DBFZ/Android 16/Combos: Difference between revisions

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==Midscreen Combos==
==Midscreen Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.MH > SD > j.ML > jc.L > j.4L > j.MH > delay j.214L
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.


*'''2M > 5[S](2) > 5H > SD > j.ML > jc.L > j.4L > j.MH > delay j.214L
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
Slightly better damage.
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LLMH > delay j.214L
One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.


===Metered===
===Metered===
*'''... > Vanish ▷ dash 2M, 236L
*'''... > Vanish ▷ dash 2L > 5L > 5MMM
SKD for one meter.
SKD for one meter.


==Corner Combos==
==Corner Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL > j.[S](2) > j.214L
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.MLL > jc.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.
High damaging solo combo. Not assist friendly.


*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5H > 5[S](2) > 236L
Slightly delay the last j.LL for autocombo boost if needed.
Meterless SKD at the cost of damage. 236L also pulls the opponent out of the corner for mixes.
 
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L
Corner rejump. 236L pulls the opponent out of the corner for mixes.


===Metered===
===Metered===

Revision as of 09:13, 8 October 2019

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Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LLMH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM

SKD for one meter.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.MLL > jc.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

Slightly delay the last j.LL for autocombo boost if needed.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L

Corner rejump. 236L pulls the opponent out of the corner for mixes.

Metered

Assist Extensions

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

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