DBFZ/Android 16/Combos

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< DBFZ‎ | Android 16
Revision as of 06:28, 19 January 2020 by Kaiokek (talk | contribs)

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Midscreen Combos

Meterless

  • 2M > 5M > jc.MH > SD > j.ML > jc.LL[S](2) > j.214L

After j.214L, can use assists or meters to extend into sliding knockdown

  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM
  • 2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.4LL > j.MH > delay j.214L

One of the few high damaging rejumps. First one sacrifices damage for SKD.

  • 236M > j.214M

236M conversion. 236M > SD only works in the corner.

Metered

  • ... > Vanish ▷ dash 2L > 5L > 5MMM

SKD for one meter.

  • 236H > SD > j.ML > jc.4LL > j.MH > delay j.214L

236H conversion.

Corner Combos

Meterless

  • 2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.L > delay j.LLL[S](2) > j.214L

High damaging solo combo. Not assist friendly.

Slightly delay the last j.LL for autocombo boost or else it'll whiff on some characters.

  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > 236L
  • 2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L

Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but if they can put themselves back into the corner with up or back tech.

Metered

Assist Extensions

  • ... j.214L > Assist ▷ dash jump j.DR
  • ... j.214L > Assist ▷ dash 5MMM

Simple assist extensions into SKD.

Sparking

Miscellaneous

  • 5LLLLLLL > delay j.236M

Works everywhere on screen.

Video Examples

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