Difference between revisions of "DBFZ/Android 16"

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{{CharData-DBFZ|Android 16}}
 
;Movement Options
 
;Movement Options
* Double Jump, 1 Airdash
+
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
 +
;Play-style
 +
:Grappler
 
|}
 
|}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
 
{{TOC limit|2}}
 
{{TOC limit|2}}
 
</div>
 
</div>
{{CharNav |charMainPage=DBFZ/Android 16
 
|videos=
 
}}
 
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
 
<div style="height:200px; width:1px;">
 
  &nbsp;
 
</div>
 
 
 
==Overview==
 
==Overview==
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
+
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
  
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
+
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
  
 
===Strengths/Weaknesses===
 
===Strengths/Weaknesses===
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|- style="vertical-align:top;text-alighn:left"
 
|- style="vertical-align:top;text-alighn:left"
 
| style="width: 50%;"|
 
| style="width: 50%;"|
* Command grabs cause hard knockdown which makes setups very strong after a successful grab
+
* Long reaching, easy to confirm normals.
* One of the best whiff punishes in the game with his Lv3 Suicide
+
* Good meterless / assistless damage output.
* Does a lot of meterless damage even without assists
+
* Has a very useful assist both for extending combos and blockstrings.
* Has a very useful assist both for extending combos and blockstrings
+
* Strong + on block special move
* Lots of armor and moves that deflect ki blasts
+
* Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
* Likes birds and nature
+
* Your natural instincts will make you play better against Goku's as 16. Must fufill Gero's orders.
* Kills goku
 
* ???
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
* Has a large hurtbox due to his big size
+
* Has a large hurtbox due to his big size.
* Somewhat slow hitting and moving
+
* Builds lower amounts of meter when compared to other characters.
* ???
+
* His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
 +
* Not many effective true blockstrings.
 
|-
 
|-
 
|}
 
|}
 +
{{CharLinks-DBFZ|Android 16}}
 
<br clear=all/>
 
<br clear=all/>
  
 
==Normals==
 
==Normals==
 
 
====== <font style="visibility:hidden" size="0">5L</font> ======
 
====== <font style="visibility:hidden" size="0">5L</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_5L.png |caption=
+
|image=DBFZ_Android16_5L.png |caption= Punch!
|image2=DBFZ_Android16_5LL.png |caption2=
+
|image2=DBFZ_Android16_5LL.png |caption2= Then bash!
|image3=DBFZ_Android16_5LLL.png |caption3=
+
|image3=DBFZ_Android16_5LLL.png |caption3= Then toss 'em in the trash!
 
|name=5L
 
|name=5L
 
|data=
 
|data=
Line 60: Line 54:
 
  |version=5L
 
  |version=5L
 
  |damage=400 |guard=All
 
  |damage=400 |guard=All
  |startup=7 |active= |recovery= |frameAdv=-4
+
  |startup=7 |active=3 |recovery=15 |frameAdv=-4
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 68: Line 62:
 
  |version=5LL
 
  |version=5LL
 
  |damage=700 |guard=All
 
  |damage=700 |guard=All
  |startup= 10|active= |recovery= |frameAdv=-10
+
  |startup= 10|active=4 |recovery=22 |frameAdv=-10
 
  |description=
 
  |description=
 
*Important points go here
 
*Important points go here
Line 76: Line 70:
 
  |version=5LLL
 
  |version=5LLL
 
  |damage=1000 |guard=Throw
 
  |damage=1000 |guard=Throw
  |startup= 19|active= |recovery= |frameAdv=
+
  |startup= 18|active=1 |recovery=19 |frameAdv=-22
 
  |description=
 
  |description=
* Will whiff if 5LL is blocked, but you can delay it.
+
* Will whiff if 5LL is blocked.
*Can be followed up by Flying Power Bomb or Super Dash into a combo.
+
* 5LLL has been made faster and cannot be delayed anymore, so this is no longer a real mixup.
 +
* Can be followed up by Flying Power Bomb or Super Dash into a combo.
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">5M</font> ======
 
====== <font style="visibility:hidden" size="0">5M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_5M.png |caption=
+
|image=DBFZ_Android16_5M.png |caption= Bounce 'em off the concrete
 
|name=5M
 
|name=5M
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=700 |guard=All
 
  |damage=700 |guard=All
  |startup= 11|active= |recovery= |frameAdv=-6
+
  |startup= 11|active=3 |recovery=19 |frameAdv=-6
 
  |description=
 
  |description=
 
* Ground bounces aerial enemies
 
* Ground bounces aerial enemies
Line 98: Line 93:
 
====== <font style="visibility:hidden" size="0">5H</font> ======
 
====== <font style="visibility:hidden" size="0">5H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_5H.png |caption=
+
|image=DBFZ_Android16_5H.png |caption= The Cold Shoulder
 
|name=5H
 
|name=5H
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= 15|active= |recovery= |frameAdv= -8
+
  |startup= 15|active= 11|recovery= 21|frameAdv= -8
  |description=
+
  |description=  
* Has armor
+
* Has armor against physical attacks.
 
  }}
 
  }}
 
}}
 
}}
Line 116: Line 111:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=600 |guard=All
 
  |damage=600 |guard=All
  |startup= 15|active= |recovery= |frameAdv= -10
+
  |startup= 15|active=1 |recovery=40 |frameAdv= -10
 
  |description=
 
  |description=
 
* Can be repeated once.
 
* Can be repeated once.
Line 124: Line 119:
 
====== <font style="visibility:hidden" size="0">2L</font> ======
 
====== <font style="visibility:hidden" size="0">2L</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_2L.png |caption=
+
|image=DBFZ_Android16_2L.png |caption= Punchin' ya knees
 
|name=2L
 
|name=2L
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=400 |guard=L
 
  |damage=400 |guard=L
  |startup= 8|active= |recovery= |frameAdv= -4
+
  |startup= 8|active=3 |recovery=13 |frameAdv= -4
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 137: Line 132:
 
====== <font style="visibility:hidden" size="0">2M</font> ======
 
====== <font style="visibility:hidden" size="0">2M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_2M.png |caption=
+
|image=DBFZ_Android16_2M.png |caption= Sweepin' ya legs
 
|name=2M
 
|name=2M
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=700 |guard=L
 
  |damage=700 |guard=L
  |startup= 13|active= |recovery= |frameAdv= -12
+
  |startup= 13|active=4 |recovery=24 |frameAdv= -12
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 150: Line 145:
 
====== <font style="visibility:hidden" size="0">2H</font> ======
 
====== <font style="visibility:hidden" size="0">2H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_2H.png |caption=
+
|image=DBFZ_Android16_2H.png |caption= Take to the skies
 
|name=2H
 
|name=2H
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= 15|active= |recovery= |frameAdv= -10
+
  |startup= 15|active=9 |recovery=23 |frameAdv= -10
 
  |description=
 
  |description=
* Has armor
+
* Has armor against physical attacks.
 
  }}
 
  }}
 
}}
 
}}
Line 163: Line 158:
 
====== <font style="visibility:hidden" size="0">6M</font> ======
 
====== <font style="visibility:hidden" size="0">6M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_6M.png |caption=
+
|image=DBFZ_Android16_6M.png |caption= "Acquiring birds..."
 
|name=6M
 
|name=6M
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=H
 
  |damage=850 |guard=H
  |startup= 24|active= |recovery= |frameAdv=+4
+
  |startup= 24|active=6 |recovery=10 |frameAdv=0
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 176: Line 171:
 
====== <font style="visibility:hidden" size="0">j.L</font> ======
 
====== <font style="visibility:hidden" size="0">j.L</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_jL.png |caption=
+
|image=DBFZ_Android16_jL.png |caption= A fist to the face
 
|name=j.L
 
|name=j.L
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=400 |guard=H
 
  |damage=400 |guard=H
  |startup= |active= |recovery= |frameAdv=
+
  |startup=8 |active=10 |recovery=11 |frameAdv=-3
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 189: Line 184:
 
====== <font style="visibility:hidden" size="0">j.M</font> ======
 
====== <font style="visibility:hidden" size="0">j.M</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_jM.png |caption=
+
|image=DBFZ_Android16_jM.png |caption= A boot to the head
 
|name=j.M
 
|name=j.M
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=800 |guard=H
 
  |damage=800 |guard=H
  |startup= |active= |recovery= |frameAdv=
+
  |startup=11 |active=6 |recovery=12 |frameAdv=-2
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 202: Line 197:
 
====== <font style="visibility:hidden" size="0">j.H</font> ======
 
====== <font style="visibility:hidden" size="0">j.H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_jH.png |caption=
+
|image=DBFZ_Android16_jH.png |caption= Fly like a bird
 
|name=j.H
 
|name=j.H
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=17 |active=8 |recovery=21 |frameAdv=-13
 
  |description=
 
  |description=
* Doesn't hit high.
+
* Not an overhead
 +
* Has armor against physical attacks.
 
  }}
 
  }}
 
}}
 
}}
Line 220: Line 216:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=600 |guard=All
 
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=18 |active=1 |recovery=29 |frameAdv=-1
 
  |description=
 
  |description=
 
* Can be repeated once.
 
* Can be repeated once.
Line 233: Line 229:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=15 |active=5+ |recovery=18 |frameAdv=-10
 
  |description=
 
  |description=
* Is actually a mid, not an overhead
+
* Is actually a mid, not an overhead.
 +
* Opponent instantly ground techs upon being hit.
 +
* Can be instantly cancelled into any command grab on hit or block, allowing for 50/50s on hit.
 +
* Has armor against physical attacks.
 
  }}
 
  }}
 
}}
 
}}
  
 
==Specials==
 
==Specials==
 
 
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
 
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_DynamiteDriver.png |caption=
+
|image=DBFZ_Android16_DynamiteDriver.png |caption= RIP blender, you will be missed
 
|input=236L/M/H
 
|input=236L/M/H
 
|name=Dynamite Driver
 
|name=Dynamite Driver
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  |version=L
 
  |version=L
 
  |damage=1200 |guard=Throw
 
  |damage=1200 |guard=Throw
  |startup= 19|active= |recovery= |frameAdv=
+
  |startup= 18|active=1 |recovery=26 |frameAdv=Throw
 
  |description=
 
  |description=
 
* Stands still and reaches forward as a command grab
 
* Stands still and reaches forward as a command grab
* Will whiff on block if any M normal is used
+
* Results in a techable knockdown
* Results in a hard knockdown
 
  
 
Placeholder
 
Placeholder
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  |version=M
 
  |version=M
 
  |damage=1200 |guard=Throw
 
  |damage=1200 |guard=Throw
  |startup= 29|active= |recovery= |frameAdv=
+
  |startup= 28|active=1 |recovery=28 |frameAdv=Throw
 
  |description=
 
  |description=
 
* Lunges forward after a few frames of startup
 
* Lunges forward after a few frames of startup
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
 
* Can be followed up by Flying Power Bomb
 
* Can be followed up by Flying Power Bomb
* Can grant a true HKD on certain hits(ex: canceling into this from 5H in the corner)
 
 
* Deflects ki blasts until the grab box comes out
 
* Deflects ki blasts until the grab box comes out
  
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  |version=H
 
  |version=H
 
  |damage=1500 |guard=Throw
 
  |damage=1500 |guard=Throw
  |startup= 27|active= |recovery= |frameAdv=
+
  |startup= 26|active=1 |recovery=28 |frameAdv=Throw
 
  |description=
 
  |description=
 
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
 
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
 
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Can be followed up by Flying Power Bomb
+
* Can be followed up by Flying Power Bomb, or even dash M
 
* Also deflects ki blasts until the grab box comes out
 
* Also deflects ki blasts until the grab box comes out
  
Line 291: Line 287:
 
====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
 
====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_FlyingPowerbomb.png |caption=
+
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= A leap into faith
 +
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU
 
|input=214L/M/H (air OK)
 
|input=214L/M/H (air OK)
 
|name=Flying Powerbomb
 
|name=Flying Powerbomb
Line 298: Line 295:
 
  |version=L
 
  |version=L
 
  |damage=1300[1400] |guard=Air Throw
 
  |damage=1300[1400] |guard=Air Throw
  |startup= 12|active= |recovery= |frameAdv=
+
  |startup= 10|active=11 |recovery=16 |frameAdv=Air Throw
 
  |description=
 
  |description=
 
* Lunges at a more vertical angle
 
* Lunges at a more vertical angle
* Does not result in a hard knockdown
 
  
 
Placeholder
 
Placeholder
Line 310: Line 306:
 
  |version=M
 
  |version=M
 
  |damage=1300[1400] |guard=Air Throw
 
  |damage=1300[1400] |guard=Air Throw
  |startup= 20|active= |recovery= |frameAdv=
+
  |startup= 19|active=9 |recovery=16 |frameAdv=Air Throw
 
  |description=
 
  |description=
 
* Lunges at a more horizontal angle than the L version
 
* Lunges at a more horizontal angle than the L version
Line 321: Line 317:
 
  |version=H
 
  |version=H
 
  |damage=300, 1600[1700] |guard=All, Air Throw
 
  |damage=300, 1600[1700] |guard=All, Air Throw
  |startup= 17|active= |recovery= |frameAdv=
+
  |startup= 6, 9|active=2, 9 |recovery=14 |frameAdv=
 
  |description=
 
  |description=
 
* [] is on air version
 
* [] is on air version
Line 331: Line 327:
 
====== <font style="visibility:hidden" size="0">Flying Slide Powerbomb</font> ======
 
====== <font style="visibility:hidden" size="0">Flying Slide Powerbomb</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_FlyingSlidePowerbomb.png |caption=
+
|image=DBFZ_Android16_FlyingSlidePowerbomb.png |caption= COME ON AND SLAM!
 +
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= AND WELCOME TO THE JAM!
 
|input=j.236L/M/H
 
|input=j.236L/M/H
 
|name=Flying Slide Powerbomb
 
|name=Flying Slide Powerbomb
Line 370: Line 367:
 
====== <font style="visibility:hidden" size="0">Hell Heat</font> ======
 
====== <font style="visibility:hidden" size="0">Hell Heat</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_HellHeat.png |caption=
+
|image=DBFZ_Android16_HellHeat.png |caption= Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
 
|input=236S or 214S (air OK)
 
|input=236S or 214S (air OK)
 
|name=Hell Heat
 
|name=Hell Heat
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
  |damage=1100[1200] |guard=All
+
|version=236S
  |startup= 20[24]|active= |recovery= |frameAdv= 0[+4]
+
  |damage=1100 |guard=All
 +
|startup= 20|active= |recovery= |frameAdv= 0
 +
}}
 +
{{AttackData-DBFZ
 +
|version=214S |header=no
 +
|damage=1200 |guard=All
 +
  |startup= 24|active= |recovery= |frameAdv= +4
 
  |description=
 
  |description=
* [] is 214S version
 
  
 
Placeholder
 
Placeholder
Line 387: Line 389:
 
==Assist==
 
==Assist==
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_HellHeat.png |caption=
+
|image=DBFZ_Android16_HellHeat.png |caption= Hell 2 U
 
|input=A1/A2
 
|input=A1/A2
 
|name=Hell Heat
 
|name=Hell Heat
Line 403: Line 405:
  
 
==Supers==
 
==Supers==
 
+
====== <font style="visibility:hidden" size="0">Hell's Flash</font> ======
====== <font style="visibility:hidden" size="0">Hell Flash</font> ======
 
 
{{MoveData
 
{{MoveData
 
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
 
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
|input=236L+M or 236H+S
+
|input=236L+M or 236H+S (Air OK)
|name=Hell Flash
+
|name=Hell's Flash
 
|data=   
 
|data=   
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
Line 414: Line 415:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Costs 1 Ki Gauge
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Hell Flash : Full Power</font> ======
+
====== <font style="visibility:hidden" size="0">Hell's Flash: Full Power</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_HellFlashFullPower.png |caption=
+
|image=DBFZ_Android16_HellFlashFullPower.png |caption= "Do you see a light? WALK TOWARDS IT!"
 
|input=214L+M  
 
|input=214L+M  
|name=Hell Flash : Full Power
+
|name=Hell's Flash: Full Power
 
|data=   
 
|data=   
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
Line 428: Line 429:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Grants true HKD(no tech or delay options)
+
* Costs 3 Ki Gauges
 +
* Grants true HKD (no tech or delay options)
 +
 
 +
16's high damage combo ender. Rather easy to tag into as long as the opponent is close to the ground (they can be airborne, but not too high).
  
 +
Remember that a succession of level 1 supers usually does more damage than a level 3 as combo ender, so use your meter wisely.
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font> ======
+
======<font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font>======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Android16_FinalPower.png |caption=
+
|image=DBFZ_Android16_FinalPower.png |caption= "I have no other options."
 +
|image2=DBFZ_Android16_FinalPower2.png |caption2= "FOR THE BIIIIIIIIIIIIRDS!"
 
|input=214H+S  
 
|input=214H+S  
 
|name=The Final Power that Shouldn't be Used
 
|name=The Final Power that Shouldn't be Used
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  |startup= |active= |recovery= |frameAdv=
 
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  |description=
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP
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*Costs 3 Ki Gauges
 +
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP.
 +
* Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.
 
* Invulnerable through entire animation.
 
* Invulnerable through entire animation.
 
* Can only be used once per match, excluding whiffs.
 
* Can only be used once per match, excluding whiffs.
 +
* Only catches grounded opponents.
 +
* Good for the memes and for punishing certain raw supers on the ground. Don't bother otherwise.
 
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  }}
 
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{{CharLinks-DBFZ|Android 16}}
|charMainPage=DBFZ/Android 16
 
|videos=
 
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{{Navbar-DBFZ}}
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[[Category:Android 16]]
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[[Category:Dragon Ball FighterZ]]

Latest revision as of 05:38, 11 August 2018

Android 16
DBFZ Android16 Portrait.png

Health: 10,000

Jump Startup: 4F

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Grappler

Overview[edit]

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Long reaching, easy to confirm normals.
  • Good meterless / assistless damage output.
  • Has a very useful assist both for extending combos and blockstrings.
  • Strong + on block special move
  • Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
  • Your natural instincts will make you play better against Goku's as 16. Must fufill Gero's orders.
  • Has a large hurtbox due to his big size.
  • Builds lower amounts of meter when compared to other characters.
  • His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
  • Not many effective true blockstrings.


Normals[edit]

5L[edit]
5L
DBFZ Android16 5L.png
Punch!
DBFZ Android16 5LL.png
Then bash!
DBFZ Android16 5LLL.png
Then toss 'em in the trash!
Version Damage Guard Startup Active Recovery Frame Adv.
5L 400 All 7 3 15 -4
  • Important points go here
5LL 700 All 10 4 22 -10
  • Important points go here
5LLL 1000 Throw 18 1 19 -22
  • Will whiff if 5LL is blocked.
  • 5LLL has been made faster and cannot be delayed anymore, so this is no longer a real mixup.
  • Can be followed up by Flying Power Bomb or Super Dash into a combo.


5M[edit]
5M
DBFZ Android16 5M.png
Bounce 'em off the concrete
Damage Guard Startup Active Recovery Frame Adv.
700 All 11 3 19 -6
  • Ground bounces aerial enemies


5H[edit]
5H
DBFZ Android16 5H.png
The Cold Shoulder
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 11 21 -8
  • Has armor against physical attacks.


5S[edit]
5S
DBFZ Android16 5S.png
The Gunshow
Damage Guard Startup Active Recovery Frame Adv.
600 All 15 1 40 -10
  • Can be repeated once.


2L[edit]
2L
DBFZ Android16 2L.png
Punchin' ya knees
Damage Guard Startup Active Recovery Frame Adv.
400 L 8 3 13 -4
  • Important points go here


2M[edit]
2M
DBFZ Android16 2M.png
Sweepin' ya legs
Damage Guard Startup Active Recovery Frame Adv.
700 L 13 4 24 -12
  • Important points go here


2H[edit]
2H
DBFZ Android16 2H.png
Take to the skies
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 9 23 -10
  • Has armor against physical attacks.


6M[edit]
6M
DBFZ Android16 6M.png
"Acquiring birds..."
Damage Guard Startup Active Recovery Frame Adv.
850 H 24 6 10 0
  • Important points go here


j.L[edit]
j.L
DBFZ Android16 jL.png
A fist to the face
Damage Guard Startup Active Recovery Frame Adv.
400 H 8 10 11 -3
  • Important points go here


j.M[edit]
j.M
DBFZ Android16 jM.png
A boot to the head
Damage Guard Startup Active Recovery Frame Adv.
800 H 11 6 12 -2
  • Important points go here


j.H[edit]
j.H
DBFZ Android16 jH.png
Fly like a bird
Damage Guard Startup Active Recovery Frame Adv.
850 All 17 8 21 -13
  • Not an overhead
  • Has armor against physical attacks.


j.S[edit]
j.S
DBFZ Android16 jS.png
Aerial Gunshow
Damage Guard Startup Active Recovery Frame Adv.
600 All 18 1 29 -1
  • Can be repeated once.


j.2H[edit]
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 5+ 18 -10
  • Is actually a mid, not an overhead.
  • Opponent instantly ground techs upon being hit.
  • Can be instantly cancelled into any command grab on hit or block, allowing for 50/50s on hit.
  • Has armor against physical attacks.


Specials[edit]

Dynamite Driver[edit]
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
RIP blender, you will be missed
Version Damage Guard Startup Active Recovery Frame Adv.
L 1200 Throw 18 1 26 Throw
  • Stands still and reaches forward as a command grab
  • Results in a techable knockdown

Placeholder

M 1200 Throw 28 1 28 Throw
  • Lunges forward after a few frames of startup
  • Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
  • Can be followed up by Flying Power Bomb
  • Deflects ki blasts until the grab box comes out


Placeholder

H 1500 Throw 26 1 28 Throw
  • Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
  • Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
  • Can be followed up by Flying Power Bomb, or even dash M
  • Also deflects ki blasts until the grab box comes out

Placeholder


Flying Powerbomb[edit]
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
A leap into faith
DBFZ Android16 FlyingPowerbomb2.png
DUNKING SON GOKU
Version Damage Guard Startup Active Recovery Frame Adv.
L 1300[1400] Air Throw 10 11 16 Air Throw
  • Lunges at a more vertical angle

Placeholder

M 1300[1400] Air Throw 19 9 16 Air Throw
  • Lunges at a more horizontal angle than the L version
  • Has a few frames of startup

Placeholder

H 300, 1600[1700] All, Air Throw 6, 9 2, 9 14 -
  • [] is on air version

Has a launching hitbox.


Flying Slide Powerbomb[edit]
Flying Slide Powerbomb
j.236L/M/H
DBFZ Android16 FlyingSlidePowerbomb.png
COME ON AND SLAM!
DBFZ Android16 FlyingPowerbomb2.png
AND WELCOME TO THE JAM!
Version Damage Guard Startup Active Recovery Frame Adv.
L 1300 Air Throw - - - -
  • Is the easiest version to combo into due to it having the least startup
  • Similar to the grounded version that he does not move during the grab

Placeholder

M 1300 Air Throw - - - -
  • Lunges forward after a few frames of startup

Placeholder

H 1600 Air Throw - - - -
  • Lunges forward similar to the M version but has little startup frames

Placeholder


Hell Heat[edit]
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
Version Damage Guard Startup Active Recovery Frame Adv.
236S 1100 All 20 - - 0
214S 1200 All 24 - - +4

Placeholder


Assist[edit]

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
Hell 2 U
Damage Guard Startup Active Recovery Frame Adv.
850 All - - - -
  • Can be used as a launcher for some combos

Placeholder


Supers[edit]

Hell's Flash[edit]
Hell's Flash
236L+M or 236H+S (Air OK)
DBFZ Android16 HellFlash.png
Ironically, he's still armed
Damage Guard Startup Active Recovery Frame Adv.
2121 All - - - -
  • Costs 1 Ki Gauge


Hell's Flash: Full Power[edit]
Hell's Flash: Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
"Do you see a light? WALK TOWARDS IT!"
Damage Guard Startup Active Recovery Frame Adv.
4816 Throw - - - -
  • Costs 3 Ki Gauges
  • Grants true HKD (no tech or delay options)

16's high damage combo ender. Rather easy to tag into as long as the opponent is close to the ground (they can be airborne, but not too high).

Remember that a succession of level 1 supers usually does more damage than a level 3 as combo ender, so use your meter wisely.


The Final Power that Shouldn't be Used[edit]
The Final Power that Shouldn't be Used
214H+S
DBFZ Android16 FinalPower.png
"I have no other options."
DBFZ Android16 FinalPower2.png
"FOR THE BIIIIIIIIIIIIRDS!"
Damage Guard Startup Active Recovery Frame Adv.
50,000 Throw - - - -
  • Costs 3 Ki Gauges
  • On hit, Instant Kills the opponent and leaves Android 16 with 1 HP.
  • Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.
  • Invulnerable through entire animation.
  • Can only be used once per match, excluding whiffs.
  • Only catches grounded opponents.
  • Good for the memes and for punishing certain raw supers on the ground. Don't bother otherwise.



Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc