DBFZ/Android 16/Combos: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
Line 6: Line 6:
==Midscreen Combos==
==Midscreen Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.MH > SD > j.ML > jc.L > j.4L > j.MH > delay j.214L
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.


*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L
One of the few midscreen rejump that's actually worth doing. First one sacrifices damage for sliding knockdown.
One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.


===Metered===
===Metered===
Line 19: Line 19:
==Corner Combos==
==Corner Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL > j.[S](2) > j.214L
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.
High damaging solo combo. Not assist friendly.


*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5H > 5[S](2) > 236L
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
SKD but less damage. 236L also pulls the opponent out of the corner for mixes.
SKD but less damage. 236L also pulls the opponent out of the corner for mixes.



Revision as of 18:56, 4 October 2019

Template:Notation-DBFZ

Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM

SKD for one meter.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L

SKD but less damage. 236L also pulls the opponent out of the corner for mixes.

Metered

Assist Extensions

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

Navigation

Template:Navbar-DBFZ