DBFZ/Android 16/Combos: Difference between revisions

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{{Notation-DBFZ}}
==Midscreen Combos==
===Meterless===
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
After j.214L, can use assists or meters to extend into sliding knockdown


{| class="wikitable"
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
|-
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L
! Combo Notation Guide
One of the few high damaging rejumps. First one sacrifices damage for SKD with 5MMM, which does 5M > 2M > 236L.
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}S becomes 236S
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: '''jc''' = jump cancel
: '''hjc''' = high jump cancel
: '''CH''' = Counter Hit
: '''IAD''' = Instant Air Dash
: '''(N)''' = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
: '''(CSpec)''' = Contains a part that only works on some characters.
: '''SD''' = Super Dash
: '''[ ]''' = Hold input.
: '''A1''' = Assist 1
: '''A2''' = Assist 2
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
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==Combo List==


==No meter combos==
*'''236M > j.214M
===Midscreen===
Simple 236M conversion. 236M > SD only works in the corner.
*'''(5LL/2LL) > 2M > 5M > jc > jL > jM > jL > jH > SD > jL > jL > jc > jL > jM > jL > j236M


*'''5M > 2M > 5S (2) > 5H > SD > jM > jL > jc > jL > jL > jL > j214M
===Metered===
*'''... > Vanish ▷ dash 2L > 5L > 5MMM
*'''... > Vanish ▷ dash delay 5LL > 5MMM
SKD for one meter.


===Corner===
*'''236H > SD > j.M > jc.LL[S](2) > j.214L
*(5LL/2LL) > 2M > 5M > jc > jM > jH > SD > jM > jc > jM > jS (2) > j236M
236H conversion.


==Meter combos==
==Corner Combos==
===Midscreen===
===Meterless===
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.


===Corner===
Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters.


== Assist Specific ==
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L
Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech.


===Midscreen===
===Metered===


===Corner===
==Assist Extensions==
*'''... j.214L > Assist ▷ dash jump j.DR
*'''... j.214L > Assist ▷ dash 5MMM
Simple assist extensions into SKD.


==Combo Theory==
==Sparking==
 
==Miscellaneous==
*'''5LLLLLLL > delay j.236M
Works everywhere on screen.


==Video Examples==
==Video Examples==


<br clear= all/>
==Navigation==
==Navigation==
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[[Category:Dragon Ball FighterZ]]
[[Category:Android 16]]
[[Category:Android 16]]
[[Category:Dragon Ball FighterZ]]

Revision as of 06:48, 19 January 2020

Template:Notation-DBFZ

Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

After j.214L, can use assists or meters to extend into sliding knockdown

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for SKD with 5MMM, which does 5M > 2M > 236L.

  • 236M > j.214M

Simple 236M conversion. 236M > SD only works in the corner.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM
  • ... > Vanish ▷ dash delay 5LL > 5MMM

SKD for one meter.

  • 236H > SD > j.M > jc.LL[S](2) > j.214L

236H conversion.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L

Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech.

Metered

Assist Extensions

  • ... j.214L > Assist ▷ dash jump j.DR
  • ... j.214L > Assist ▷ dash 5MMM

Simple assist extensions into SKD.

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

Navigation

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