DBFZ/Android 16: Difference between revisions

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{{CharNav-DBFZ|Android16}}
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{{CharData-DBFZ|Android16}}
{{CharData-DBFZ|Android 16}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
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  &nbsp;
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==Overview==
==Overview==
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* One of the best whiff punishes in the game with his Lv3 Suicide
* Long reaching, easy to confirm normals.
* Long reaching, easy to confirm normals.
* Good meterless / assistless damage output.
* Good meterless / assist-less damage output. Makes him a character that's solid in any position in nearly any team comp.
* Has a very useful assist both for extending combos and blockstrings.
* Has a very useful assist both for extending combos and blockstrings.
* Strong + on block special move
* Strong + on block special move.
* Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
* Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
* Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used.
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* Has a large hurtbox due to his big size.
* Has a large hurtbox due to his big size.
* Lacks a better horizontal projectile attack, making his far-ranged neutral lacking.
* Builds lower amounts of meter when compared to other characters.
* Builds lower amounts of meter when compared to other characters.
* His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
* His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
* Not many effective true blockstrings; requires heavy conditioning.
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{{CharLinks-DBFZ|Android 16}}
 
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  |startup=7 |active=3 |recovery=15 |frameAdv=-4
  |startup=7 |active=3 |recovery=15 |frameAdv=-4
  |description=
  |description=
* Important points go here
* Android 16's fastest standing normal. Useful for punishes.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= 10|active=4 |recovery=22 |frameAdv=-10
  |startup= 10|active=4 |recovery=22 |frameAdv=-10
  |description=
  |description=
*Important points go here
* Range isn't that great and fairly punishable on whiff.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= 18|active=1 |recovery=19 |frameAdv=-22
  |startup= 18|active=1 |recovery=19 |frameAdv=-22
  |description=
  |description=
* Will whiff if 5LL is blocked, but you can delay it.
* Will whiff if 5LL is blocked.
*Can be followed up by Flying Power Bomb or Super Dash into a combo.
* 5LLL has been made faster and cannot be delayed anymore, so this is no longer a real mixup.
* Can be followed up by Flying Power Bomb or Super Dash into a combo.
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====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= A leap into faith
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= I MUST HUG THE BIRDS
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU
|input=214L/M/H (air OK)
|input=214L/M/H (air OK)
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  |description=
  |description=
* Lunges at a more vertical angle
* Lunges at a more vertical angle
* Upper body invul on startup for anti-airing jump ins


Placeholder
Placeholder
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* Lunges at a more horizontal angle than the L version
* Lunges at a more horizontal angle than the L version
* Has a few frames of startup
* Has a few frames of startup
* Upper body invul on startup for anti-airing jump ins


Placeholder  
Placeholder  
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  |description=
  |description=
* Can be used as a launcher for some combos
* Can be used as a launcher for some combos
An incredibly versitile assist. It covers most of the screen and puts the opponent in very high blockstun. Because of this, it's a very good neutral option because the opponent is forced to block or face a hard punish, allowing you to start your point characters pressure.


Placeholder
Hell's Heat is good during clashes; against most other assists in the game, it will usually win with its speed and priority.
 
This assist is also good for combos; the nature of the assist sending opponents upwards makes it very easy to connect with during combos.


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======<font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font>======
======<font style="visibility:hidden" size="0">Last Resort</font>======
{{MoveData
{{MoveData
|image=DBFZ_Android16_FinalPower.png |caption= "I have no other options."
|image=DBFZ_Android16_FinalPower.png |caption= ''"I have no other options."''
|image2=DBFZ_Android16_FinalPower2.png |caption2= "FOR THE BIIIIIIIIIIIIRDS!"
|image2=DBFZ_Android16_FinalPower2.png |caption2= ''"If I can't kill Goku, '''No one can'''! '''FOR THE BIIIIIIIIIIIRDS~!!!'''"''
|input=214H+S  
|input=214H+S  
|name=The Final Power that Shouldn't be Used
|name=Last Resort
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
*Costs 3 Ki Gauges
*Costs 3 Ki Gauges
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP.
* On hit, instantly kills the opponent and leaves Android 16 with 1 HP.
* Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.  
* Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.  
* Invulnerable through entire animation.
* Invulnerable through entire animation.
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{{CharLinks-DBFZ|Android16}}
{{CharLinks-DBFZ|Android 16}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Android 16]]
[[Category:Android 16]]
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]

Revision as of 19:24, 5 October 2018

Android 16
DBFZ Android16 Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Grappler

Overview

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.

Strengths/Weaknesses

Strengths Weaknesses
  • Long reaching, easy to confirm normals.
  • Good meterless / assist-less damage output. Makes him a character that's solid in any position in nearly any team comp.
  • Has a very useful assist both for extending combos and blockstrings.
  • Strong + on block special move.
  • Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
  • Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used.
  • Has a large hurtbox due to his big size.
  • Lacks a better horizontal projectile attack, making his far-ranged neutral lacking.
  • Builds lower amounts of meter when compared to other characters.
  • His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
  • Not many effective true blockstrings; requires heavy conditioning.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Android16 5L.png
Punch!
DBFZ Android16 5LL.png
Then bash!
DBFZ Android16 5LLL.png
Then toss 'em in the trash!
400 All - 7 3 15 - - 700 All - 10 4 22 - - 1000 Throw - 18 1 19 - -
5M
5M
DBFZ Android16 5M.png
Bounce 'em off the concrete
700 All - 11 3 19 - -
5H
5H
DBFZ Android16 5H.png
The Cold Shoulder
850 All - 15 11 21 - -
5S
5S
DBFZ Android16 5S.png
The Gunshow
600 All - 15 1 40 - -
2L
2L
DBFZ Android16 2L.png
Punchin' ya knees
400 L - 8 3 13 - -
2M
2M
DBFZ Android16 2M.png
Sweepin' ya legs
700 L - 13 4 24 - -
2H
2H
DBFZ Android16 2H.png
Take to the skies
850 All - 15 9 23 - -
6M
6M "Acquiring birds..."
850 H - 24 6 10 - -
j.L
j.L
DBFZ Android16 jL.png
A fist to the face
400 H - 8 10 11 - -
j.M
j.M
DBFZ Android16 jM.png
A boot to the head
800 H - 11 6 12 - -
j.H
j.H
DBFZ Android16 jH.png
Fly like a bird
850 All - 17 8 21 - -
j.S
j.S
DBFZ Android16 jS.png
Aerial Gunshow
600 All - 18 1 29 - -
j.2H
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
850 All - 15 5+ 18 - -

Specials

Dynamite Driver
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
RIP blender, you will be missed
1200 Throw - 18 1 26 - - 1200 Throw - 28 1 28 - - 1500 Throw - 26 1 28 - -
Flying Powerbomb
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
I MUST HUG THE BIRDS DUNKING SON GOKU
1300[1400] Air Throw - 10 11 16 - - 1300[1400] Air Throw - 19 9 16 - - 300, 1600[1700] All, Air Throw - 6, 9 2, 9 14 - -
Flying Slide Powerbomb
Flying Slide Powerbomb
j.236L/M/H COME ON AND SLAM! AND WELCOME TO THE JAM!
1300 Air Throw - - - 1300 Air Throw - - - 1600 Air Throw - - -
Hell Heat
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
1100 All - 20 - - 1200 All - 24 - -

Assist

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
Hell 2 U
850 All - - -

Supers

Hell's Flash
Hell's Flash
236L+M or 236H+S (Air OK)
DBFZ Android16 HellFlash.png
Ironically, he's still armed
2121 All - - -
Hell's Flash: Full Power
Hell's Flash: Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
"Do you see a light? WALK TOWARDS IT!"
4816 Throw - - -
Last Resort
Last Resort
214H+S
DBFZ Android16 FinalPower.png
"I have no other options."
DBFZ Android16 FinalPower2.png
"If I can't kill Goku, No one can! FOR THE BIIIIIIIIIIIRDS~!!!"
50,000 Throw - - -

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