DBFZ/Android 16: Difference between revisions

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}}
}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
;Play-style
;Play-style
:Grappler
:Grappler
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</div>
</div>
==Overview==
==Overview==
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.


In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.
In ''Dragon Ball FighterZ'', Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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|- style="vertical-align:top;text-alighn:left"
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
| style="width: 50%;"|
* Command grabs cause hard knockdown which makes setups very strong after a successful grab
* One of the best whiff punishes in the game with his Lv3 Suicide
* One of the best whiff punishes in the game with his Lv3 Suicide
* Does a lot of meterless damage even without assists
* Long reaching, easy to confirm normals.
* Has a very useful assist both for extending combos and blockstrings
* Good meterless / assistless damage output.
* Has a very useful assist both for extending combos and blockstrings.
* Lots of armor and moves that deflect ki blasts
* Lots of armor and moves that deflect ki blasts
* Strong + on block special move
* Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
| style="width: 50%;"|
| style="width: 50%;"|
* Has a large hurtbox due to his big size
* Has a large hurtbox due to his big size.
* Somewhat slow in both attack and movement speed
* Builds lower amounts of meter when compared to other characters.
* Very unsafe character
* His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
|-
|-
|}
|}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_5L.png |caption=
|image=DBFZ_Android16_5L.png |caption= Punch!
|image2=DBFZ_Android16_5LL.png |caption2=
|image2=DBFZ_Android16_5LL.png |caption2= Then bash!
|image3=DBFZ_Android16_5LLL.png |caption3=
|image3=DBFZ_Android16_5LLL.png |caption3= Then toss 'em in the trash!
|name=5L
|name=5L
|data=
|data=
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====== <font style="visibility:hidden" size="0">5M</font> ======
====== <font style="visibility:hidden" size="0">5M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_5M.png |caption=
|image=DBFZ_Android16_5M.png |caption= Bounce 'em off the concrete
|name=5M
|name=5M
|data=
|data=
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====== <font style="visibility:hidden" size="0">5H</font> ======
====== <font style="visibility:hidden" size="0">5H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_5H.png |caption=
|image=DBFZ_Android16_5H.png |caption= The Cold Shoulder
|name=5H
|name=5H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup= 15|active= |recovery= |frameAdv= -8
  |startup= 15|active= 11|recovery= 21|frameAdv= -8
  |description=
  |description=  
* Has armor
* Has armor
*Reflects ki blasts
* Armor does not apply against ki blasts
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_2L.png |caption=
|image=DBFZ_Android16_2L.png |caption= Punchin' ya knees
|name=2L
|name=2L
|data=
|data=
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====== <font style="visibility:hidden" size="0">2M</font> ======
====== <font style="visibility:hidden" size="0">2M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_2M.png |caption=
|image=DBFZ_Android16_2M.png |caption= Sweepin' ya legs
|name=2M
|name=2M
|data=
|data=
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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_2H.png |caption=
|image=DBFZ_Android16_2H.png |caption= Take to the skies
|name=2H
|name=2H
|data=
|data=
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  |description=
  |description=
* Has armor
* Has armor
* Reflects ki blasts
* Armor does not apply against ki blasts
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">6M</font> ======
====== <font style="visibility:hidden" size="0">6M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_6M.png |caption=
|image=DBFZ_Android16_6M.png |caption= "Acquiring birds..."
|name=6M
|name=6M
|data=
|data=
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====== <font style="visibility:hidden" size="0">j.L</font> ======
====== <font style="visibility:hidden" size="0">j.L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_jL.png |caption=
|image=DBFZ_Android16_jL.png |caption= A fist to the face
|name=j.L
|name=j.L
|data=
|data=
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====== <font style="visibility:hidden" size="0">j.M</font> ======
====== <font style="visibility:hidden" size="0">j.M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_jM.png |caption=
|image=DBFZ_Android16_jM.png |caption= A boot to the head
|name=j.M
|name=j.M
|data=
|data=
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====== <font style="visibility:hidden" size="0">j.H</font> ======
====== <font style="visibility:hidden" size="0">j.H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_jH.png |caption=
|image=DBFZ_Android16_jH.png |caption= Fly like a bird
|name=j.H
|name=j.H
|data=
|data=
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* Doesn't hit high.
* Doesn't hit high.
* Has armor
* Has armor
* Reflects ki blasts
* Armor does not apply against ki blasts
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Is actually a mid, not an overhead
* Is actually a mid, not an overhead.
* Opponent instantly ground techs upon being hit.
*Can be instantly cancelled into any command grab on hit or block, allowing for 50/50s on hit.
  }}
  }}
}}
}}


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
====== <font style="visibility:hidden" size="0">Dynamite Driver</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_DynamiteDriver.png |caption=
|image=DBFZ_Android16_DynamiteDriver.png |caption= RIP blender, you will be missed
|input=236L/M/H
|input=236L/M/H
|name=Dynamite Driver
|name=Dynamite Driver
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  |description=
  |description=
* Stands still and reaches forward as a command grab
* Stands still and reaches forward as a command grab
* Results in a hard knockdown
* Results in a techable knockdown


Placeholder
Placeholder
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* Lunges forward after a few frames of startup
* Lunges forward after a few frames of startup
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Can HKD if wallbounce is already used
* Can be followed up by Flying Power Bomb
* Can be followed up by Flying Power Bomb
* Deflects ki blasts until the grab box comes out
* Deflects ki blasts until the grab box comes out
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* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
* Lunges forward similar to the M version but comes out much faster and a goes a tiny bit further
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Throws the opponent into the wall resulting in a wallbounce for more combo opportunities
* Can HKD if wallbounce is already used
* Can be followed up by Flying Power Bomb, or even dash M
* Can be followed up by Flying Power Bomb, or even dash M
* Also deflects ki blasts until the grab box comes out
* Also deflects ki blasts until the grab box comes out
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====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
====== <font style="visibility:hidden" size="0">Flying Powerbomb</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_FlyingPowerbomb.png |caption=
|image=DBFZ_Android16_FlyingPowerbomb.png |caption= A leap into faith
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= DUNKING SON GOKU
|input=214L/M/H (air OK)
|input=214L/M/H (air OK)
|name=Flying Powerbomb
|name=Flying Powerbomb
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  |description=
  |description=
* Lunges at a more vertical angle
* Lunges at a more vertical angle
* Does not result in a hard knockdown


Placeholder
Placeholder
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====== <font style="visibility:hidden" size="0">Flying Slide Powerbomb</font> ======
====== <font style="visibility:hidden" size="0">Flying Slide Powerbomb</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_FlyingSlidePowerbomb.png |caption=
|image=DBFZ_Android16_FlyingSlidePowerbomb.png |caption= COME ON AND SLAM!
|image2=DBFZ_Android16_FlyingPowerbomb2.png |caption2= AND WELCOME TO THE JAM!
|input=j.236L/M/H
|input=j.236L/M/H
|name=Flying Slide Powerbomb
|name=Flying Slide Powerbomb
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====== <font style="visibility:hidden" size="0">Hell Heat</font> ======
====== <font style="visibility:hidden" size="0">Hell Heat</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_HellHeat.png |caption=
|image=DBFZ_Android16_HellHeat.png |caption= Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
|input=236S or 214S (air OK)
|input=236S or 214S (air OK)
|name=Hell Heat
|name=Hell Heat
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=1100[1200] |guard=All
|version=236S
  |startup= 20[24]|active= |recovery= |frameAdv= 0[+4]
  |damage=1100 |guard=All
|startup= 20|active= |recovery= |frameAdv= 0
}}
{{AttackData-DBFZ
|version=214S |header=no
|damage=1200 |guard=All
  |startup= 24|active= |recovery= |frameAdv= +4
  |description=
  |description=
* [] is 214S version


Placeholder
Placeholder
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==Assist==
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_Android16_HellHeat.png |caption=
|image=DBFZ_Android16_HellHeat.png |caption= Hell 2 U
|input=A1/A2
|input=A1/A2
|name=Hell Heat
|name=Hell Heat
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==Supers==
==Supers==
 
====== <font style="visibility:hidden" size="0">Hell's Flash</font> ======
====== <font style="visibility:hidden" size="0">Hell Flash</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
|image=DBFZ_Android16_HellFlash.png |caption= Ironically, he's still armed
|input=236L+M or 236H+S
|input=236L+M or 236H+S (Air OK)
|name=Hell Flash
|name=Hell's Flash
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Costs 1 Ki Gauge
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Hell Flash : Full Power</font> ======
====== <font style="visibility:hidden" size="0">Hell's Flash: Full Power</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Android16_HellFlashFullPower.png |caption=
|image=DBFZ_Android16_HellFlashFullPower.png |caption= "Do you see a light? WALK TOWARDS IT!"
|input=214L+M  
|input=214L+M  
|name=Hell Flash : Full Power
|name=Hell's Flash: Full Power
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Grants true HKD(no tech or delay options)
* Costs 3 Ki Gauges
* Grants true HKD (no tech or delay options)
 
16's high damage combo ender. Rather easy to tag into as long as the opponent is close to the ground (they can be airborne, but not too high).


Remember that a succession of level 1 supers usually does more damage than a level 3 as combo ender, so use your meter wisely.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font> ======
======<font style="visibility:hidden" size="0">The Final Power that Shouldn't be Used</font>======
{{MoveData
{{MoveData
|image=DBFZ_Android16_FinalPower.png |caption=
|image=DBFZ_Android16_FinalPower.png |caption= "I have no other options."
|image2=DBFZ_Android16_FinalPower2.png |caption2= "FOR THE BIIIIIIIIIIIIRDS!"
|input=214H+S  
|input=214H+S  
|name=The Final Power that Shouldn't be Used
|name=The Final Power that Shouldn't be Used
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP
*Costs 3 Ki Gauges
* On hit, Instant Kills the opponent and leaves Android 16 with 1 HP.
* Damage dealt to Android 16 is blue health and can be healed with sparking blast or tagging out.
* Invulnerable through entire animation.
* Invulnerable through entire animation.
* Can only be used once per match, excluding whiffs.
* Can only be used once per match, excluding whiffs.
* Only catches grounded opponents
* Only catches grounded opponents.
* Good for the memes and for punishing certain raw supers on the ground. Don't bother otherwise.
  }}
  }}
}}
}}
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}}
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Android 16]]
[[Category:Dragon Ball FighterZ]]

Revision as of 12:30, 10 May 2018

Android 16
DBFZ Android16 Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Grappler
  

Overview

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. If he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.

Strengths/Weaknesses

Strengths Weaknesses
  • One of the best whiff punishes in the game with his Lv3 Suicide
  • Long reaching, easy to confirm normals.
  • Good meterless / assistless damage output.
  • Has a very useful assist both for extending combos and blockstrings.
  • Lots of armor and moves that deflect ki blasts
  • Strong + on block special move
  • Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
  • Has a large hurtbox due to his big size.
  • Builds lower amounts of meter when compared to other characters.
  • His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.



Normals

5L
5L
DBFZ Android16 5L.png
Punch!
DBFZ Android16 5LL.png
Then bash!
DBFZ Android16 5LLL.png
Then toss 'em in the trash!
400 All - 7 - - 700 All - 10 - - 1000 Throw - 19 - -
5M
5M
DBFZ Android16 5M.png
Bounce 'em off the concrete
700 All - 11 - -
5H
5H
DBFZ Android16 5H.png
The Cold Shoulder
850 All - 15 11 21 - -
5S
5S
DBFZ Android16 5S.png
The Gunshow
600 All - 15 - -
2L
2L
DBFZ Android16 2L.png
Punchin' ya knees
400 L - 8 - -
2M
2M
DBFZ Android16 2M.png
Sweepin' ya legs
700 L - 13 - -
2H
2H
DBFZ Android16 2H.png
Take to the skies
850 All - 15 - -
6M
6M "Acquiring birds..."
850 H - 24 - -
j.L
j.L
DBFZ Android16 jL.png
A fist to the face
400 H - - -
j.M
j.M
DBFZ Android16 jM.png
A boot to the head
800 H - - -
j.H
j.H
DBFZ Android16 jH.png
Fly like a bird
850 All - - -
j.S
j.S
DBFZ Android16 jS.png
Aerial Gunshow
600 All - - -
j.2H
j.2H
DBFZ Android16 j2H.png
FOOTDIVE!
850 All - - -

Specials

Dynamite Driver
Dynamite Driver
236L/M/H
DBFZ Android16 DynamiteDriver.png
RIP blender, you will be missed
1200 Throw - 19 - - 1200 Throw - 29 - - 1500 Throw - 27 - -
Flying Powerbomb
Flying Powerbomb
214L/M/H (air OK)
DBFZ Android16 FlyingPowerbomb.png
A leap into faith DUNKING SON GOKU
1300[1400] Air Throw - 12 - - 1300[1400] Air Throw - 20 - - 300, 1600[1700] All, Air Throw - 17 - -
Flying Slide Powerbomb
Flying Slide Powerbomb
j.236L/M/H COME ON AND SLAM! AND WELCOME TO THE JAM!
1300 Air Throw - - - 1300 Air Throw - - - 1600 Air Throw - - -
Hell Heat
Hell Heat
236S or 214S (air OK)
DBFZ Android16 HellHeat.png
Vegans HATE Him: Local Android Discovers Meatiest Move Ever?
1100 All - 20 - - 1200 All - 24 - -

Assist

Hell Heat
A1/A2
DBFZ Android16 HellHeat.png
Hell 2 U
850 All - - -

Supers

Hell's Flash
Hell's Flash
236L+M or 236H+S (Air OK)
DBFZ Android16 HellFlash.png
Ironically, he's still armed
2121 All - - -
Hell's Flash: Full Power
Hell's Flash: Full Power
214L+M
DBFZ Android16 HellFlashFullPower.png
"Do you see a light? WALK TOWARDS IT!"
4816 Throw - - -
The Final Power that Shouldn't be Used
The Final Power that Shouldn't be Used
214H+S
DBFZ Android16 FinalPower.png
"I have no other options."
DBFZ Android16 FinalPower2.png
"FOR THE BIIIIIIIIIIIIRDS!"
50,000 Throw - - -

Template:Navbar-DBFZ