DBFZ/Android 16: Difference between revisions

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==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
{{MoveData
{{MoveData
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  |startup= 18|active=1 |recovery=26 |frameAdv=Throw
  |startup= 18|active=1 |recovery=26 |frameAdv=Throw
  |description=
  |description=
* Stands still and reaches forward as a command grab
* Stands still and reaches forward as a command grab.
* Results in a techable knockdown
* Results in a soft knockdown.
 
Placeholder
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
* Lunges forward after a few frames of startup. Covers 75% of the screen.
* Lunges forward after a few frames of startup. Covers 75% of the screen.
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities.
* Can be followed up by Flying Power Bomb
* Can be followed up by Flying Powerbomb.
* Deflects Ki blasts until the grab box comes out
* Deflects Ki blasts until the grab box comes out.
 
 
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
* Lunges forward similar to the M version but comes out much faster. Covers 85% of the screen.
* Lunges forward similar to the M version but comes out much faster. Covers 85% of the screen.
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities.
* Can be followed up by Flying Power Bomb, or even dash M
* Can be followed up by Flying Powerbomb, or even dash M.
* Also deflects ki blasts until the grab box comes out
* Also deflects Ki blasts until the grab box comes out.
 
Placeholder
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage=1300[1400] |guard=Air Throw
  |damage=1300 [1400] |guard=Air Throw
  |startup= 10|active=11 |recovery=16 |frameAdv=Air Throw
  |startup= 10|active=11 |recovery=16 |frameAdv=Air Throw
  |description=
  |description=
* Lunges at a more vertical angle
* Lunges at a more vertical angle.
* Upper body invul on startup for anti-airing jump ins
* Upper body invulnerable on startup for anti-airing jump ins.
 
Placeholder
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=M
  |version=M
  |damage=1300[1400] |guard=Air Throw
  |damage=1300 [1400] |guard=Air Throw
  |startup= 19|active=9 |recovery=16 |frameAdv=Air Throw
  |startup= 19|active=9 |recovery=16 |frameAdv=Air Throw
  |description=
  |description=
* Lunges at a more horizontal angle than the L version. Covers 65% of the screen.
* Lunges at a more horizontal angle than the L version. Covers 65% of the screen.
* Has a few frames of startup
* Has a few frames of startup.
* Upper body invul on startup for anti-airing jump ins
* Upper body invulnerable on startup for anti-airing jump ins.
 
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=H
  |version=H
  |damage=300, 1600[1700] |guard=All, Air Throw
  |damage=300, 1600 [1700] |guard=All, Air Throw
  |startup= 6, 9|active=2, 9 |recovery=14 |frameAdv=
  |startup= 6, 9|active=2, 9 |recovery=14 |frameAdv=
  |description=
  |description=
* [] is on air version
* [] is on air version.
* Has a launching hitbox.
* Covers 75% of the screen.
* Covers 75% of the screen.
Has a launching hitbox.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Is the easiest version to combo into due to it having the least startup
* Is the easiest version to combo into due to it having the least startup.
* Similar to the grounded version that he does not move during the grab
* Similar to the grounded version that he does not move during the grab.
 
Placeholder
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Lunges forward after a few frames of startup. Covers 65% of the screen
* Lunges forward after a few frames of startup. Covers 65% of the screen.
 
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Lunges forward the same distance as the M version but has little startup frames
* Lunges forward the same distance as the M version but has little startup frames.
 
Placeholder
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=236S
  |version=236S
  |damage=1100 |guard=All
  |damage=270*4 |guard=All
  |startup= 20|active= |recovery= |frameAdv= 0
  |startup= 20|active= |recovery= |frameAdv= 0
}}
}}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=214S |header=no
  |version=214S |header=no
  |damage=1200 |guard=All
  |damage=150*8 |guard=All
  |startup= 24|active= |recovery= |frameAdv= +4
  |startup= 24|active= |recovery= |frameAdv= +4
  |description=
  |description=
Placeholder
Placeholder
  }}
  }}
}}
}}

Revision as of 13:53, 29 November 2018

Android 16
DBFZ Android16 Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Grappler

Overview

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.

Strengths/Weaknesses

Strengths Weaknesses
  • Long reaching, easy to confirm normals.
  • Good meterless / assist-less damage output. Makes him a character that's solid in any position in nearly any team comp.
  • Has a very useful assist both for extending combos and blockstrings.
  • Strong + on block special move.
  • Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
  • Can easily create 50/50 mixups and okizeme with his moves, including whiffing his air throw depending on opponent's position and version used.
  • Has a large hurtbox due to his big size.
  • Lacks a better horizontal projectile attack, making his far-ranged neutral lacking.
  • Builds lower amounts of meter when compared to other characters.
  • His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
  • Not many effective true blockstrings; requires heavy conditioning.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Android16 5L.png
Punch!
DBFZ Android16 5LL.png
Then bash!
DBFZ Android16 5LLL.png
Then toss 'em in the trash!
400 All - 7 3 15 - - 700 All - 10 4 22 - - 1000 Throw - 18 1 19 - -
5M
5M
DBFZ Android16 5M.png
Bounce 'em off the floor
700 All - 11 3 19 - -
5H
5H
DBFZ Android16 5H.png
And bash em in s'more!
850 All - 15 11 21 - -
5S
5S
DBFZ Android16 5S.png
The Gunshow
600*1~2 All - 15 1 40 - -
2L
2L
DBFZ Android16 2L.png
Punchin' ya knees
400 Low - 8 3 13 - -
2M
2M
DBFZ Android16 2M.png
Sweepin' ya legs
700 Low - 13 4 24 - -
2H
2H
DBFZ Android16 2H.png
Take to the skies
850 All - 15 9 23 - -
6M
6M "Acquiring birds..."
850 High - 24 6 10 - -
j.L
j.L
DBFZ Android16 jL.png
A fist to the face
400 High - 8 10 11 - -
j.M
j.M
DBFZ Android16 jM.png
A boot to the head
800 High - 11 6 12 - -
j.H
j.H
DBFZ Android16 jH.png
Fly like a bird
850 All - 17 8 21 - -
j.S
j.S
DBFZ Android16 jS.png
Aerial Gunshow
600*1~2 All - 18 1 29 - -
j.2H
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
850 All - 15 5+ 18 - -

Specials

Dynamite Driver
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
RIP blender, you will be missed
1500 Throw - 18 1 26 - - 1500 Throw - 28 1 28 - - 1500 Throw - 26 1 28 - -
Flying Powerbomb
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
I MUST HUG THE BIRDS DUNKING SON GOKU
1300 [1400] Air Throw - 10 11 16 - - 1300 [1400] Air Throw - 19 9 16 - - 300, 1600 [1700] All, Air Throw - 6, 9 2, 9 14 - -
Gliding Powerbomb
Gliding Powerbomb
j.236L/M/H COME ON AND SLAM! AND WELCOME TO THE JAM!
1300 Air Throw - - - 1300 Air Throw - - - 1600 Air Throw - - -
Hell Heat
Hell Heat
236S or 214S
DBFZ Android16 HellHeat.png
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
270*4 All - 20 - - 150*8 All - 24 - -

Assist

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
Hell 2 U
850 All - - -

Supers

Hell Flash
Hell Flash
236L+M or 236H+S (Air OK)
DBFZ Android16 HellFlash.png
Ironically, he's still armed
322x8 [220x8] All - - -
Hell Flash Maximum Output
Hell Flash Maximum Output
214L+M
DBFZ Android16 HellFlashFullPower.png
"Do you see a light? WALK TOWARDS IT!"
4816 Throw - - -
Last Resort
Last Resort
214H+S
DBFZ Android16 FinalPower.png
"I have no other options."
DBFZ Android16 FinalPower2.png
"If I can't kill Goku, No one can! FOR THE BIIIIIIIIIIIRDS~!!!"
50,000 Throw - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ