DBFZ/Android 16/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 7 3 15 -4 - - - - - -
5LL
700 Strike All 10 4 22 -10 - - - - - -
5LLL
1000 Throw Throw 18 1 19 -22 - - - - - -
2L
400 Strike Low 8 3 13 -4 - - - - - -
5M
700 Strike All 11 3 19 -6 - - - - - -
2M
700 Strike Low 13 4 24 -12 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 15 11 21 -8 - - - - 13 -

Invuln frames 13-25

2H
850 Strike All 15 9 23 -16 - - - - 9 -

Invuln while active

5S
600 Projectile Lvl 1 All 15 1 40 -10 - - - - - -
5SS
600, 600 Projectile Lvl 1 All 15,15 1,1 40 -10 - - - - - -
j.L
400 Strike High 8 10 11 -3 - - - - - -
j.M
800 Strike High 11 6 12 -2 - - - - - -
j.H
850 Strike All 17 8 21 -13 - - - - - -

Invuln frames 15-24

j.2H
850 Strike All 15 5+ 18 -10 - - - - - -

Active until Android 16 lands

j.S
600 Projectile Lvl 1 All 18 1 29 -1 - - - - - -
j.SS
600,600 Projectile Lvl 1 All 18,16 1,1 29 -1 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Dynamite Driver
236L
1200 Throw Throw 18 1 26 - - - - - - -
236M
1200 Throw Throw 28 1 28 - - - - - - -
236H
1500 Throw Throw 26 1 28 - - - - - - -
Flying Powerbomb
214L
1300 Throw - 10 11 16 - - - - - - -
214M
1300 Throw - 19 9 16 - - - - - - -
214H
300, 1600 Strike, Throw All, - 6, 9 2, 9 14 -4 - - - - - -
j.214L
1400 Throw - 10 11 16 - - - - - - -
j.214M
1400 Throw - 19 9 16 - - - - - - -
j.214H
1700 Throw - 15 9 14 - - - - - - -
Gliding Powerbomb
j.236L
1300 Throw - 10 3 22 - - - - - - -
j.236M
1300 Throw - 24 3 22 - - - - - - -
j.236H
1600 Throw - 13 3 20 - - - - - - -
Hell Heat
236S
1100 Strike All 20 15 22 0 - - - - - -
214S
1200 Strike All 24 15 18 +4 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Hell Heat
A1/A2
850 Strike All 35 15 46 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Hell Flash
236L+M
or 236H+S
2121 Projectile Lvl 3 All 9+4 45 45 - - - - - 12 -

Invuln frames 9-20

Hell Flash : Full Power
214L+M
4816 Throw Throw 9+3 1 28 - - - - - 12 -

Invuln frames 1-12

The Final Power that Shouldn't be Used
214H+S
50000 Throw Throw 31+34 4 37 - - - - - 68 -

Invuln frames 1-68

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc