DBFZ/Android 16/Combos

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< DBFZ‎ | Android 16
Revision as of 19:15, 4 October 2019 by Kaiokek (talk | contribs)

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Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

16 can only get access to SKD if he's on the ground. But j.236L and j.214L enders will do as they can still combo into Vanish, Supers, and they're really easy for assist extension.

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.L > j.4L > j.MH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for sliding knockdown.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM

SKD for one meter.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M > SD > delay j.LML > jc.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

After SD, you can delay anywhere you want, the ultimate goal is for j.LL to get the best autocombo boost.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L

SKD but less damage. 236L also pulls the opponent out of the corner for mixes.

Metered

Assist Extensions

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

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