Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed, but not before playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out.
In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage. Combined with his long reaching normals, good air projectile, armored launcher and strong framedata, many argue that Android 16 is the strongest character in the game, only lacking a proper beam and an invincible reversal, which are not that common meterless.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Command grabs cause hard knockdown which makes setups very strong after a successful grab
- One of the best whiff punishes in the game with his Lv3 Suicide
- Long reaching, easy to confirm normals.
- Good meterless / assistless damage output.
- Has a very useful assist both for extending combos and blockstrings.
- Lots of armor and moves that deflect ki blasts
- Strong + on block special move
- Not as limited movement-wise as you'd expect from a grappler his size. Benefits from system mechanics for his archetype.
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- Has a large hurtbox due to his big size.
- Builds lower amounts of meter when compared to other characters.
- His level 3 is a command grab, which can be avoided by jumping, making it less useful as a reversal option than other level 3s.
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True Hard Knockdown
In Dragon Ball FighterZ, combos usually end with a move that sends the character back to the ground with a sliding effect. This state is considered the "hard knockdown" of the game. In this state, you can still choose to up tech, backroll, etc. However, there is a "True" Hard Knockdown state that does not allow the player to choose any of these options, making them extremely vulnerable to crossups and powerful setups that can otherwise be avoided or mitigated with the right normal wakeup option. This "True Hard Knockdown" is a state forced by every level 3 super in the game, as well as the aerial H version of Adult Gohan's Ultimate Back Attack and Android 16's Dynamite Driver.
Android 16's biggest strength is the fact that his grounded command grab (236 series in the ground) leave the opponent in this state if done as a combo ender. Furthermore, with 1 bar for Vanish combo extensions, any mixup that he lands will directly lead back to the same situation with about 1/3 of the opponent's health gone at the very least, making him probably the scariest character in the entire game, due to the fact that he does not need to waste sizable resources to put the opponent in the scariest blender the game can offer.