; text-decoration: none;">and SS Goku is </del>on <del style="font-weight: bold; text-decoration: none;">his </del>team and is not on screen from an assist or Ultimate Z Change<del style="font-weight: bold; text-decoration: none;">, Goku will come out to help</del>. <del style="font-weight: bold; text-decoration: none;">If Adult </del>Gohan <del style="font-weight: bold; text-decoration: none;">swaps bodies with Ginyu</del>, he will only ever do the solo version.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''(Mostly Cosmetic):''' By default, Adult Gohan fires the beam with Goten. If Gotenks is on his team, <ins style="font-weight: bold; text-decoration: none;">then </ins>Gohan will <ins style="font-weight: bold; text-decoration: none;">only do </ins>it solo. <ins style="font-weight: bold; text-decoration: none;">Goku can also join in if SS Goku </ins>is on his team, <ins style="font-weight: bold; text-decoration: none;">Gotenks ISN'T </ins>on <ins style="font-weight: bold; text-decoration: none;">the </ins>team<ins style="font-weight: bold; text-decoration: none;">, </ins>and <ins style="font-weight: bold; text-decoration: none;">if he </ins>is not on screen from an assist or Ultimate Z Change. <ins style="font-weight: bold; text-decoration: none;">When Ginyu is body swapped with </ins>Gohan, he will only ever do the solo version.</div></td></tr>
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F0zz3rs
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=414567&oldid=prev
Ityaboisonic at 05:24, 16 October 2023
2023-10-16T05:24:40Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:24, 16 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Neutral''': Gohan lacks full-screen presence as he has next-to-no approach tools without assists.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Neutral''': Gohan lacks full-screen presence as he has next-to-no approach tools without assists.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Potential Unleashed''': Level 0 Gohan can be underwhelming<del style="font-weight: bold; text-decoration: none;">, so despite being a point character that benefits greatly from assists</del>, it's often necessary to put him at {{keyword|Mid}} or {{keyword|Anchor}} so he can enter the fight already leveled up through a {{keyword|DHC}} or a special tag.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Potential Unleashed''': Level 0 Gohan can be underwhelming, it's often necessary to put him at {{keyword|Mid}} or {{keyword|Anchor}} so he can enter the fight already leveled up through a {{keyword|DHC}} or a special tag.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Meter Dump''': Gohan relies on dumping bars from his very low damage Super in order to unlock the special properties from Potential Unleashed.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Meter Dump''': Gohan relies on dumping bars from his very low damage Super in order to unlock the special properties from Potential Unleashed.</div></td></tr>
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Ityaboisonic
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=405324&oldid=prev
Kaiokek: /* {{clr|S|j.S}} */
2023-08-12T06:48:16Z
<p><span dir="auto"><span class="autocomment">{{clr|S|j.S}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:48, 12 August 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Gohan's main zoning tool. It has very short recovery for a Ki Blast, pulls him backward like {{clr|S|2S}} but with a much more aggressive descend. It can be tough to approach a disciplined Gohan staying in the air and spamming {{clr|S|j.S}}. Super Dash is the obvious <del style="font-weight: bold; text-decoration: none;">counterplay</del>, but he can either block, respond with j.236X, or {{clr|S|j.2S}} ▷ {{clr|L|236L}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Gohan's main zoning tool. It has very short recovery for a Ki Blast, pulls him backward like {{clr|S|2S}} but with a much more aggressive descend. It can be tough to approach a disciplined Gohan staying in the air and spamming {{clr|S|j.S}}. Super Dash is the obvious <ins style="font-weight: bold; text-decoration: none;">answer</ins>, but he can <ins style="font-weight: bold; text-decoration: none;">recover fast enough to </ins>either block, respond with j.236X, or {{clr|S|j.2S}} ▷ {{clr|L|236L}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a blockstring, instant {{clr|S|j.S}} from a ground jump is +8 at minimum, and forward jump delay {{clr|S|j.S}} acts as a crossup fakeout that can be converted with {{clr|H|j.236H}}. {{clr|S|j.S}} can also be used defensively similar to {{clr|S|2S}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a blockstring, instant {{clr|S|j.S}} from a ground jump is +8 at minimum, and forward jump delay {{clr|S|j.S}} acts as a crossup fakeout that can be converted with {{clr|H|j.236H}}. {{clr|S|j.S}} can also be used defensively similar to {{clr|S|2S}}.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">For combos, it has high hitstun and can combo into j.214X series and SD in the corner. The backward movement can make it a bit awkward to use, so Gohan often has to delay his string to get enough height like with {{clr|L|j.L}} > delay {{clr|L|j.LL}} > {{clr|S|j.S}}.</ins></div></td></tr>
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</table>
Kaiokek
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=399814&oldid=prev
Kaiokek: Undo revision 399811 by Buff UI Goku (talk) This undo is merely to get your attention. Who else can make their DP plus on block without assists and DHC? (and also gapless)
2023-06-04T12:29:50Z
<p>Undo revision 399811 by <a href="/w/Special:Contributions/Buff_UI_Goku" title="Special:Contributions/Buff UI Goku">Buff UI Goku</a> (<a href="/wiki/index.php?title=User_talk:Buff_UI_Goku&action=edit&redlink=1" class="new" title="User talk:Buff UI Goku (page does not exist)">talk</a>) This undo is merely to get your attention. Who else can make their DP plus on block without assists and DHC? (and also gapless)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:29, 4 June 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mix-ups''': A toolkit filled to the brim with mix-up options. High/low with {{clr|L|5L}} and {{clr|L|j.L}}, left/right with {{clr|S|j.S}} and {{clr|M|j.M}} or with Level 1 {{MMC|input=214L Level 1+|label={{clr|L|214L}}}}/{{MMC|input=214M Level 1+|label={{clr|M|M}}}}, blinding {{MMC|input=j.2S|label=fast falls}}, have we mentioned {{keyword|F-Shiki}} setups at Level 3?</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mix-ups''': A toolkit filled to the brim with mix-up options. High/low with {{clr|L|5L}} and {{clr|L|j.L}}, left/right with {{clr|S|j.S}} and {{clr|M|j.M}} or with Level 1 {{MMC|input=214L Level 1+|label={{clr|L|214L}}}}/{{MMC|input=214M Level 1+|label={{clr|M|M}}}}, blinding {{MMC|input=j.2S|label=fast falls}}, have we mentioned {{keyword|F-Shiki}} setups at Level 3?</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Combos''': Arsenal enables lots of combo creativity leading to extremely high damage, from leg loops, Level 5 {{keyword|Reverse Beat}} combos, and to Level 7 special move conversions.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Combos''': Arsenal enables lots of combo creativity leading to extremely high damage, from leg loops, Level 5 {{keyword|Reverse Beat}} combos, and to Level 7 special move conversions.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Reversals''': Plenty of strong, unique defensive options, and <del style="font-weight: bold; text-decoration: none;">one of </del>the only <del style="font-weight: bold; text-decoration: none;">characters </del>in the game with {{keyword|DP}} that can be made ''plus on block'' once he reaches Level 7.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Reversals''': Plenty of strong, unique defensive options, and the only <ins style="font-weight: bold; text-decoration: none;">character </ins>in the game with {{keyword|DP}} that can be made ''plus on block'' once he reaches Level 7.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Assist Variety''': All 3 of his assists fill different niches: {{MMC|input=Assist A|label=A}} for pressure, {{MMC|input=Assist B|label=B}} for blockstrings, and {{MMC|input=Assist C|label=C}} for neutral.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Assist Variety''': All 3 of his assists fill different niches: {{MMC|input=Assist A|label=A}} for pressure, {{MMC|input=Assist B|label=B}} for blockstrings, and {{MMC|input=Assist C|label=C}} for neutral.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td></tr>
</table>
Kaiokek
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=399811&oldid=prev
Buff UI Goku: /* Overview */
2023-06-04T10:09:51Z
<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:09, 4 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mix-ups''': A toolkit filled to the brim with mix-up options. High/low with {{clr|L|5L}} and {{clr|L|j.L}}, left/right with {{clr|S|j.S}} and {{clr|M|j.M}} or with Level 1 {{MMC|input=214L Level 1+|label={{clr|L|214L}}}}/{{MMC|input=214M Level 1+|label={{clr|M|M}}}}, blinding {{MMC|input=j.2S|label=fast falls}}, have we mentioned {{keyword|F-Shiki}} setups at Level 3?</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Mix-ups''': A toolkit filled to the brim with mix-up options. High/low with {{clr|L|5L}} and {{clr|L|j.L}}, left/right with {{clr|S|j.S}} and {{clr|M|j.M}} or with Level 1 {{MMC|input=214L Level 1+|label={{clr|L|214L}}}}/{{MMC|input=214M Level 1+|label={{clr|M|M}}}}, blinding {{MMC|input=j.2S|label=fast falls}}, have we mentioned {{keyword|F-Shiki}} setups at Level 3?</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Combos''': Arsenal enables lots of combo creativity leading to extremely high damage, from leg loops, Level 5 {{keyword|Reverse Beat}} combos, and to Level 7 special move conversions.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Combos''': Arsenal enables lots of combo creativity leading to extremely high damage, from leg loops, Level 5 {{keyword|Reverse Beat}} combos, and to Level 7 special move conversions.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Reversals''': Plenty of strong, unique defensive options, and the only <del style="font-weight: bold; text-decoration: none;">character </del>in the game with {{keyword|DP}} that can be made ''plus on block'' once he reaches Level 7.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Reversals''': Plenty of strong, unique defensive options, and <ins style="font-weight: bold; text-decoration: none;">one of </ins>the only <ins style="font-weight: bold; text-decoration: none;">characters </ins>in the game with {{keyword|DP}} that can be made ''plus on block'' once he reaches Level 7.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Assist Variety''': All 3 of his assists fill different niches: {{MMC|input=Assist A|label=A}} for pressure, {{MMC|input=Assist B|label=B}} for blockstrings, and {{MMC|input=Assist C|label=C}} for neutral.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Assist Variety''': All 3 of his assists fill different niches: {{MMC|input=Assist A|label=A}} for pressure, {{MMC|input=Assist B|label=B}} for blockstrings, and {{MMC|input=Assist C|label=C}} for neutral.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td></tr>
</table>
Buff UI Goku
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=395919&oldid=prev
Wakeup720 at 02:27, 15 May 2023
2023-05-15T02:27:04Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:27, 15 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{MFlag|update|clarifier=<br>Clarification: ''Frame data is up-to-date, but move descriptions are lacking.''}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{MFlag|update|clarifier=<br>Clarification: ''Frame data is up-to-date, but move descriptions are lacking.''}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Overview==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">Overview</del>/<del style="font-weight: bold; text-decoration: none;">navigation</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">DBFZ</ins>/<ins style="font-weight: bold; text-decoration: none;">CharacterLinks</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div id="home-content" class="home-grid"></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div id="home-content" class="home-grid"></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{card|width=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{card|width=4</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 476:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Adult Gohan|32px|label=Gohan (Adult)}}</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Adult Gohan|32px|label=Gohan (Adult)}}</center></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">#lst:{{PAGENAME}}</del>/<del style="font-weight: bold; text-decoration: none;">Data|Links</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">DBFZ</ins>/<ins style="font-weight: bold; text-decoration: none;">CharacterLinks</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Navigation}}</div></td></tr>
</table>
Wakeup720
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=391716&oldid=prev
Kaiokek: /* {{clr|S|j.S}} */
2023-04-26T19:36:11Z
<p><span dir="auto"><span class="autocomment">{{clr|S|j.S}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:36, 26 April 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l243">Line 243:</td>
<td colspan="2" class="diff-lineno">Line 243:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Gohan's main zoning tool. It has very short recovery for a Ki Blast, pulls him backward like {{clr|S|2S}} but with a much more aggressive descend. It can be tough to approach a disciplined Gohan staying in the air and spamming {{clr|S|j.S}}. Super Dash is the obvious counterplay, but he can respond with <del style="font-weight: bold; text-decoration: none;">{{clr|H|</del>j.<del style="font-weight: bold; text-decoration: none;">236H}}</del>, or {{clr|S|j.2S}} ▷ {{clr|L|236L}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Gohan's main zoning tool. It has very short recovery for a Ki Blast, pulls him backward like {{clr|S|2S}} but with a much more aggressive descend. It can be tough to approach a disciplined Gohan staying in the air and spamming {{clr|S|j.S}}. Super Dash is the obvious counterplay, but he can <ins style="font-weight: bold; text-decoration: none;">either block, </ins>respond with j.<ins style="font-weight: bold; text-decoration: none;">236X</ins>, or {{clr|S|j.2S}} ▷ {{clr|L|236L}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a blockstring, instant {{clr|S|j.S}} from a ground jump is +8 at minimum, and forward jump delay {{clr|S|j.S}} acts as a crossup fakeout that can be converted with {{clr|H|j.236H}}. {{clr|S|j.S}} can also be used defensively similar to {{clr|S|2S}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a blockstring, instant {{clr|S|j.S}} from a ground jump is +8 at minimum, and forward jump delay {{clr|S|j.S}} acts as a crossup fakeout that can be converted with {{clr|H|j.236H}}. {{clr|S|j.S}} can also be used defensively similar to {{clr|S|2S}}.</div></td></tr>
</table>
Kaiokek
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=391715&oldid=prev
Kaiokek: /* {{clr|S|2S}} */
2023-04-26T19:27:35Z
<p><span dir="auto"><span class="autocomment">{{clr|S|2S}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:27, 26 April 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l174">Line 174:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=2S</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=2S</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Treat this like a DP. {{clr|S|2S}} is a lightning fast backdash that puts Gohan airborne starting on frame 4, allows him to escape from blockstrings <del style="font-weight: bold; text-decoration: none;">and </del>beat throws. When his back is against the corner, it can be converted on hit with {{clr|H|j.236H}} into a full combo. At Level 1 and up, {{clr|H|j.236H}}[6] will connect even in midscreen.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Treat this like a DP. {{clr|S|2S}} is a lightning fast backdash that puts Gohan airborne starting on frame 4, allows him to escape from blockstrings<ins style="font-weight: bold; text-decoration: none;">, </ins>beat throws<ins style="font-weight: bold; text-decoration: none;">, and crush lows</ins>. When his back is against the corner, it can be converted on hit with {{clr|H|j.236H}} into a full combo. At Level 1 and up, {{clr|H|j.236H}}[6] will connect even in midscreen.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It's also useful during Gohan's own blockstring to disengage and return to neutral. This leaves at minimum a 2F gap, but also makes him at least +1 on block.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It's also useful during Gohan's own blockstring to disengage and return to neutral. This leaves at minimum a 2F gap, but also makes him at least +1 on block.</div></td></tr>
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Kaiokek
https://www.dustloop.com/wiki/index.php?title=DBFZ/Adult_Gohan&diff=391714&oldid=prev
Kaiokek: /* {{clr|S|j.S}} */
2023-04-26T19:13:11Z
<p><span dir="auto"><span class="autocomment">{{clr|S|j.S}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:13, 26 April 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l243">Line 243:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=j.S</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Air </del>{{clr|S|2S}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Gohan's main zoning tool. It has very short recovery for a Ki Blast, pulls him backward like </ins>{{clr|S|2S}} <ins style="font-weight: bold; text-decoration: none;">but with a much more aggressive descend</ins>. <ins style="font-weight: bold; text-decoration: none;">It can be tough </ins>to <ins style="font-weight: bold; text-decoration: none;">approach a disciplined Gohan staying in </ins>the <ins style="font-weight: bold; text-decoration: none;">air and spamming {{clr|S|j.S}}. Super Dash is the obvious counterplay, but he can respond with {{clr|H|j.236H}}, or {{clr|S|j.2S}} ▷ {{clr|L|236L}}.</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Similar </del>to the ground <del style="font-weight: bold; text-decoration: none;">version</del>, <del style="font-weight: bold; text-decoration: none;">it </del>can also <del style="font-weight: bold; text-decoration: none;">combo into SD</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In a blockstring, instant {{clr|S|j.S}} from a </ins>ground <ins style="font-weight: bold; text-decoration: none;">jump is +8 at minimum</ins>, <ins style="font-weight: bold; text-decoration: none;">and forward jump delay {{clr|S|j.S}} acts as a crossup fakeout that can be converted with {{clr|H|j.236H}}. {{clr|S|j.S}} </ins>can also <ins style="font-weight: bold; text-decoration: none;">be used defensively similar to {{clr|S|2S}}</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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Kaiokek