< DBFZ
(→5M) |
(→5H) |
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Line 98: | Line 98: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= -8 | ||
|description= | |description= | ||
* Has armor | * Has armor |
Revision as of 19:16, 2 February 2018
Android 16 |
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Navigation
Overview
Android 16 follows the grappler archetype of fighting games. Less than stellar movement, but big damage and command grabs to scare your opponent from blocking
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dynamite Driver
Dynamite Driver 236L/M/H |
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK) |
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Flying Slide Powerbomb
Flying Slide Powerbomb j.236L/M/H |
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Hell Heat
Hell Heat 236S or 214S (air OK) |
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Assist
Hell Heat A1/A2 |
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Supers
Hell Flash
Hell Flash 236L+M or 236H+S |
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Hell Flash : Full Power
Hell Flash : Full Power 214L+M |
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The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used 214H+S |
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