DBFZ/Android 16/Frame Data: Difference between revisions

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{{#lsth:DBFZ/Android 16/Data|Nav}}
{{NavTabs|game=DBFZ|chara=Android 16|discord=https://discord.gg/2nFtree|active=frame_data}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/Android 16/Data|SystemData}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L}}
{{#lsth:DBFZ/Android 16/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL}}
{{#lsth:DBFZ/Android 16/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL}}
{{#lsth:DBFZ/Android 16/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=5M}}
{{#lsth:DBFZ/Android 16/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5H}}
{{#lsth:DBFZ/Android 16/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name= 2M|subtitle=}}
{{AttackVersion|name=5S}}
{{#lsth:DBFZ/Android 16/Data| 2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=2L}}
{{#lsth:DBFZ/Android 16/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
 
{{AttackVersion|name=5H|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Android 16/Data|5H Full}}
|-
|-
{{Description|17|text= Invuln frames 13-25
{{AttackVersion|name= 2M}}
}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{AttackVersion|name=2H}}
{{#lsth:DBFZ/Android 16/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{Description|17|text=Invuln while active
{{AttackVersion|name=6M}}
}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=j.L}}
{{#lsth:DBFZ/Android 16/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=5SS|subtitle=}}
{{AttackVersion|name=j.M}}
{{#lsth:DBFZ/Android 16/Data|5SS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=5LLLLLLL}}
{{#lsth:DBFZ/Android 16/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.H}}
{{#lsth:DBFZ/Android 16/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{AttackVersion|name=j.S}}
{{#lsth:DBFZ/Android 16/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{Description|17|text=Invuln frames 15-24
{{AttackVersion|name=j.2H}}
}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|}
 
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{AttackVersion|name=j.2H|subtitle=|rowspan=2}}
{{FrameDataHeader-DBFZ}}
{{#lsth:DBFZ/Android 16/Data|j.2H Full}}
|-
|-
{{Description|17|text=Active until Android 16 lands
! colspan=16 style="background: white;"|Dynamite Driver
}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=236L}}
{{#lsth:DBFZ/Android 16/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=j.SS|subtitle=}}
{{AttackVersion|name=236M}}
{{#lsth:DBFZ/Android 16/Data|j.SS Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|}
 
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{AttackVersion|name=236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=236L|subtitle=}}
! colspan=16 style="background: white;"|Gliding Powerbomb
{{#lsth:DBFZ/Android 16/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=j.236L}}
{{#lsth:DBFZ/Android 16/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=j.236M}}
{{#lsth:DBFZ/Android 16/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=j.236H}}
{{#lsth:DBFZ/Android 16/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
! colspan=16 style="background: white;"|Flying Powerbomb
{{#lsth:DBFZ/Android 16/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214L}}
{{#lsth:DBFZ/Android 16/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{AttackVersion|name=j.214L|subtitle=}}
{{AttackVersion|name=214M}}
{{#lsth:DBFZ/Android 16/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{AttackVersion|name=j.214M|subtitle=}}
{{AttackVersion|name=214H}}
{{#lsth:DBFZ/Android 16/Data|j.214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{AttackVersion|name=j.214H|subtitle=}}
{{AttackVersion|name=j.214L}}
{{#lsth:DBFZ/Android 16/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{AttackVersion|name=j.214M}}
{{#lsth:DBFZ/Android 16/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{AttackVersion|name=j.214H}}
{{#lsth:DBFZ/Android 16/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|-
|-
{{AttackVersion|name=j.236H|subtitle=}}
! colspan=16 style="background: white;"|Hell Heat
{{#lsth:DBFZ/Android 16/Data|j.236H Full}}
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=236S}}
{{#lsth:DBFZ/Android 16/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|-
|-
{{AttackVersion|name=214S|subtitle=}}
{{AttackVersion|name=214S}}
{{#lsth:DBFZ/Android 16/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
{{AttackVersion|name=Assist A}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{#lsth:DBFZ/Android 16/Data|A1/A2 Full}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}}
! colspan=16 style="background: white;"|Hell Flash
{{#lsth:DBFZ/Android 16/Data|236LM Full}}
|-
|-
{{Description|17|text=Invuln frames 9-20
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
{{AttackVersion|name=214LM|subtitle=|rowspan=2}}
{{AttackVersion|name=j.236L+M|subtitle=or j.236H+S}}
{{#lsth:DBFZ/Android 16/Data|214LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Full}}
|-
|-
{{Description|17|text=Invuln frames 1-12
! colspan=16 style="background: white;"|Hell Flash Maximum Output
}}
|-
|-
{{AttackVersion|name=214HS|subtitle=|rowspan=2}}
{{AttackVersion|name=214L+M}}
{{#lsth:DBFZ/Android 16/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|-
|-
{{Description|17|text=Invuln frames 1-68
! colspan=16 style="background: white;"|Last Resort
}}
|-
{{AttackVersion|name=214H+S}}
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|}
|}


==Sources==
==Sources==


==Navigation==
==Navigation==
{{#lsth:DBFZ/Android 16/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/Android 16/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Android 16]]
[[Category:Dragon Ball FighterZ]]

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
6M
j.L
j.M
5LLLLLLL
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Dynamite Driver
236L
236M
236H
Gliding Powerbomb
j.236L
j.236M
j.236H
Flying Powerbomb
214L
214M
214H
j.214L
j.214M
j.214H
Hell Heat
236S
214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Hell Flash
236L+M
or 236H+S
j.236L+M
or j.236H+S
Hell Flash Maximum Output
214L+M
Last Resort
214H+S

Sources

Navigation

To edit frame data, edit values in DBFZ/Android 16/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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