DBFZ/Adult Gohan/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Attacks[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400x2 Strike Low, All 6, 6 3, 3 11 -2 - - - - - -
5LL
100x4 Strike All 9, 3x3 1x4 17 -2 - - - - - -
5LLL
1000 Strike All 11 2 19 -5 - - - - - -
5L
Potential Unleashed
400x2 Strike Low, All 6, 6 3, 3 11 -2 - - - - - -
5LL
Potential Unleashed
450 Strike All 7 6 20 -10 - - - - - -
5LLL
Potential Unleashed
450 Strike All 6 2 20 -6 - - - - - -
5LLLL
Potential Unleashed
450 Strike All 7 3 13 0 - - - - - -
5LLLLL
Potential Unleashed
1000 Strike All 11 2 19 -5 - - - - - -
2L
500 Strike All 8 3 13 0 - - - - - -
3L
80x4 Strike All 9, 3x3 1x4 17 -2 - - - - - -

Only available with Potential Unleashed Lvl 1 or greater

3[L]
80x9 Strike All 9, 3x8 1x9 17 -2 - - - - - -

Only available with Potential Unleashed Lvl 1 or greater

5M
700 Strike All 9 4 20 -8 - - - - - -
2M
700 Strike Low 12 6 17 -7 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 11 6 18 -8 - - - - - -
2H
850 Strike All 14 3 29 -16 - - - - - -
3H
700 Strike All 8 4 18 -6 - - - - - -
5S
800 Strike All 17 3 26 +3 - - - - - -
2S
600 Projectile Lvl 1 All 14 1 24 +2 - - - - - -
  • Projectile stays active until collision with opponent or ground.
j.L
400 Strike High 6 3 12 -3 - - - - - -
j.M
700 Strike High 9 4 16 -4 - - - - - -
j.H
850 Strike High 11 3 21 -8 - - - - - -
j.2H
850 Strike All 9 3 19 -6 - - - - - -
j.S
600 Projectile Lvl 1 All 12 1 28 -8 - - - - - -
j.2S
0 N/A N/A 9 0 variable+8 - - - - - - -

variable frames (the ones using speed lines) depend on height above ground

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Jet Uppercut
236L
900 Strike All 9 8 33 -29 - - - - - -
236M
600, 800 Strike All 16, 8 4, 9 34 -29 - - - - 1-19 All -
236H
600, 1000 Strike All 9, 8 4, 10 36 -33 - - - - 1-12 All -
  • Costs one meter.
Ultimate Back Attack
214L
900 Strike High 24 8 11 -3 - - - - - -
214M
1000 Strike High 28 8 11 -3 - - - - - -
214H
1100 Strike High 26 8 11 -3 - - - - - -
  • Costs one meter.
j.214L
900 Strike High 24 8 13 -5 - - - - - -
j.214M
1000 Strike High 28 8 13 -5 - - - - - -
j.214H
1100 Strike High 26 8 13 -5 - - - - - -
  • Costs one meter.
Machinegun Kick
j.236L
350x3 Strike All 7, 4x2 2x3 12 -1 - - - - - -
j.236M
350x3 Strike All 13, 4x2 2x3 12 -2 - - - - - -
j.236H
1176 (11 hits) Strike All 11, 3x8 2x9 11 +13 - 24 - - - -
j.236[L]
350x(3+) Strike All 7, 4x(2+) 2x(3+) 9-12 variable disadv. - - - - - -

number of attacks and recovery depend on when Gohan lands

j.236[M]
350x(3+) Strike All 13, 4x(2+) 2x(3+) 10-13 variable disadv. - - - - - -

number of attacks and recovery depend on when Gohan lands

Masenko
236S
1098 (5 hits) Projectile Lvl 2 All 18 25 21 -16 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Jet Uppercut
A1/A2
800 Strike All 22 8 64 - - - - - 9-22 -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Potential Unleashed
236L+M
or 236H+S
1600 Strike All 9+3 10 44 -29 - - - - 9-16 -
Ultimate Kamehameha
214L+M
or 214H+S
4123 (48 hits) Projectile Lvl 3 All 9+3 101 50 -34 - - - - 1-19 -

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc