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==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ====== | ====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ====== | ||
{{MoveData | {{MoveData | ||
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|startup= 18|active=1 |recovery=26 |frameAdv=Throw | |startup= 18|active=1 |recovery=26 |frameAdv=Throw | ||
|description= | |description= | ||
* Stands still and reaches forward as a command grab | * Stands still and reaches forward as a command grab. | ||
* Results in a | * Results in a soft knockdown. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Lunges forward after a few frames of startup. Covers 75% of the screen. | * Lunges forward after a few frames of startup. Covers 75% of the screen. | ||
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | * Throws the opponent into the wall resulting in a wallbounce for more combo opportunities. | ||
* Can be followed up by Flying | * Can be followed up by Flying Powerbomb. | ||
* Deflects Ki blasts until the grab box comes out | * Deflects Ki blasts until the grab box comes out. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Lunges forward similar to the M version but comes out much faster. Covers 85% of the screen. | * Lunges forward similar to the M version but comes out much faster. Covers 85% of the screen. | ||
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | * Throws the opponent into the wall resulting in a wallbounce for more combo opportunities. | ||
* Can be followed up by Flying | * Can be followed up by Flying Powerbomb, or even dash M. | ||
* Also deflects | * Also deflects Ki blasts until the grab box comes out. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage=1300[1400] |guard=Air Throw | |damage=1300 [1400] |guard=Air Throw | ||
|startup= 10|active=11 |recovery=16 |frameAdv=Air Throw | |startup= 10|active=11 |recovery=16 |frameAdv=Air Throw | ||
|description= | |description= | ||
* Lunges at a more vertical angle | * Lunges at a more vertical angle. | ||
* Upper body | * Upper body invulnerable on startup for anti-airing jump ins. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
|version=M | |version=M | ||
|damage=1300[1400] |guard=Air Throw | |damage=1300 [1400] |guard=Air Throw | ||
|startup= 19|active=9 |recovery=16 |frameAdv=Air Throw | |startup= 19|active=9 |recovery=16 |frameAdv=Air Throw | ||
|description= | |description= | ||
* Lunges at a more horizontal angle than the L version. Covers 65% of the screen. | * Lunges at a more horizontal angle than the L version. Covers 65% of the screen. | ||
* Has a few frames of startup | * Has a few frames of startup. | ||
* Upper body | * Upper body invulnerable on startup for anti-airing jump ins. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
|version=H | |version=H | ||
|damage=300, 1600[1700] |guard=All, Air Throw | |damage=300, 1600 [1700] |guard=All, Air Throw | ||
|startup= 6, 9|active=2, 9 |recovery=14 |frameAdv= | |startup= 6, 9|active=2, 9 |recovery=14 |frameAdv= | ||
|description= | |description= | ||
* [] is on air version | * [] is on air version. | ||
* Has a launching hitbox. | |||
* Covers 75% of the screen. | * Covers 75% of the screen. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Is the easiest version to combo into due to it having the least startup | * Is the easiest version to combo into due to it having the least startup. | ||
* Similar to the grounded version that he does not move during the grab | * Similar to the grounded version that he does not move during the grab. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lunges forward after a few frames of startup. Covers 65% of the screen | * Lunges forward after a few frames of startup. Covers 65% of the screen. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lunges forward the same distance as the M version but has little startup frames | * Lunges forward the same distance as the M version but has little startup frames. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=236S | |version=236S | ||
|damage= | |damage=270*4 |guard=All | ||
|startup= 20|active= |recovery= |frameAdv= 0 | |startup= 20|active= |recovery= |frameAdv= 0 | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=214S |header=no | |version=214S |header=no | ||
|damage= | |damage=150*8 |guard=All | ||
|startup= 24|active= |recovery= |frameAdv= +4 | |startup= 24|active= |recovery= |frameAdv= +4 | ||
|description= | |description= | ||
Placeholder | Placeholder | ||
}} | }} | ||
}} | }} |
Revision as of 13:53, 29 November 2018
Android 16 |
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Prejump: Assist Cooldown:
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Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dynamite Driver
Dynamite Driver 236L/M/H |
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK) |
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Gliding Powerbomb
Gliding Powerbomb j.236L/M/H |
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Hell Heat
Hell Heat 236S or 214S |
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Assist
Hell Heat A1/A2 |
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Supers
Hell Flash
Hell Flash 236L+M or 236H+S (Air OK) |
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Hell Flash Maximum Output
Hell Flash Maximum Output 214L+M |
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Last Resort
Last Resort 214H+S |
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