* The followup Ki blast isn't automatic; and the user has to press a button to trigger it.
* The followup Ki blast isn't automatic; and the user has to press a button to trigger it.
* S version can only cancel to the Ki blast after absorbing a hit. Gains 25% Ki gauge each hit absorbed.
* S version can only cancel to the Ki blast after absorbing a hit. Gains 25% Ki gauge each hit absorbed.
* H version can freely be cancelled in to its Ki blast before it enters recovery. Doesn't gain meters from successful block.
* H version can freely be cancelled in to its Ki blast freely, but still suffers form recovery on whiff. Doesn't gain meters from successful block.
* H version can absorb level ones and level 3 (except grabs).
* Ki-blast flows freely into rekka, especially the M version, causes a wallbounce and is fully invulnerable during its animation.
* Ki-blast flows freely into rekka, especially the M version, causes a wallbounce and is fully invulnerable during its animation.
* Absorbing hits negates the barrier's recovery and the barrier is extended as longs an attack occurs on the next frame.
* Absorbing hits negates the barrier's recovery and the barrier is extended as longs an attack occurs on the next frame.
Revision as of 19:12, 26 February 2020
Android 17
Movement Options
Double Jump, Super Jump, 1 Airdash, Wall Jump, Dash Type: Run
Play-style
Rushdown, Rekka
Team Role
Point
Overview
Android 18's younger twin brother. Forcibly turned into a cyborg alongside his sister by Dr. Gero for the purpose of destroying Son Goku, he rebelled and killed Dr Gero with little effort. Despite being free from the doctor's demands, both 17 and 18, along with the reactivated Android 16, continued in their task in killing Son Goku just for the entertainment. 17 was then absorbed by Imperfect Cell, but was later revived by Shenron after Cell's defeat. With Goku gone and the world at peace for the time, Android 17 became a park ranger in order to preserve nature and wildlife. Many years later, 17 finds himself with the Z Fighters again after being recruited by Son Goku to join in the Tournament of Power as one of Universe 7's strongest warriors, with 17 ultimately winning the tournament as the last remaining fighter.
The Park Ranger leaves his island to land in Dragon Ball FighterZ as a DLC character. Here, Android 17 operates as a speed-type character who can throw out many special moves with follow-up inputs, as well as punish moves with his barrier.
Drivers
4 hits per driver combo, but the 3 followups can be done in any order. 2S can always be added as an ender.
If no direction input is used, the order will go Top Gear > Second Gear > Low Gear
However, each Gear followup could only be used once.
2S will always end the rekka sequence.
5S will naturally halt the sequence, but can continue if struck upon.
Strengths/Weaknesses
Strengths
Weaknesses
Rekkas/multi-inputs and 4 lows give him a plethora of mixup options and damage.
Above average solo damage in the right scenarios.
Insane above average meter gain.
Multiple ToD routes with the right assists and amazing meter gain in sparking.
1 Frame Reversal Super
Fast assist with multiple aplications, being defensive and offensive at the same time.
More technical than other characters, which requires a higher level of execution and solid conditioning for his offensive tactics.
Most of his normals are mostly poor in range.
Has few damaging options in the air, compared to the rest of the roster.
His only projectile that cannot be super dashed through requires a charge, leaving him with an undesirable ranged game.
Both of 17's hands have hitboxes during the initial portion of the charging animation.
If it does hit, the strike will launch the enemy in the air (just like Teen Gohan's 5LL), which can be followed up by his Barrier Explosion or extend it into a combo.
17 does not have necessarily to execute the full animation to charge his attack.
17 covers himself in a barrier and rushes forward the opponent, covering all the screen.
The ground version corrects 17's position and puts him in the same height as his opponent.
Fully invulnerable from frame 1.
This is 17's DHC Super.
Minimum damage 817. Non-cinematic version has minimum damage 708.
Opponent cannot tech in the air, so certain assists (Teen / Adult Gohan, Cooler, etc) can be used to combo after (timing for this is tight, need to be high in the air to work).
17 releases a lot of energy from his body into his arms, which allows him to create a giant disk of energy that can take up most of the screen in all directions. As a projectile Level 3 attacks, the damage is mediocre, but it doesn't scale as much. However, the blue health created by the attack could be easily healed during sparking.
To edit frame data, edit values in DBFZ/Android 17/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.