(→3H) |
|||
Line 160: | Line 160: | ||
====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_ Android 17_3H.png |caption= | |image=DBFZ_ Android 17_3H.png |caption= Heavy DM slide | ||
|name=3H | |name=3H | ||
|input=Sliding Sweep | |input=Sliding Sweep |
Revision as of 16:24, 17 October 2018
Android 17 |
---|
Prejump: Assist Cooldown:
|
Overview
Android 18's younger twin brother. Forcibly turned into a cyborg alongside his sister by Dr. Gero for the purpose of destroying Son Goku, he rebelled and killed Dr Gero with little effort. Despite being free from the doctor's demands, both 17 and 18, along with the reactivated Android 16, continued in their task in killing Son Goku just for the entertainment. 17 was then absorbed by Imperfect Cell, but was later revived by Shenron after Cell's defeat. With Goku gone and the world at peace for the time, Android 17 became a park ranger in order to preserve nature and wildlife. Many years later, 17 finds himself with the Z Fighters again after being recruited by Son Goku to join in the Tournament of Power as one of Universe 7's strongest warriors, with 17 ultimately winning the tournament as the last remaining fighter.
The Park Ranger leaves his island to land in Dragon Ball FighterZ as a DLC character. Here, Android 17 operates as a speed-type character who can throw out many special moves with follow-up inputs, as well as punish moves with his barrier.
Drivers
- 3 hits per driver combo, but can be done in any order.
- If no direction input is used, the order will go Top Gear > Second Gear > Low Gear
- However, each Gear followup could only be used once.
- Any S moves, or Fake Gear instantly end the combo.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
---|
5M
5M |
---|
5H
5H |
---|
5S
5S |
---|
2L
2L |
---|
2M
2M |
---|
2H
2H |
---|
3H
3H Sliding Sweep |
---|
6M
6M |
---|
j.L
j.L |
---|
j.M
j.M |
---|
j.H
j.H |
---|
j.S
j.S |
---|
j.2H
j.2H |
---|
Specials
Accel Driver
Accel Driver 236L/M/H |
---|
Finishing Driver
Finishing Driver 214L/M/H |
---|
Driver Follow-Ups
Driver Follow-Ups Any Button after a "Driver" attack |
---|
Acrobatic Assault
Acrobatic Assault 236S or 214S (Air OK) |
---|
Power Blitz Charge
Power Blitz Charge 22S |
---|
Power Blitz
Power Blitz 22S after Charge (Air OK) |
---|
Assist
Reverse Gear A1/A2 |
---|
Supers
Endgame
Endgame 236L+M or 236H+S |
---|
Barrier Explosion
Barrier Explosion j.236L+M or j.236H+S |
---|
Super Electric Strike
Super Electric Strike 214L+M or 214H+S (Air OK) |
---|