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| ==Overview== | | ==Overview== |
| Android 16 follows the grappler archetype of fighting games. Less than stellar movement, but big damage and command grabs to scare your opponent from blocking | | Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out. |
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| | In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage. |
| <br clear=all/> | | <br clear=all/> |
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Android 16
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- Movement Options
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Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Command grabs cause hard knockdown which makes setups very strong after a successful grab
- One of the best whiff punishes in the game with his Lv3 Suicide
- Does a lot of meterless damage even without assists
- Has a very useful assist both for extending combos and blockstrings
- Lots of armor and moves that deflect ki blasts
- Likes birds and nature
- Kills goku
- ???
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- Has a large hurtbox due to his big size
- Somewhat slow hitting and moving
- ???
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Normals
5L
5L
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400
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All
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-
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7
|
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-
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-
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700
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All
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-
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10
|
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-
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-
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1000
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Throw
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-
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19
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|
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-
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-
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5M
5H
5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Dynamite Driver
Dynamite Driver 236L/M/H
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1200
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Throw
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-
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19
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|
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-
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-
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1200
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Throw
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-
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29
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|
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-
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-
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1500
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Throw
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-
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27
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-
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-
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK)
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1300[1400]
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Air Throw
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-
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12
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|
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-
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-
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1300[1400]
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Air Throw
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-
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20
|
|
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-
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-
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300, 1600[1700]
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All, Air Throw
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-
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17
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-
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-
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Flying Slide Powerbomb
Flying Slide Powerbomb j.236L/M/H
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1300
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Air Throw
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-
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-
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-
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1300
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Air Throw
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-
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|
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-
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-
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1600
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Air Throw
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-
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-
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-
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Hell Heat
Hell Heat 236S or 214S (air OK)
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1100[1200]
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All
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-
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20[24]
|
|
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-
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-
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Assist
Supers
Hell Flash
Hell Flash 236L+M or 236H+S
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Hell Flash : Full Power
Hell Flash : Full Power 214L+M
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The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used 214H+S
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