DBFZ/Android 16/Combos: Difference between revisions

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{{Notation-DBFZ}}
==Midscreen Combos==
===Meterless===
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.


{| class="wikitable"
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
|-
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LLMH > delay j.214L
! Combo Notation Guide
One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}S becomes 236S
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: '''jc''' = jump cancel
: '''hjc''' = high jump cancel
: '''CH''' = Counter Hit
: '''IAD''' = Instant Air Dash
: '''(N)''' = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
: '''(CSpec)''' = Contains a part that only works on some characters.
: '''SD''' = Super Dash
: '''[ ]''' = Hold input.
: '''A1''' = Assist 1
: '''A2''' = Assist 2
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
<br clear=all/>
==Combo List==


==No meter combos==
===Metered===
===Midscreen===
*'''... > Vanish ▷ dash 2L > 5L > 5MMM
*'''(5LL/2LL) > 2M > 5M > jc > jL > jM > jL > jH > SD > jL > jL > jc > jL > jM > jL > j236M
SKD for one meter.


*'''5M > 2M > 5S (2) > 5H > SD > jM > jL > jc > jL > jL > jL > j214M
==Corner Combos==
===Meterless===
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.MLL > jc.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.


===Corner===
Slightly delay the last j.LL for autocombo boost if needed.
*(5LL/2LL) > 2M > 5M > jc > jM > jH > SD > jM > jc > jM > jS (2) > j236M


==Meter combos==
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
===Midscreen===
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L
Corner rejump. 236L pulls the opponent out of the corner for mixes.


===Corner===
===Metered===


==Assist Specific==
==Assist Extensions==
===Midscreen===


===Corner===
==Sparking==


==Combo Theory==
==Miscellaneous==
*'''5LLLLLLL > delay j.236M
Works everywhere on screen.


==Video Examples==
==Video Examples==


<br clear=all/>
==Navigation==
==Navigation==
{{#lsth:DBFZ/Android 16/Data|Links}}
{{#lsth:DBFZ/Android 16/Data|Links}}

Revision as of 09:13, 8 October 2019

Template:Notation-DBFZ

Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LLMH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM

SKD for one meter.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.MLL > jc.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

Slightly delay the last j.LL for autocombo boost if needed.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L

Corner rejump. 236L pulls the opponent out of the corner for mixes.

Metered

Assist Extensions

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

Navigation

Template:Navbar-DBFZ