DBFZ/Android 16: Difference between revisions

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||
||
;Movement Options
;Movement Options
*??
* Double Jump, 1 Airdash
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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   &nbsp;
   &nbsp;
</div>
</div>
==Overview==
==Overview==
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Command grabs cause hard knockdown which makes setups very strong after a successful grab
* One of the best whiff punishes in the game with his Lv3 Suicide
* Does a lot of meterless damage even without assists
* Has a very useful assist both for extending combos and blockstrings
* Lots of armor and moves that deflect ki blasts
* Likes birds and nature
* Kills goku
* ???
| style="width: 50%;"|
* Has a large hurtbox due to his big size
* Somewhat slow hitting and moving
* ???
|-
|}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==


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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Important points go here
* Important points go here
Line 41: Line 67:
  |header=no
  |header=no
  |version=5LL
  |version=5LL
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 10|active= |recovery= |frameAdv=-10
  |description=
  |description=
*Important points go here
*Important points go here
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  |header=no
  |header=no
  |version=5LLL
  |version=5LLL
  |damage= |guard=All
  |damage=1000 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 19|active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Will whiff if 5LL is blocked, but you can delay it.
*Can be followed up by Flying Power Bomb or Super Dash into a combo.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 11|active= |recovery= |frameAdv=-6
  |description=
  |description=
* Important points go here
* Ground bounces aerial enemies
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 15|active= |recovery= |frameAdv= -8
  |description=
  |description=
* Important points go here
* Has armor
*Reflects ki blasts
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_5S.png |caption=
|image=DBFZ_Android16_5S.png |caption=The Gunshow
|name=5S
|name=5S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 15|active= |recovery= |frameAdv= -10
  |description=
  |description=
* Important points go here
* Can be repeated once.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= 8|active= |recovery= |frameAdv= -4
  |description=
  |description=
* Important points go here
* Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv= -12
  |description=
  |description=
* Important points go here
* Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 15|active= |recovery= |frameAdv= -10
  |description=
  |description=
* Important points go here
* Has armor
* Reflects ki blasts
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= 24|active= |recovery= |frameAdv=0
  |description=
  |description=
* Important points go here
* Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=800 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Doesn't hit high.
* Has armor
* Reflects ki blasts
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.S</font> ======
====== <font style="visibility:hidden" size="0">j.S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_jS.png |caption=
|image=DBFZ_Android16_jS.png |caption=Aerial Gunshow
|name=j.S
|name=j.S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can be repeated once.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j.2H</font> ======
====== <font style="visibility:hidden" size="0">j.2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_j2H.png
|image=DBFZ_Android16_j2H.png |caption=FOOTDIVE!
|name=j.2H
|name=j.2H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Is actually a mid, not an overhead
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage= |guard=Throw
  |damage=1200 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 19|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Stands still and reaches forward as a command grab
* Results in a hard knockdown


Placeholder
Placeholder
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  |header=no
  |header=no
  |version=M
  |version=M
  |damage= |guard=Throw
  |damage=1200 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 29|active= |recovery= |frameAdv=
  |description=
  |description=
* Lunges forward after a few frames of startup
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Can HKD if wallbounce is already used
* Can be followed up by Flying Power Bomb
* Can be followed up by Flying Power Bomb
* Deflects ki blasts until the grab box comes out


Placeholder  
Placeholder  
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  |header=no
  |header=no
  |version=H
  |version=H
  |damage= |guard=Throw
  |damage=1500 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 27|active= |recovery= |frameAdv=
  |description=
  |description=
* Can be followed up by Flying Power Bomb
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Can HKD if wallbounce is already used
* Can be followed up by Flying Power Bomb, or even dash M
* Also deflects ki blasts until the grab box comes out


Placeholder  
Placeholder  
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{{MoveData
{{MoveData
|image=DBFZ_Android16_FlyingPowerbomb.png |caption=
|image=DBFZ_Android16_FlyingPowerbomb.png |caption=
|input=214L/M/H
|input=214L/M/H (air OK)
|name=Flying Powerbomb
|name=Flying Powerbomb
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage= |guard=
  |damage=1300[1400] |guard=Air Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 12|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Lunges at a more vertical angle
* Does not result in a hard knockdown


Placeholder
Placeholder
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  |header=no
  |header=no
  |version=M
  |version=M
  |damage= |guard=
  |damage=1300[1400] |guard=Air Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 20|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Lunges at a more horizontal angle than the L version
* Has a few frames of startup


Placeholder  
Placeholder  
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  |header=no
  |header=no
  |version=H
  |version=H
  |damage= |guard=
  |damage=300, 1600[1700] |guard=All, Air Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= 17|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* [] is on air version


Placeholder
Has a launching hitbox.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage= |guard=
  |damage=1300 |guard=Air Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Is the easiest version to combo into due to it having the least startup
* Similar to the grounded version that he does not move during the grab


Placeholder
Placeholder
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  |header=no
  |header=no
  |version=M
  |version=M
  |damage= |guard=
  |damage=1300 |guard=Air Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Lunges forward after a few frames of startup


Placeholder  
Placeholder  
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  |header=no
  |header=no
  |version=H
  |version=H
  |damage= |guard=
  |damage=1600 |guard=Air Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Lunges forward similar to the M version but has little startup frames


Placeholder  
Placeholder  
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=1100[1200] |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 20[24]|active= |recovery= |frameAdv= 0[+4]
  |description=
  |description=
* Important points go here
* [] is 214S version


Placeholder
Placeholder
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  }}
  }}
}}
}}
==Assist==
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_Android16_.png |caption=
|image=DBFZ_Android16_HellHeat.png |caption=
|input=A1/A2
|input=A1/A2
|name=
|name=Hell Heat
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can be used as a launcher for some combos


Placeholder
Placeholder
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====== <font style="visibility:hidden" size="0">Hell Flash</font> ======
====== <font style="visibility:hidden" size="0">Hell Flash</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_HellFlash.png |caption=
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
|input=236L+M or 236H+S
|input=236L+M or 236H+S
|name=Hell Flash
|name=Hell Flash
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=2121 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=4816 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Grants true HKD(no tech or delay options)
 
  }}
  }}
}}
}}
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  |description=
  |description=
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP
* Can only be used once per match  
* Invulnerable through entire animation.
* Can only be used once per match, excluding whiffs.
* Only catches grounded opponents
  }}
  }}
}}
}}

Revision as of 18:43, 14 February 2018

Android 16
DBFZ Android16 Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.

Strengths/Weaknesses

Strengths Weaknesses
  • Command grabs cause hard knockdown which makes setups very strong after a successful grab
  • One of the best whiff punishes in the game with his Lv3 Suicide
  • Does a lot of meterless damage even without assists
  • Has a very useful assist both for extending combos and blockstrings
  • Lots of armor and moves that deflect ki blasts
  • Likes birds and nature
  • Kills goku
  • ???
  • Has a large hurtbox due to his big size
  • Somewhat slow hitting and moving
  • ???


Normals

5L
5L
DBFZ Android16 5L.png
DBFZ Android16 5LL.png
DBFZ Android16 5LLL.png
400 All - 7 - - 700 All - 10 - - 1000 Throw - 19 - -
5M
5M
DBFZ Android16 5M.png
700 All - 11 - -
5H
5H
DBFZ Android16 5H.png
850 All - 15 - -
5S
5S
DBFZ Android16 5S.png
The Gunshow
600 All - 15 - -
2L
2L
DBFZ Android16 2L.png
400 L - 8 - -
2M
2M
DBFZ Android16 2M.png
700 L - 13 - -
2H
2H
DBFZ Android16 2H.png
850 All - 15 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Android16 jL.png
400 H - - -
j.M
j.M
DBFZ Android16 jM.png
800 H - - -
j.H
j.H
DBFZ Android16 jH.png
850 All - - -
j.S
j.S
DBFZ Android16 jS.png
Aerial Gunshow
600 All - - -
j.2H
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
850 All - - -

Specials

Dynamite Driver
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
1200 Throw - 19 - - 1200 Throw - 29 - - 1500 Throw - 27 - -
Flying Powerbomb
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
1300[1400] Air Throw - 12 - - 1300[1400] Air Throw - 20 - - 300, 1600[1700] All, Air Throw - 17 - -
Flying Slide Powerbomb
Flying Slide Powerbomb
j.236L/M/H
1300 Air Throw - - - 1300 Air Throw - - - 1600 Air Throw - - -
Hell Heat
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
1100[1200] All - 20[24] - -

Assist

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
850 All - - -

Supers

Hell Flash
Hell Flash
236L+M or 236H+S
DBFZ Android16 HellFlash.png
Ironically, he's still armed
2121 All - - -
Hell Flash : Full Power
Hell Flash : Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
4816 Throw - - -
The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used
214H+S
DBFZ Android16 FinalPower.png
50,000 Throw - - -

Template:Navbar-DBFZ