DBFZ/Android 16/Combos: Difference between revisions

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===Meterless===
===Meterless===
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
*'''2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L
16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.
After j.214L, can use assists or meters to extend into sliding knockdown


*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L
*'''2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L
One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.
One of the few high damaging rejumps. First one sacrifices damage for SKD with 5MMM, which does 5M > 2M > 236L.
 
*'''236M > j.214M
Simple 236M conversion. 236M > SD only works in the corner.


===Metered===
===Metered===
*'''... > Vanish ▷ dash 2L > 5L > 5MMM
*'''... > Vanish ▷ dash 2L > 5L > 5MMM
*'''... > Vanish ▷ dash delay 5LL > 5MMM
SKD for one meter.
SKD for one meter.
*'''236H > SD > j.M > jc.LL[S](2) > j.214L
236H conversion.


==Corner Combos==
==Corner Combos==
===Meterless===
===Meterless===
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > j.ML > jc.LLL[S](2) > j.214L
*'''2M > 5M > jc.M > jc.M[S](2) > j.236M SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L
High damaging solo combo. Not assist friendly.
High damaging solo combo. Not assist friendly.
Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters.


*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
SKD but less damage. 236L also pulls the opponent out of the corner for mixes.
*'''2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L
Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech.


===Metered===
===Metered===


==Assist Extensions==
==Assist Extensions==
*'''... j.214L > Assist ▷ dash jump j.DR
*'''... j.214L > Assist ▷ dash 5MMM
Simple assist extensions into SKD.


==Sparking==
==Sparking==

Revision as of 06:48, 19 January 2020

Template:Notation-DBFZ

Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

After j.214L, can use assists or meters to extend into sliding knockdown

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for SKD with 5MMM, which does 5M > 2M > 236L.

  • 236M > j.214M

Simple 236M conversion. 236M > SD only works in the corner.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM
  • ... > Vanish ▷ dash delay 5LL > 5MMM

SKD for one meter.

  • 236H > SD > j.M > jc.LL[S](2) > j.214L

236H conversion.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L

Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech.

Metered

Assist Extensions

  • ... j.214L > Assist ▷ dash jump j.DR
  • ... j.214L > Assist ▷ dash 5MMM

Simple assist extensions into SKD.

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

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