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* Long reaching, easy to confirm normals. | * Long reaching, easy to confirm normals. | ||
* Good meterless / assist-less damage output. Makes him a character that's solid in any position | * Good meterless / assist-less damage output. Makes him a character that's solid in any position in nearly any team comp. | ||
* Has a very useful assist both for extending combos and blockstrings. | * Has a very useful assist both for extending combos and blockstrings. | ||
* Strong + on block special move. | * Strong + on block special move. | ||
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* Has a large hurtbox due to his big size. | * Has a large hurtbox due to his big size. | ||
* Lacks a better horizontal projectile attack, | * Lacks a better horizontal projectile attack, making his far-ranged neutral lacking. | ||
* Builds lower amounts of meter when compared to other characters. | * Builds lower amounts of meter when compared to other characters. | ||
* His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s. | * His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s. | ||
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====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ====== | ====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= | |image=DBFZ_Android16_FlyingPowerbomb.png |caption= I MUST HUG THE BIRDS | ||
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU | |image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU | ||
|input=214L/M/H (air OK) | |input=214L/M/H (air OK) |
Revision as of 19:24, 5 October 2018
Android 16 |
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Prejump: Assist Cooldown:
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Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dynamite Driver
Dynamite Driver 236L/M/H |
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK) |
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Flying Slide Powerbomb
Flying Slide Powerbomb j.236L/M/H |
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Hell Heat
Hell Heat 236S or 214S (air OK) |
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Assist
Hell Heat A1/A2 |
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Supers
Hell's Flash
Hell's Flash 236L+M or 236H+S (Air OK) |
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Hell's Flash: Full Power
Hell's Flash: Full Power 214L+M |
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Last Resort
Last Resort 214H+S |
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