< DBFZ | Android 16
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==Midscreen Combos== | ==Midscreen Combos== | ||
===Meterless=== | ===Meterless=== | ||
*'''2M > 5M > jc.MH > SD > j.ML > jc. | *'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L | ||
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension. | 16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension. | ||
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM | *'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM | ||
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L | *'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L | ||
One of the few | One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown. | ||
===Metered=== | ===Metered=== | ||
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==Corner Combos== | ==Corner Combos== | ||
===Meterless=== | ===Meterless=== | ||
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL | *'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL[S](2) > j.214L | ||
High damaging solo combo. Not assist friendly. | High damaging solo combo. Not assist friendly. | ||
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M | *'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L | ||
SKD but less damage. 236L also pulls the opponent out of the corner for mixes. | SKD but less damage. 236L also pulls the opponent out of the corner for mixes. | ||
Revision as of 18:56, 4 October 2019
Midscreen Combos
Meterless
- 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.
- 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
- 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L
One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.
Metered
- ... > Vanish ▷ dash 2L > 5L > 5MMM
SKD for one meter.
Corner Combos
Meterless
- 2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.
- 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
SKD but less damage. 236L also pulls the opponent out of the corner for mixes.
Metered
Assist Extensions
Sparking
Miscellaneous
- 5LLLLLLL > delay j.236M
Works everywhere on screen.