DBFZ/Android 16/Combos: Difference between revisions

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==Midscreen Combos==
==Midscreen Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.MH > SD > j.LL > jc.L > j.4L > j.MH > delay j.214L
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.


*'''2M > 5[S](2) > 5H > SD > j.ML > jc.LLL > delay j.214L
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LLMH > delay j.214L
One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.


===Metered===
===Metered===
*'''... > Vanish ▷ dash 2L > 5L > 5MMM
SKD for one meter.


==Corner Combos==
==Corner Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.LML > jc.LLL > j.[S](2) > j.214L
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.MLL > jc.LLL[S](2) > j.214L
Corner BnB. Not assist friendly.
High damaging solo combo. Not assist friendly.
 
Slightly delay the last j.LL for autocombo boost if needed.


*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
Meterless SKD.
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L
Corner rejump. 236L pulls the opponent out of the corner for mixes.


===Metered===
===Metered===
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==Miscellaneous==
==Miscellaneous==
*'''5LLLLLLL > delay j.236M
Works everywhere on screen.


==Video Examples==
==Video Examples==

Revision as of 09:13, 8 October 2019

Template:Notation-DBFZ

Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LLMH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM

SKD for one meter.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.MLL > jc.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

Slightly delay the last j.LL for autocombo boost if needed.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L

Corner rejump. 236L pulls the opponent out of the corner for mixes.

Metered

Assist Extensions

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

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