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| * Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used. | | * Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used. |
| | style="width: 50%;"| | | | style="width: 50%;"| |
| * Has a large hurtbox due to his big size. | | * Has a large hitbox due to his big size. |
| * Lacks a better horizontal projectile attack, making his far-ranged neutral lacking. | | * Lacks a better horizontal projectile attack, making his far-ranged neutral lacking. |
| * Builds lower amounts of meter when compared to other characters. | | * Builds lower amounts of meter when compared to other characters. |
Android 16
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Grappler
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Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Long reaching, easy to confirm normals.
- Good meterless / assist-less damage output. Makes him a character that's solid in any position in nearly any team comp.
- Has a very useful assist both for extending combos and blockstrings.
- Strong + on block special move.
- Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
- Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used.
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- Has a large hitbox due to his big size.
- Lacks a better horizontal projectile attack, making his far-ranged neutral lacking.
- Builds lower amounts of meter when compared to other characters.
- His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
- Not many effective true blockstrings; requires heavy conditioning.
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Template:CharLinks-DBFZ
Normals
5L
5L
Punch! Then bash! Then toss 'em in the trash!
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400
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All
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-
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7
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3
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15
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-
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-
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700
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All
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-
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10
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4
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22
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-
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-
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1000
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Throw
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-
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18
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1
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19
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-
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-
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5M
5M
Bounce 'em off the floor
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5H
5H
And bash em in s'more!
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5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Dynamite Driver
Dynamite Driver 236L/M/H
RIP blender, you will be missed
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1500
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Throw
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-
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18
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1
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26
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-
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-
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1500
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Throw
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-
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28
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1
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28
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-
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-
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1500
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Throw
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-
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26
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1
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28
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-
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-
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK)
I MUST HUG THE BIRDS DUNKING SON GOKU
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1300[1400]
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Air Throw
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-
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10
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11
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16
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-
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-
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1300[1400]
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Air Throw
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-
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19
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9
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16
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-
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-
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300, 1600[1700]
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All, Air Throw
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-
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6, 9
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2, 9
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14
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-
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-
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Gliding Powerbomb
Gliding Powerbomb j.236L/M/H
COME ON AND SLAM! AND WELCOME TO THE JAM!
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1300
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Air Throw
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-
|
|
|
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-
|
-
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1300
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Air Throw
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-
|
|
|
|
-
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-
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1600
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Air Throw
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-
|
|
|
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-
|
-
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Hell Heat
Hell Heat 236S or 214S (air OK)
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
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1100
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All
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-
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20
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|
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-
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-
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1200
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All
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-
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24
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|
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-
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-
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Assist
Supers
Hell Flash
Hell Flash 236L+M or 236H+S (Air OK)
Ironically, he's still armed
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Hell Flash Maximum Output
Hell Flash Maximum Output 214L+M
"Do you see a light? WALK TOWARDS IT!"
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Last Resort
Last Resort 214H+S
"I have no other options." "If I can't kill Goku, No one can! FOR THE BIIIIIIIIIIIRDS~!!!"
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Template:CharLinks-DBFZ
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