DBFZ/Android 16: Difference between revisions

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(Added information about his 236 L/M/H and his 214 L/M/H)
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  |startup= 19|active= |recovery= |frameAdv=
  |startup= 19|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Stands still and reaches forward as a command grab
* Will whiff on block if any M normal is used
* Results in a hard knockdown


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  |startup= 29|active= |recovery= |frameAdv=
  |startup= 29|active= |recovery= |frameAdv=
  |description=
  |description=
* Lunges forward after a few frames of startup
* Can be followed up by Flying Power Bomb
* Can be followed up by Flying Power Bomb
* A good way to cover the startup of this on block is to use an assist that covers 16
* Deflects ki blasts until the grab box comes out


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  |startup= 27|active= |recovery= |frameAdv=
  |startup= 27|active= |recovery= |frameAdv=
  |description=
  |description=
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
* Can be followed up by Flying Power Bomb
* Can be followed up by Flying Power Bomb
* Also deflects ki blasts until the grab box comes out


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  |startup= 12|active= |recovery= |frameAdv=
  |startup= 12|active= |recovery= |frameAdv=
  |description=
  |description=
* [] is on air version
* Lunges at a more vertical angle
* Does not result in a hard knockdown


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  |startup= 20|active= |recovery= |frameAdv=
  |startup= 20|active= |recovery= |frameAdv=
  |description=
  |description=
* [] is on air version
* Lunges at a more horizontal angle than the L version
* Has a few frames of startup


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Is the easiest version to combo into due to it having the least startup
* Similar to the grounded version that he does not move during the grab


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Lunges forward after a few frames of startup


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Lunges forward similar to the M version but has little startup frames


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Revision as of 19:57, 2 February 2018

Android 16
DBFZ Android16 Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview

Android 16 follows the grappler archetype of fighting games. Less than stellar movement, but big damage and command grabs to scare your opponent from blocking

Strengths/Weaknesses

Strengths Weaknesses
  • Command grabs cause hard knockdown which makes setups very strong after a successful grab
  • One of the best whiff punishes in the game with his Lv3 Suicide
  • Kills goku
  • ???
  • Has a large hurtbox due to his big size
  • Somewhat slow hitting and moving
  • ???


Normals

5L
5L
DBFZ Android16 5L.png
DBFZ Android16 5LL.png
DBFZ Android16 5LLL.png
400 All - 7 - - 700 All - 10 - - 1000 Throw - 19 - -
5M
5M
DBFZ Android16 5M.png
700 All - 11 - -
5H
5H
DBFZ Android16 5H.png
850 All - 15 - -
5S
5S
DBFZ Android16 5S.png
600 All - 15 - -
2L
2L
DBFZ Android16 2L.png
400 L - 8 - -
2M
2M
DBFZ Android16 2M.png
700 L - 13 - -
2H
2H
DBFZ Android16 2H.png
850 All - 15 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Android16 jL.png
400 H - - -
j.M
j.M
DBFZ Android16 jM.png
800 H - - -
j.H
j.H
DBFZ Android16 jH.png
850 All - - -
j.S
j.S
DBFZ Android16 jS.png
600 All - - -


j.2H
j.2H
DBFZ Android16 j2H.png
850 All - - -

Specials

Dynamite Driver
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
1200 Throw - 19 - - 1200 Throw - 29 - - 1500 Throw - 27 - -
Flying Powerbomb
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
1300[1400] Air Throw - 12 - - 1300[1400] Air Throw - 20 - - 300, 1600[1700] All, Air Throw - 17 - -
Flying Slide Powerbomb
Flying Slide Powerbomb
j.236L/M/H
1300 Air Throw - - - 1300 Air Throw - - - 1600 Air Throw - - -
Hell Heat
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
1100[1200] All - 20[24] - -

Assist

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
850 All - - -

Supers

Hell Flash
Hell Flash
236L+M or 236H+S
DBFZ Android16 HellFlash.png
2121 All - - -
Hell Flash : Full Power
Hell Flash : Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
4816 Throw - - -
The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used
214H+S
DBFZ Android16 FinalPower.png
50,000 Throw - - -

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