DBFZ/Adult Gohan/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Attacks[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400x2 Strike Low, All 6, 6 3, 3 11 -2 - - - - - -
5LL
100x4 Strike All 9, 3x3 1x4 17 -2 - - - - - -
5LLL
1000 Strike All 11 2 19 -5 - - - - - -
5L
Potential Unleashed
400x2 Strike Low, All 6, 6 3, 3 11 -2 - - - - - -
5LL
Potential Unleashed
450 Strike All 7 6 20 -10 - - - - - -
5LLL
Potential Unleashed
450 Strike All 6 2 20 -6 - - - - - -
5LLLL
Potential Unleashed
450 Strike All 7 3 13 0 - - - - - -
5LLLLL
Potential Unleashed
1000 Strike All 11 2 19 -5 - - - - - -
2L
500 Strike All 8 3 13 0 - - - - - -
3L
80x4 Strike All 9, 3x3 1x4 17 -2 - - - - - -

Only available with Potential Unleashed Lvl 1 or greater

3[L]
80x9 Strike All 9, 3x8 1x9 17 -2 - - - - - -

Only available with Potential Unleashed Lvl 1 or greater

5M
700 Strike All 9 4 20 -8 - - - - - -
2M
700 Strike Low 12 6 17 -7 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 11 6 18 -8 - - - - - -
2H
850 Strike All 14 3 29 -16 - - - - - -
3H
700 Strike All 8 4 18 -6 - - - - - -
5S
800 Strike All 17 3 26 +3 - - - - - -
2S
600 Projectile Lvl 1 All 14 1 24 +2 - - - - - -
  • Projectile stays active until collision with opponent or ground.
j.L
400 Strike High 6 3 12 -3 - - - - - -
j.M
700 Strike High 9 4 16 -4 - - - - - -
j.H
850 Strike High 11 3 21 -8 - - - - - -
j.2H
850 Strike All 9 3 19 -6 - - - - - -
j.S
600 Projectile Lvl 1 All 12 1 28 -8 - - - - - -
j.2S
0 N/A N/A 9 0 variable+8 - - - - - - -

variable frames (the ones using speed lines) depend on height above ground

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Jet Uppercut
236L
900 Strike All 9 8 33 -29 - - - - - -
236M
600, 800, [180*Level 1-3] Strike All 16, 8 4, 9 34 -29 - - - - 1-19 All -
236H
600, 1000, [180*Level 1-7] Strike All 9, 8 4, 10 36 -33 - - - - 1-12 All -
  • Costs one meter.
Ultimate Back Attack
214L
900 Strike High 24 8 11 -3 - - - - - -
214M
1000 Strike High 28 8 11 -3 - - - - - -
214H
1100 Strike High 26 8 11 -3 - - - - - -
  • Costs one meter.
j.214L
900 Strike High 24 8 13 -5 - - - - - -
j.214M
1000 Strike High 28 8 13 -5 - - - - - -
j.214H
1100 Strike High 26 8 13 -5 - - - - - -
  • Costs one meter.
Machinegun Kick
j.236L
350x3 Strike All 7, 4x2 2x3 12 -1 - - - - - -
j.236M
350x3 Strike All 13, 4x2 2x3 12 -2 - - - - - -
j.236H
1176 (11 hits) Strike All 11, 3x8 2x9 11 +13 - 24 - - - -
j.236[L]
350x(3+) Strike All 7, 4x(2+) 2x(3+) 9-12 variable disadv. - - - - - -

number of attacks and recovery depend on when Gohan lands

j.236[M]
350x(3+) Strike All 13, 4x(2+) 2x(3+) 10-13 variable disadv. - - - - - -

number of attacks and recovery depend on when Gohan lands

Masenko
236S
1098 (5 hits) Projectile Lvl 2 All 18 25 21 -16 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Jet Uppercut
A1/A2
800 Strike All 22 8 64 - - - - - 9-22 -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Potential Unleashed
236L+M
or 236H+S
1600 Strike All 9+3 10 44 -29 - - - - 9-16 -
Ultimate Kamehameha
214L+M
or 214H+S
4123 (48 hits) Projectile Lvl 3 All 9+3 101 50 -34 - - - - 1-19 -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
5M - 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - - -
Level 1~6
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL - - - - Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L - 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - - -
Level 7
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL 2L, 3L 2M, 6M 2H, 3H 5S, 2S Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L 5L, 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 5L, 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M 5L, 2L, 3L 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H 5L, 2L, 3L 5M, 2M, 6M 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] 5L, 2L, 3L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 2S Sp
2S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, j.2S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L, j.4LL j.M j.2H j.S, j.2S Sp
j.2H j.L, j.4LL j.M j.H j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - - -
  • 5L and 5LL(Lv.0) are both jump and Sp cancellable on each hit.
  • 3L is cancellable on each hit.
  • If 5LL(Lv.1+) can't come out, will perform 5LL(Lv.0) and then 5LLL(Lv.0).
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

Placeholder


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc