* The followup Ki blast isn't automatic and you have to press a button to trigger it.
* The followup Ki blast isn't automatic and you have to press a button to trigger it.
* H version can freely be cancelled in to its Ki blast before it enters recovery.
* S version can only cancel to the Ki blast after absorbing a hit. Gains 25% Ki gauge each hit absorbed.
* S version can only cancel to the Ki blast after absorbing a hit.
* H version can freely be cancelled in to its Ki blast before it enters recovery. Doesn't gain meters from successful block.
* Ki-blast flows freely into rekka, causes a wallbounce and is fully invulnerable during its animation.
* Ki-blast flows freely into rekka, causes a wallbounce and is fully invulnerable during its animation.
* Absorbing hits with the barrier grants 0.25 bar for every hit absorbed. Furthermore absorbing a hit negates the barrier's recovery and the barrier is extended as longs an attack occurs on the next frame.
* Absorbing hits negates the barrier's recovery and the barrier is extended as longs an attack occurs on the next frame.
* Vulnerable against grabs and supers.
* Vulnerable against grabs and supers.
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Revision as of 07:44, 27 February 2019
Android 17
Movement Options
Double Jump, Super Jump, 1 Airdash, Wall Jump, Dash Type: Run
Play-style
Rushdown, Rekka
Overview
Android 18's younger twin brother. Forcibly turned into a cyborg alongside his sister by Dr. Gero for the purpose of destroying Son Goku, he rebelled and killed Dr Gero with little effort. Despite being free from the doctor's demands, both 17 and 18, along with the reactivated Android 16, continued in their task in killing Son Goku just for the entertainment. 17 was then absorbed by Imperfect Cell, but was later revived by Shenron after Cell's defeat. With Goku gone and the world at peace for the time, Android 17 became a park ranger in order to preserve nature and wildlife. Many years later, 17 finds himself with the Z Fighters again after being recruited by Son Goku to join in the Tournament of Power as one of Universe 7's strongest warriors, with 17 ultimately winning the tournament as the last remaining fighter.
The Park Ranger leaves his island to land in Dragon Ball FighterZ as a DLC character. Here, Android 17 operates as a speed-type character who can throw out many special moves with follow-up inputs, as well as punish moves with his barrier.
Drivers
4 hits per driver combo, but the 3 followups can be done in any order. 2S can always be added as an ender.
If no direction input is used, the order will go Top Gear > Second Gear > Low Gear
However, each Gear followup could only be used once.
2S will always end the rekka sequence.
5S will naturally halt the sequence, but can continue if struck upon.
Strengths/Weaknesses
Strengths
Weaknesses
Rekkas/multi-inputs and 4 lows give him a plethora of mixup options and damage.
Above average solo damage in the right scenarios.
Multiple ToD routes with the right assists and amazing meter gain in sparking.
Stubby and slower-than-average normals, on top of needing assists to safely get in close or to make some of his blockstrings safe, forcing him into a point role.
Subpar assist.
More technical than other characters, which requires a higher level of execution and solid conditioning for his offensive tactics.
His only projectile that cannot be super dashed through requires a charge, leaving him with an undesirable ranged game.
Rekka sequences scale horribly, reducing their effectiveness as a mixup tool.
Rekkas have lots of gaps in them, making 17 incredibly reliant on assists
17 becomes invulnerable to all attacks except Supers. Can be Anti-Air'd however.
Minimum damage 817. Non-cinematic version has minimum damage 708
Opponent cannot tech in the air, so certain assists (Teen / Adult Gohan, Cooler, etc) can be used to combo after (timing for this is tight, need to be high in the air to work).
17 releases a lot of energy from his body into his arms, which allows him to create a giant disk of energy that can take up most of the screen in all directions. As a projectile Level 3 attacks, the damage is mediocre, but it doesn't scale as much. However, the blue health created by the attack could be easily healed during sparking.
To edit frame data, edit values in DBFZ/Android 17/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.