< DBFZ
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;Movement Options | ;Movement Options | ||
* | * Double Jump, 1 Airdash | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out. | |||
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage. | |||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
* Command grabs cause hard knockdown which makes setups very strong after a successful grab | |||
* One of the best whiff punishes in the game with his Lv3 Suicide | |||
* Does a lot of meterless damage even without assists | |||
* Has a very useful assist both for extending combos and blockstrings | |||
* Lots of armor and moves that deflect ki blasts | |||
* Likes birds and nature | |||
* Kills goku | |||
* ??? | |||
| style="width: 50%;"| | |||
* Has a large hurtbox due to his big size | |||
* Somewhat slow hitting and moving | |||
* ??? | |||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
==Normals== | ==Normals== | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=5L | |version=5L | ||
|damage= |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=5LL | |version=5LL | ||
|damage= |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 10|active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
*Important points go here | *Important points go here | ||
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|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= |guard= | |damage=1000 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 19|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Will whiff if 5LL is blocked, but you can delay it. | ||
*Can be followed up by Flying Power Bomb or Super Dash into a combo. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 11|active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* | * Ground bounces aerial enemies | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= -8 | ||
|description= | |description= | ||
* | * Has armor | ||
*Reflects ki blasts | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_5S.png |caption= | |image=DBFZ_Android16_5S.png |caption=The Gunshow | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * Can be repeated once. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=400 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= 8|active= |recovery= |frameAdv= -4 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=700 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= -12 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * Has armor | ||
* Reflects ki blasts | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 24|active= |recovery= |frameAdv=0 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=400 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=800 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Doesn't hit high. | ||
* Has armor | |||
* Reflects ki blasts | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_jS.png |caption= | |image=DBFZ_Android16_jS.png |caption=Aerial Gunshow | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can be repeated once. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_j2H.png | |image=DBFZ_Android16_j2H.png |caption=FOOTDIVE! | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Is actually a mid, not an overhead | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard=Throw | |damage=1200 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 19|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Stands still and reaches forward as a command grab | ||
* Results in a hard knockdown | |||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard=Throw | |damage=1200 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 29|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lunges forward after a few frames of startup | |||
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | |||
* Can HKD if wallbounce is already used | |||
* Can be followed up by Flying Power Bomb | * Can be followed up by Flying Power Bomb | ||
* Deflects ki blasts until the grab box comes out | |||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard=Throw | |damage=1500 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 27|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be followed up by Flying Power Bomb | * Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further | ||
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | |||
* Can HKD if wallbounce is already used | |||
* Can be followed up by Flying Power Bomb, or even dash M | |||
* Also deflects ki blasts until the grab box comes out | |||
Placeholder | Placeholder | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= | |image=DBFZ_Android16_FlyingPowerbomb.png |caption= | ||
|input=214L/M/H | |input=214L/M/H (air OK) | ||
|name=Flying Powerbomb | |name=Flying Powerbomb | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard= | |damage=1300[1400] |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 12|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Lunges at a more vertical angle | ||
* Does not result in a hard knockdown | |||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard= | |damage=1300[1400] |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 20|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Lunges at a more horizontal angle than the L version | ||
* Has a few frames of startup | |||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard= | |damage=300, 1600[1700] |guard=All, Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 17|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * [] is on air version | ||
Has a launching hitbox. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard= | |damage=1300 |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Is the easiest version to combo into due to it having the least startup | ||
* Similar to the grounded version that he does not move during the grab | |||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard= | |damage=1300 |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Lunges forward after a few frames of startup | ||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard= | |damage=1600 |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Lunges forward similar to the M version but has little startup frames | ||
Placeholder | Placeholder | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=1100[1200] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 20[24]|active= |recovery= |frameAdv= 0[+4] | ||
|description= | |description= | ||
* | * [] is 214S version | ||
Placeholder | Placeholder | ||
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}} | }} | ||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image= | |image=DBFZ_Android16_HellHeat.png |caption= | ||
|input=A1/A2 | |input=A1/A2 | ||
|name= | |name=Hell Heat | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can be used as a launcher for some combos | ||
Placeholder | Placeholder | ||
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====== <font style="visibility:hidden" size="0">Hell Flash</font> ====== | ====== <font style="visibility:hidden" size="0">Hell Flash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_HellFlash.png |caption= | |image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|name=Hell Flash | |name=Hell Flash | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=2121 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=4816 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Grants true HKD(no tech or delay options) | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP | * On hit, Instant Kills the opponent and leaves Android 16 with 1 HP | ||
* Can only be used once per match | * Invulnerable through entire animation. | ||
* Can only be used once per match, excluding whiffs. | |||
* Only catches grounded opponents | |||
}} | }} | ||
}} | }} |
Revision as of 18:43, 14 February 2018
Android 16 |
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Navigation
Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dynamite Driver
Dynamite Driver 236L/M/H |
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK) |
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Flying Slide Powerbomb
Flying Slide Powerbomb j.236L/M/H |
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Hell Heat
Hell Heat 236S or 214S (air OK) |
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Assist
Hell Heat A1/A2 |
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Supers
Hell Flash
Hell Flash 236L+M or 236H+S |
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Hell Flash : Full Power
Hell Flash : Full Power 214L+M |
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The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used 214H+S |
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