< DBFZ | Android 16
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==Midscreen Combos== | |||
===Meterless=== | |||
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L | |||
After j.214L, can use assists or meters to extend into sliding knockdown | |||
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM | |||
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L | |||
One of the few high damaging rejumps. First one sacrifices damage for SKD with 5MMM, which does 5M > 2M > 236L. | |||
*'''236M > j.214M | |||
Simple 236M conversion. 236M > SD only works in the corner. | |||
*''' | |||
*''' | ===Metered=== | ||
*'''... > Vanish ▷ dash 2L > 5L > 5MMM | |||
*'''... > Vanish ▷ dash delay 5LL > 5MMM | |||
SKD for one meter. | |||
*'''236H > SD > j.M > jc.LL[S](2) > j.214L | |||
236H conversion. | |||
== | ==Corner Combos== | ||
=== | ===Meterless=== | ||
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L | |||
High damaging solo combo. Not assist friendly. | |||
Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters. | |||
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L | |||
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L | |||
Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech. | |||
=== | ===Metered=== | ||
== | ==Assist Extensions== | ||
*'''... j.214L > Assist ▷ dash jump j.DR | |||
*'''... j.214L > Assist ▷ dash 5MMM | |||
Simple assist extensions into SKD. | |||
== | ==Sparking== | ||
==Miscellaneous== | |||
*'''5LLLLLLL > delay j.236M | |||
Works everywhere on screen. | |||
==Video Examples== | ==Video Examples== | ||
==Navigation== | |||
{{ | {{#lsth:DBFZ/Android 16/Data|Links}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | |||
[[Category:Android 16]] | [[Category:Android 16]] | ||
Revision as of 06:48, 19 January 2020
Midscreen Combos
Meterless
- 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
After j.214L, can use assists or meters to extend into sliding knockdown
- 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
- 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L
One of the few high damaging rejumps. First one sacrifices damage for SKD with 5MMM, which does 5M > 2M > 236L.
- 236M > j.214M
Simple 236M conversion. 236M > SD only works in the corner.
Metered
- ... > Vanish ▷ dash 2L > 5L > 5MMM
- ... > Vanish ▷ dash delay 5LL > 5MMM
SKD for one meter.
- 236H > SD > j.M > jc.LL[S](2) > j.214L
236H conversion.
Corner Combos
Meterless
- 2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.
Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters.
- 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
- 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L
Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech.
Metered
Assist Extensions
- ... j.214L > Assist ▷ dash jump j.DR
- ... j.214L > Assist ▷ dash 5MMM
Simple assist extensions into SKD.
Sparking
Miscellaneous
- 5LLLLLLL > delay j.236M
Works everywhere on screen.