(Hitbox is the "attack" box, hurtbox is the "receive attack" box. In this case, having large hurtbox is a weakness.) Tag: Undo |
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* Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used. | * Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Has a large | * Has a large hurtbox due to his big size. | ||
* Lacks a better horizontal projectile attack, making his far-ranged neutral lacking. | * Lacks a better horizontal projectile attack, making his far-ranged neutral lacking. | ||
* Builds lower amounts of meter when compared to other characters. | * Builds lower amounts of meter when compared to other characters. |
Revision as of 03:13, 13 November 2018
Android 16 |
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Prejump: Assist Cooldown:
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Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dynamite Driver
Dynamite Driver 236L/M/H |
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK) |
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Gliding Powerbomb
Gliding Powerbomb j.236L/M/H |
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Hell Heat
Hell Heat 236S or 214S (air OK) |
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Assist
Hell Heat A1/A2 |
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Supers
Hell Flash
Hell Flash 236L+M or 236H+S (Air OK) |
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Hell Flash Maximum Output
Hell Flash Maximum Output 214L+M |
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Last Resort
Last Resort 214H+S |
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