DBFZ/Android 16: Difference between revisions

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===True Hard Knockdown===
In DBFZ, combos usually end with a move that sends the character back to the ground with a sliding effect. This state is considered the "hard knockdown" of the game. In this state, you can still choose to up tech, bankroll, etc. However, there is a "True" Hard Knockdown state that does not allow the player to choose any of these options, making them extremely vulnerable to crossups and powerful setups that can otherwise be avoided or mitigated with the right normal wakeup option. This "True Hard Knockdown" is a state forced by every level 3 super in the game
16's biggest strength is the fact that his grounded command grab (236 series in the ground) leave the opponent in this state. Furthermore, with 1 bar for vanish any landed mixup will directly lead back to the same situation with about 1/3 of the opponent's health at worst, making 16 probably the scariest character in the entire game due to the fact that he does not need to waste sizable resources to pu the opponent in this scenario.
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==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======

Revision as of 10:59, 27 February 2018

Android 16
DBFZ Android16 Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Grappler
  

Overview

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.

Strengths/Weaknesses

Strengths Weaknesses
  • Command grabs cause hard knockdown which makes setups very strong after a successful grab
  • One of the best whiff punishes in the game with his Lv3 Suicide
  • Does a lot of meterless damage even without assists
  • Has a very useful assist both for extending combos and blockstrings
  • Lots of armor and moves that deflect ki blasts
  • Has a large hurtbox due to his big size
  • Somewhat slow in both attack and movement speed
  • Very unsafe character

True Hard Knockdown

In DBFZ, combos usually end with a move that sends the character back to the ground with a sliding effect. This state is considered the "hard knockdown" of the game. In this state, you can still choose to up tech, bankroll, etc. However, there is a "True" Hard Knockdown state that does not allow the player to choose any of these options, making them extremely vulnerable to crossups and powerful setups that can otherwise be avoided or mitigated with the right normal wakeup option. This "True Hard Knockdown" is a state forced by every level 3 super in the game

16's biggest strength is the fact that his grounded command grab (236 series in the ground) leave the opponent in this state. Furthermore, with 1 bar for vanish any landed mixup will directly lead back to the same situation with about 1/3 of the opponent's health at worst, making 16 probably the scariest character in the entire game due to the fact that he does not need to waste sizable resources to pu the opponent in this scenario.

Normals

5L
5L
DBFZ Android16 5L.png
Punch!
DBFZ Android16 5LL.png
Then bash!
DBFZ Android16 5LLL.png
Then toss 'em in the trash!
400 All - 7 - - 700 All - 10 - - 1000 Throw - 19 - -
5M
5M
DBFZ Android16 5M.png
Bounce 'em off the concrete
700 All - 11 - -
5H
5H
DBFZ Android16 5H.png
The Cold Shoulder
850 All - 15 - -
5S
5S
DBFZ Android16 5S.png
The Gunshow
600 All - 15 - -
2L
2L
DBFZ Android16 2L.png
Punchin' ya knees
400 L - 8 - -
2M
2M
DBFZ Android16 2M.png
Sweepin' ya legs
700 L - 13 - -
2H
2H
DBFZ Android16 2H.png
Take to the skies
850 All - 15 - -
6M
6M "Acquiring birds..."
850 H - 24 - -
j.L
j.L
DBFZ Android16 jL.png
A fist to the face
400 H - - -
j.M
j.M
DBFZ Android16 jM.png
A boot to the head
800 H - - -
j.H
j.H
DBFZ Android16 jH.png
Fly like a bird
850 All - - -
j.S
j.S
DBFZ Android16 jS.png
Aerial Gunshow
600 All - - -
j.2H
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
850 All - - -

Specials

Dynamite Driver
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
Toss ya in the blender
1200 Throw - 19 - - 1200 Throw - 29 - - 1500 Throw - 27 - -
Flying Powerbomb
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
A leap into faith DUNKING SON GOKU
1300[1400] Air Throw - 12 - - 1300[1400] Air Throw - 20 - - 300, 1600[1700] All, Air Throw - 17 - -
Flying Slide Powerbomb
Flying Slide Powerbomb
j.236L/M/H Get dunked
1300 Air Throw - - - 1300 Air Throw - - - 1600 Air Throw - - -
Hell Heat
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
1100[1200] All - 20[24] - -

Assist

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
Hell 2 U
850 All - - -

Supers

Hell Flash
Hell Flash
236L+M or 236H+S
DBFZ Android16 HellFlash.png
Ironically, he's still armed
2121 All - - -
Hell Flash : Full Power
Hell Flash : Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
"Do you see a light? WALK TOWARDS IT!"
4816 Throw - - -
The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used
214H+S
DBFZ Android16 FinalPower.png
"I have no other options." "FOR THE BIIIIIIIIIIIIRDS!"
DBFZ Android16 FinalPower2.png
50,000 Throw - - -

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