< DBFZ | Android 16
No edit summary |
|||
Line 118: | Line 118: | ||
|- | |- | ||
{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |||
! colspan=16 style="background: white;"|Hell Heat | |||
|- | |- | ||
{{AttackVersion|name=A1/A2|subtitle=}} | {{AttackVersion|name=A1/A2|subtitle=}} | ||
Line 127: | Line 129: | ||
|- | |- | ||
{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |||
! colspan=16 style="background: white;"|Hell Flash | |||
|- | |- | ||
{{AttackVersion|name=236LM|subtitle=or 236HS}} | {{AttackVersion|name=236LM|subtitle=or 236HS}} | ||
{{#lsth:DBFZ/Android 16/Data|236LM Full}} | {{#lsth:DBFZ/Android 16/Data|236LM Full}} | ||
|- | |||
{{AttackVersion|name=j.236LM|subtitle=or j.236HS}} | |||
{{#lsth:DBFZ/Android 16/Data|j.236LM Full}} | |||
|- | |||
! colspan=16 style="background: white;"|Hell Flash Maximum Output | |||
|- | |- | ||
{{AttackVersion|name=214LM|subtitle=}} | {{AttackVersion|name=214LM|subtitle=}} | ||
{{#lsth:DBFZ/Android 16/Data|214LM Full}} | {{#lsth:DBFZ/Android 16/Data|214LM Full}} | ||
|- | |||
! colspan=16 style="background: white;"|Last Resort | |||
|- | |- | ||
{{AttackVersion|name=214HS|subtitle=}} | {{AttackVersion|name=214HS|subtitle=}} | ||
Line 146: | Line 157: | ||
{{notice|To edit frame data, edit values in [[DBFZ/Android 16/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[DBFZ/Android 16/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | |||
[[Category:Android 16]] | [[Category:Android 16]] | ||
Revision as of 17:22, 14 April 2019
System Data
Normal Moves
Special Moves
Assist
Super Moves
Sources
To edit frame data, edit values in DBFZ/Android 16/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.