Difference between revisions of "DBFZ/Android 16"

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|-
 
|-
 
||
 
||
 +
{{CharData-DBFZ
 +
|health=10,000
 +
|jumpStartup=4F
 +
|backdashTime=
 +
|backdashInv=
 +
}}
 
;Movement Options
 
;Movement Options
* Double Jump, 1 Airdash
+
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
 +
;Play-style
 +
:Grappler
 
|}
 
|}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
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   &nbsp;
 
   &nbsp;
 
</div>
 
</div>
 
 
==Overview==
 
==Overview==
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
+
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
  
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
+
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
  
 
===Strengths/Weaknesses===
 
===Strengths/Weaknesses===
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|- style="vertical-align:top;text-alighn:left"
 
|- style="vertical-align:top;text-alighn:left"
 
| style="width: 50%;"|
 
| style="width: 50%;"|
* Command grabs cause hard knockdown which makes setups very strong after a successful grab
 
 
* One of the best whiff punishes in the game with his Lv3 Suicide
 
* One of the best whiff punishes in the game with his Lv3 Suicide
* Does a lot of meterless damage even without assists
+
* Long reaching, easy to confirm normals.
* Has a very useful assist both for extending combos and blockstrings
+
* Good meterless / assistless damage output.
 +
* Has a very useful assist both for extending combos and blockstrings.
 
* Lots of armor and moves that deflect ki blasts
 
* Lots of armor and moves that deflect ki blasts
* Likes birds and nature
+
* Strong + on block special move
* Kills goku
+
* Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
* ???
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
* Has a large hurtbox due to his big size
+
* Has a large hurtbox due to his big size.
* Somewhat slow hitting and moving
+
* Builds lower amounts of meter when compared to other characters.
* ???
+
* His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
 
|-
 
|-
 
|}
 
|}
 +
 +
 
<br clear=all/>
 
<br clear=all/>
  
 
==Normals==
 
==Normals==
 
 
====== <font style="visibility:hidden" size="0">5L</font> ======
 
====== <font style="visibility:hidden" size="0">5L</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_5L.png |caption=
+
|image=DBFZ_Android16_5L.png |caption= Punch!
|image2=DBFZ_Android16_5LL.png |caption2=
+
|image2=DBFZ_Android16_5LL.png |caption2= Then bash!
|image3=DBFZ_Android16_5LLL.png |caption3=
+
|image3=DBFZ_Android16_5LLL.png |caption3= Then toss 'em in the trash!
 
|name=5L
 
|name=5L
 
|data=
 
|data=
Line 85: Line 92:
 
====== <font style="visibility:hidden" size="0">5M</font> ======
 
====== <font style="visibility:hidden" size="0">5M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_5M.png |caption=
+
|image=DBFZ_Android16_5M.png |caption= Bounce 'em off the concrete
 
|name=5M
 
|name=5M
 
|data=
 
|data=
Line 98: Line 105:
 
====== <font style="visibility:hidden" size="0">5H</font> ======
 
====== <font style="visibility:hidden" size="0">5H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_5H.png |caption=
+
|image=DBFZ_Android16_5H.png |caption= The Cold Shoulder
 
|name=5H
 
|name=5H
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= 15|active= |recovery= |frameAdv= -8
+
  |startup= 15|active= 11|recovery= 21|frameAdv= -8
  |description=
+
  |description=  
 
* Has armor
 
* Has armor
 +
* Armor does not apply against ki blasts
 
  }}
 
  }}
 
}}
 
}}
Line 124: Line 132:
 
====== <font style="visibility:hidden" size="0">2L</font> ======
 
====== <font style="visibility:hidden" size="0">2L</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_2L.png |caption=
+
|image=DBFZ_Android16_2L.png |caption= Punchin' ya knees
 
|name=2L
 
|name=2L
 
|data=
 
|data=
Line 137: Line 145:
 
====== <font style="visibility:hidden" size="0">2M</font> ======
 
====== <font style="visibility:hidden" size="0">2M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_2M.png |caption=
+
|image=DBFZ_Android16_2M.png |caption= Sweepin' ya legs
 
|name=2M
 
|name=2M
 
|data=
 
|data=
Line 150: Line 158:
 
====== <font style="visibility:hidden" size="0">2H</font> ======
 
====== <font style="visibility:hidden" size="0">2H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_2H.png |caption=
+
|image=DBFZ_Android16_2H.png |caption= Take to the skies
 
|name=2H
 
|name=2H
 
|data=
 
|data=
Line 158: Line 166:
 
  |description=
 
  |description=
 
* Has armor
 
* Has armor
 +
* Armor does not apply against ki blasts
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">6M</font> ======
 
====== <font style="visibility:hidden" size="0">6M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_6M.png |caption=
+
|image=DBFZ_Android16_6M.png |caption= "Acquiring birds..."
 
|name=6M
 
|name=6M
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=H
 
  |damage=850 |guard=H
  |startup= 24|active= |recovery= |frameAdv=+4
+
  |startup= 24|active= |recovery= |frameAdv=0
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 176: Line 185:
 
====== <font style="visibility:hidden" size="0">j.L</font> ======
 
====== <font style="visibility:hidden" size="0">j.L</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_jL.png |caption=
+
|image=DBFZ_Android16_jL.png |caption= A fist to the face
 
|name=j.L
 
|name=j.L
 
|data=
 
|data=
Line 189: Line 198:
 
====== <font style="visibility:hidden" size="0">j.M</font> ======
 
====== <font style="visibility:hidden" size="0">j.M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_jM.png |caption=
+
|image=DBFZ_Android16_jM.png |caption= A boot to the head
 
|name=j.M
 
|name=j.M
 
|data=
 
|data=
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====== <font style="visibility:hidden" size="0">j.H</font> ======
 
====== <font style="visibility:hidden" size="0">j.H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_jH.png |caption=
+
|image=DBFZ_Android16_jH.png |caption= Fly like a bird
 
|name=j.H
 
|name=j.H
 
|data=
 
|data=
Line 210: Line 219:
 
  |description=
 
  |description=
 
* Doesn't hit high.
 
* Doesn't hit high.
 +
* Has armor
 +
* Armor does not apply against ki blasts
 
  }}
 
  }}
 
}}
 
}}
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Is actually a mid, not an overhead
+
* Is actually a mid, not an overhead.
 +
* Opponent instantly ground techs upon being hit.
 +
*Can be instantly cancelled into any command grab on hit or block, allowing for 50/50s on hit.
 
  }}
 
  }}
 
}}
 
}}
  
 
==Specials==
 
==Specials==
 
 
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
 
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_DynamiteDriver.png |caption=
+
|image=DBFZ_Android16_DynamiteDriver.png |caption= RIP blender, you will be missed
 
|input=236L/M/H
 
|input=236L/M/H
 
|name=Dynamite Driver
 
|name=Dynamite Driver
Line 253: Line 265:
 
  |description=
 
  |description=
 
* Stands still and reaches forward as a command grab
 
* Stands still and reaches forward as a command grab
* Will whiff on block if any M normal is used
+
* Results in a techable knockdown
* Results in a hard knockdown
 
  
 
Placeholder
 
Placeholder
Line 268: Line 279:
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
 
* Can be followed up by Flying Power Bomb
 
* Can be followed up by Flying Power Bomb
* Can grant a true HKD on certain hits(ex: canceling into this from 5H in the corner)
 
 
* Deflects ki blasts until the grab box comes out
 
* Deflects ki blasts until the grab box comes out
  
Line 282: Line 292:
 
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
 
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Can be followed up by Flying Power Bomb
+
* Can be followed up by Flying Power Bomb, or even dash M
 
* Also deflects ki blasts until the grab box comes out
 
* Also deflects ki blasts until the grab box comes out
  
Line 291: Line 301:
 
====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
 
====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_FlyingPowerbomb.png |caption=
+
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= A leap into faith
 +
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU
 
|input=214L/M/H (air OK)
 
|input=214L/M/H (air OK)
 
|name=Flying Powerbomb
 
|name=Flying Powerbomb
Line 301: Line 312:
 
  |description=
 
  |description=
 
* Lunges at a more vertical angle
 
* Lunges at a more vertical angle
* Does not result in a hard knockdown
 
  
 
Placeholder
 
Placeholder
Line 331: Line 341:
 
====== <font style="visibility:hidden" size="0">Flying Slide Powerbomb</font> ======
 
====== <font style="visibility:hidden" size="0">Flying Slide Powerbomb</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_FlyingSlidePowerbomb.png |caption=
+
|image=DBFZ_Android16_FlyingSlidePowerbomb.png |caption= COME ON AND SLAM!
 +
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= AND WELCOME TO THE JAM!
 
|input=j.236L/M/H
 
|input=j.236L/M/H
 
|name=Flying Slide Powerbomb
 
|name=Flying Slide Powerbomb
Line 370: Line 381:
 
====== <font style="visibility:hidden" size="0">Hell Heat</font> ======
 
====== <font style="visibility:hidden" size="0">Hell Heat</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_HellHeat.png |caption=
+
|image=DBFZ_Android16_HellHeat.png |caption= Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
 
|input=236S or 214S (air OK)
 
|input=236S or 214S (air OK)
 
|name=Hell Heat
 
|name=Hell Heat
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
  |damage=1100[1200] |guard=All
+
|version=236S
  |startup= 20[24]|active= |recovery= |frameAdv= 0[+4]
+
  |damage=1100 |guard=All
 +
|startup= 20|active= |recovery= |frameAdv= 0
 +
}}
 +
{{AttackData-DBFZ
 +
|version=214S |header=no
 +
|damage=1200 |guard=All
 +
  |startup= 24|active= |recovery= |frameAdv= +4
 
  |description=
 
  |description=
* [] is 214S version
 
  
 
Placeholder
 
Placeholder
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==Assist==
 
==Assist==
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_HellHeat.png |caption=
+
|image=DBFZ_Android16_HellHeat.png |caption= Hell 2 U
 
|input=A1/A2
 
|input=A1/A2
 
|name=Hell Heat
 
|name=Hell Heat
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Can be used as a launcher for some combos
  
 
Placeholder
 
Placeholder
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==Supers==
 
==Supers==
 
+
====== <font style="visibility:hidden" size="0">Hell's Flash</font> ======
====== <font style="visibility:hidden" size="0">Hell Flash</font> ======
 
 
{{MoveData
 
{{MoveData
 
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
 
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
|input=236L+M or 236H+S
+
|input=236L+M or 236H+S (Air OK)
|name=Hell Flash
+
|name=Hell's Flash
 
|data=   
 
|data=   
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Costs 1 Ki Gauge
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Hell Flash : Full Power</font> ======
+
====== <font style="visibility:hidden" size="0">Hell's Flash: Full Power</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_HellFlashFullPower.png |caption=
+
|image=DBFZ_Android16_HellFlashFullPower.png |caption= "Do you see a light? WALK TOWARDS IT!"
 
|input=214L+M  
 
|input=214L+M  
|name=Hell Flash : Full Power
+
|name=Hell's Flash: Full Power
 
|data=   
 
|data=   
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Grants true HKD(no tech or delay options)
+
* Costs 3 Ki Gauges
 +
* Grants true HKD (no tech or delay options)
 +
 
 +
16's high damage combo ender. Rather easy to tag into as long as the opponent is close to the ground (they can be airborne, but not too high).
  
 +
Remember that a succession of level 1 supers usually does more damage than a level 3 as combo ender, so use your meter wisely.
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font> ======
+
======<font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font>======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_FinalPower.png |caption=
+
|image=DBFZ_Android16_FinalPower.png |caption= "I have no other options."
 +
|image2=DBFZ_Android16_FinalPower2.png |caption2= "FOR THE BIIIIIIIIIIIIRDS!"
 
|input=214H+S  
 
|input=214H+S  
 
|name=The Final Power that Shouldn't be Used
 
|name=The Final Power that Shouldn't be Used
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP
+
*Costs 3 Ki Gauges
 +
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP.
 +
* Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.
 
* Invulnerable through entire animation.
 
* Invulnerable through entire animation.
 
* Can only be used once per match, excluding whiffs.
 
* Can only be used once per match, excluding whiffs.
 +
* Only catches grounded opponents.
 +
* Good for the memes and for punishing certain raw supers on the ground. Don't bother otherwise.
 
  }}
 
  }}
 
}}
 
}}
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}}
 
}}
 
{{Navbar-DBFZ}}
 
{{Navbar-DBFZ}}
 +
[[Category:Android 16]]
 +
[[Category:Dragon Ball FighterZ]]

Latest revision as of 12:30, 10 May 2018

Android 16
DBFZ Android16 Portrait.png

Health: 10,000

Jump Startup: 4F

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Grappler
  

Overview[edit]

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • One of the best whiff punishes in the game with his Lv3 Suicide
  • Long reaching, easy to confirm normals.
  • Good meterless / assistless damage output.
  • Has a very useful assist both for extending combos and blockstrings.
  • Lots of armor and moves that deflect ki blasts
  • Strong + on block special move
  • Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
  • Has a large hurtbox due to his big size.
  • Builds lower amounts of meter when compared to other characters.
  • His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.



Normals[edit]

5L[edit]
5L
DBFZ Android16 5L.png
Punch!
DBFZ Android16 5LL.png
Then bash!
DBFZ Android16 5LLL.png
Then toss 'em in the trash!
Version Damage Guard Startup Active Recovery Frame Adv.
5L 400 All 7 - - -4
  • Important points go here
5LL 700 All 10 - - -10
  • Important points go here
5LLL 1000 Throw 19 - - -
  • Will whiff if 5LL is blocked, but you can delay it.
  • Can be followed up by Flying Power Bomb or Super Dash into a combo.


5M[edit]
5M
DBFZ Android16 5M.png
Bounce 'em off the concrete
Damage Guard Startup Active Recovery Frame Adv.
700 All 11 - - -6
  • Ground bounces aerial enemies


5H[edit]
5H
DBFZ Android16 5H.png
The Cold Shoulder
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 11 21 -8
  • Has armor
  • Armor does not apply against ki blasts


5S[edit]
5S
DBFZ Android16 5S.png
The Gunshow
Damage Guard Startup Active Recovery Frame Adv.
600 All 15 - - -10
  • Can be repeated once.


2L[edit]
2L
DBFZ Android16 2L.png
Punchin' ya knees
Damage Guard Startup Active Recovery Frame Adv.
400 L 8 - - -4
  • Important points go here


2M[edit]
2M
DBFZ Android16 2M.png
Sweepin' ya legs
Damage Guard Startup Active Recovery Frame Adv.
700 L 13 - - -12
  • Important points go here


2H[edit]
2H
DBFZ Android16 2H.png
Take to the skies
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 - - -10
  • Has armor
  • Armor does not apply against ki blasts


6M[edit]
6M
DBFZ Android16 6M.png
"Acquiring birds..."
Damage Guard Startup Active Recovery Frame Adv.
850 H 24 - - 0
  • Important points go here


j.L[edit]
j.L
DBFZ Android16 jL.png
A fist to the face
Damage Guard Startup Active Recovery Frame Adv.
400 H - - - -
  • Important points go here


j.M[edit]
j.M
DBFZ Android16 jM.png
A boot to the head
Damage Guard Startup Active Recovery Frame Adv.
800 H - - - -
  • Important points go here


j.H[edit]
j.H
DBFZ Android16 jH.png
Fly like a bird
Damage Guard Startup Active Recovery Frame Adv.
850 All - - - -
  • Doesn't hit high.
  • Has armor
  • Armor does not apply against ki blasts


j.S[edit]
j.S
DBFZ Android16 jS.png
Aerial Gunshow
Damage Guard Startup Active Recovery Frame Adv.
600 All - - - -
  • Can be repeated once.


j.2H[edit]
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
Damage Guard Startup Active Recovery Frame Adv.
850 All - - - -
  • Is actually a mid, not an overhead.
  • Opponent instantly ground techs upon being hit.
  • Can be instantly cancelled into any command grab on hit or block, allowing for 50/50s on hit.


Specials[edit]

Dynamite Driver[edit]
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
RIP blender, you will be missed
Version Damage Guard Startup Active Recovery Frame Adv.
L 1200 Throw 19 - - -
  • Stands still and reaches forward as a command grab
  • Results in a techable knockdown

Placeholder

M 1200 Throw 29 - - -
  • Lunges forward after a few frames of startup
  • Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
  • Can be followed up by Flying Power Bomb
  • Deflects ki blasts until the grab box comes out


Placeholder

H 1500 Throw 27 - - -
  • Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
  • Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
  • Can be followed up by Flying Power Bomb, or even dash M
  • Also deflects ki blasts until the grab box comes out

Placeholder


Flying Powerbomb[edit]
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
A leap into faith
DBFZ Android16 FlyingPowerbomb2.png
DUNKING SON GOKU
Version Damage Guard Startup Active Recovery Frame Adv.
L 1300[1400] Air Throw 12 - - -
  • Lunges at a more vertical angle

Placeholder

M 1300[1400] Air Throw 20 - - -
  • Lunges at a more horizontal angle than the L version
  • Has a few frames of startup

Placeholder

H 300, 1600[1700] All, Air Throw 17 - - -
  • [] is on air version

Has a launching hitbox.


Flying Slide Powerbomb[edit]
Flying Slide Powerbomb
j.236L/M/H
DBFZ Android16 FlyingSlidePowerbomb.png
COME ON AND SLAM!
DBFZ Android16 FlyingPowerbomb2.png
AND WELCOME TO THE JAM!
Version Damage Guard Startup Active Recovery Frame Adv.
L 1300 Air Throw - - - -
  • Is the easiest version to combo into due to it having the least startup
  • Similar to the grounded version that he does not move during the grab

Placeholder

M 1300 Air Throw - - - -
  • Lunges forward after a few frames of startup

Placeholder

H 1600 Air Throw - - - -
  • Lunges forward similar to the M version but has little startup frames

Placeholder


Hell Heat[edit]
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
Version Damage Guard Startup Active Recovery Frame Adv.
236S 1100 All 20 - - 0
214S 1200 All 24 - - +4

Placeholder


Assist[edit]

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
Hell 2 U
Damage Guard Startup Active Recovery Frame Adv.
850 All - - - -
  • Can be used as a launcher for some combos

Placeholder


Supers[edit]

Hell's Flash[edit]
Hell's Flash
236L+M or 236H+S (Air OK)
DBFZ Android16 HellFlash.png
Ironically, he's still armed
Damage Guard Startup Active Recovery Frame Adv.
2121 All - - - -
  • Costs 1 Ki Gauge


Hell's Flash: Full Power[edit]
Hell's Flash: Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
"Do you see a light? WALK TOWARDS IT!"
Damage Guard Startup Active Recovery Frame Adv.
4816 Throw - - - -
  • Costs 3 Ki Gauges
  • Grants true HKD (no tech or delay options)

16's high damage combo ender. Rather easy to tag into as long as the opponent is close to the ground (they can be airborne, but not too high).

Remember that a succession of level 1 supers usually does more damage than a level 3 as combo ender, so use your meter wisely.


The Final Power that Shouldn't be Used[edit]
The Final Power that Shouldn't be Used
214H+S
DBFZ Android16 FinalPower.png
"I have no other options."
DBFZ Android16 FinalPower2.png
"FOR THE BIIIIIIIIIIIIRDS!"
Damage Guard Startup Active Recovery Frame Adv.
50,000 Throw - - - -
  • Costs 3 Ki Gauges
  • On hit, Instant Kills the opponent and leaves Android 16 with 1 HP.
  • Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.
  • Invulnerable through entire animation.
  • Can only be used once per match, excluding whiffs.
  • Only catches grounded opponents.
  • Good for the memes and for punishing certain raw supers on the ground. Don't bother otherwise.



Dragon Ball FighterZe
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System Explanations

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