< DBFZ
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In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage. | In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|startup= 11|active= |recovery= |frameAdv=-6 | |startup= 11|active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* | * Ground bounces aerial enemies | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Has armor | * Has armor | ||
*Reflects ki blasts | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_5S.png |caption= | |image=DBFZ_Android16_5S.png |caption=The Gunshow | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
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|startup= 15|active= |recovery= |frameAdv= -10 | |startup= 15|active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * Has armor | ||
* Reflects ki blasts | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= 24|active= |recovery= |frameAdv= 0 | |startup= 24|active= |recovery= |frameAdv=0 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|description= | |description= | ||
* Doesn't hit high. | * Doesn't hit high. | ||
* Has armor | |||
* Reflects ki blasts | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_jS.png |caption= | |image=DBFZ_Android16_jS.png |caption=Aerial Gunshow | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_j2H.png | |image=DBFZ_Android16_j2H.png |caption=FOOTDIVE! | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Is actually a mid, not an overhead | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Stands still and reaches forward as a command grab | * Stands still and reaches forward as a command grab | ||
* Results in a hard knockdown | * Results in a hard knockdown | ||
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* Lunges forward after a few frames of startup | * Lunges forward after a few frames of startup | ||
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | * Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | ||
* Can HKD if wallbounce is already used | |||
* Can be followed up by Flying Power Bomb | * Can be followed up by Flying Power Bomb | ||
* Deflects ki blasts until the grab box comes out | * Deflects ki blasts until the grab box comes out | ||
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* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further | * Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further | ||
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | * Throws the opponent into the wall resulting in a wallbounce for more combo opportunities | ||
* Can be followed up by Flying Power Bomb | * Can HKD if wallbounce is already used | ||
* Can be followed up by Flying Power Bomb, or even dash M | |||
* Also deflects ki blasts until the grab box comes out | * Also deflects ki blasts until the grab box comes out | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can be used as a launcher for some combos | ||
Placeholder | Placeholder | ||
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====== <font style="visibility:hidden" size="0">Hell Flash</font> ====== | ====== <font style="visibility:hidden" size="0">Hell Flash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Android16_HellFlash.png |caption= | |image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|name=Hell Flash | |name=Hell Flash | ||
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* Invulnerable through entire animation. | * Invulnerable through entire animation. | ||
* Can only be used once per match, excluding whiffs. | * Can only be used once per match, excluding whiffs. | ||
* Only catches grounded opponents | |||
}} | }} | ||
}} | }} |
Revision as of 18:43, 14 February 2018
Android 16 |
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Navigation
Overview
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dynamite Driver
Dynamite Driver 236L/M/H |
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Flying Powerbomb
Flying Powerbomb 214L/M/H (air OK) |
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Flying Slide Powerbomb
Flying Slide Powerbomb j.236L/M/H |
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Hell Heat
Hell Heat 236S or 214S (air OK) |
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Assist
Hell Heat A1/A2 |
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Supers
Hell Flash
Hell Flash 236L+M or 236H+S |
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Hell Flash : Full Power
Hell Flash : Full Power 214L+M |
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The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used 214H+S |
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