DBFZ/Android 17

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Revision as of 20:31, 25 January 2019 by 42.113.252.224 (talk) (Specials)
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Android 17
DBFZ Android 17 Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Wall Jump, Dash Type: Run
Play-style
Rushdown, Rekka

Overview

Android 18's younger twin brother. Forcibly turned into a cyborg alongside his sister by Dr. Gero for the purpose of destroying Son Goku, he rebelled and killed Dr Gero with little effort. Despite being free from the doctor's demands, both 17 and 18, along with the reactivated Android 16, continued in their task in killing Son Goku just for the entertainment. 17 was then absorbed by Imperfect Cell, but was later revived by Shenron after Cell's defeat. With Goku gone and the world at peace for the time, Android 17 became a park ranger in order to preserve nature and wildlife. Many years later, 17 finds himself with the Z Fighters again after being recruited by Son Goku to join in the Tournament of Power as one of Universe 7's strongest warriors, with 17 ultimately winning the tournament as the last remaining fighter.

The Park Ranger leaves his island to land in Dragon Ball FighterZ as a DLC character. Here, Android 17 operates as a speed-type character who can throw out many special moves with follow-up inputs, as well as punish moves with his barrier.

Drivers

  • 4 hits per driver combo, but the 3 followups can be done in any order. 2S can always be added as an ender.
  • If no direction input is used, the order will go Top Gear > Second Gear > Low Gear
  • However, each Gear followup could only be used once.
  • 2S will always end the rekka sequence.
  • 5S will naturally halt the sequence, but can continue if struck upon.

Strengths/Weaknesses

Strengths Weaknesses
  • Rekkas/multi-inputs and 4 lows give him a plethora of mixup options and damage.
  • Above average solo damage in the right scenarios.
  • Multiple ToD routes with the right assists and amazing meter gain in sparking.
  • Stubby normals, on top of needing assists to safely get in close or to make some of his blockstrings safe, forcing him into a point role.
  • Subpar assist.
  • More technical than other characters, which requires a higher level of execution and solid conditioning for his offensive tactics.
  • His only projectile that cannot be super dashed through requires a charge, leaving him with an undesirable ranged game.
  • Rekka sequences scale horribly, reducing their effectiveness as a mixup tool.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Android 17 5L.png
DBFZ Android 17 5LL.png
DBFZ Android 17 5LLL.png
400 All - 6 2 13 -3 700 All - 12 5 16 -2 1000 All - 15 4 17 -5


5M
5M
DBFZ Android 17 5M.png
700 All - 11 4 17 -5


5H
5H
DBFZ Android 17 5H.png
850 All - 15 4 22 -10


5S
5S
DBFZ Android 17 5S.png
300*1~6 All - 13 - - -4*


2L
2L
DBFZ Android 17 2L.png
400 Low - 7 3 13 -4


2M
2M
DBFZ Android 17 2M.png
700 Low - 10 4 18 -6


2H
2H
DBFZ Android 17 2H.png
850 All - 14 3 29 -16


6M
6M
DBFZ Android 17 6M.png
850 High - 24 6 10 0


3H
3H
Sliding Sweep
DBFZ Android 17 3H.png
Gordeau Slide
750 Low - 15 6 20 -10


j.L
j.L
DBFZ Android 17 jL.png
400 High - 6 3 - -


j.M
j.M
DBFZ Android 17 jM.png
700 High - 10 3 - -


j.H
j.H
DBFZ Android 17 jH.png
850 [1000] High - 13 4 - -


j.S
j.S
DBFZ Android 17 jS.png
AKA, The Future Gohan Killer
250*2~6 All - 13 - - -


j.2H
j.2H
DBFZ Android 17 j2H.png
850 All - 13 5 - -


Specials

Accel Driver
Accel Driver
236L/M/H
DBFZ Android17 AccelDriver.png
Palm them with style.
900 All - 18 4 - -19 950 All - 25 4 - -20 1000 All - 33 4 - -19


Finishing Driver
Finishing Driver
214L/M/H
DBFZ Android17 FinishingDriver.png
Move back a bit, then strike.
900 All - 31 4 - -19 950 All - 37 4 - -19 1000 All - 40 4 - -19


Driver Follow-Ups
Driver Follow-Ups
Any Button after a "Driver" attack
DBFZ Android17 TopGear.png
Combo and frame trap
DBFZ Android17 SecondGear.png
Overhead
DBFZ Android17 LowGear.png
Low
DBFZ Android17 FakeOut.png
Fake overhead aka 17 doing his best A.Gohan impression
DBFZ Android17 ReverseGear.png
Counter. H version can cancel into attack very quickly.
700
750
All - 8
10
6
6
- -5
-5
700
750
High - 25
26
4
3
- -9
-8
700
750
Low - 10
12
4
4
- -9
-10
- - - 23
25*
- - - 1000 All - 8
19
24
33
13
13
-6
-6
- - - - - - - 800 All - 14 6 52 -18 300,150*4 each All - 17, 34 - - +6


Acrobatic Assault
Acrobatic Assault
236S or 214S (Air OK)
DBFZ Android 17 AcrobaticAssault.png
*SF2 Claw Yodels*
- - - - - - -


Power Blitz Charge
Power Blitz Charge
22S
DBFZ Android 17 PowerBlitzCharge.png
17 pretending to do Final Flash
800 All - 14 6 52 -18


Power Blitz
Power Blitz
22S after Charge (Air OK)
DBFZ Android 17 PowerBlitz.png
300,150*4 each All - 17, 34 - - +6


Assist

Reverse Gear
A1/A2
DBFZ Android17 ReverseGear.png
800 All - 22; 53-65 15; 4 - +35


Supers

Endgame
Endgame
236L+M or 236H+S
DBFZ Android 17 Endgame1.png
"Sorry, Doc."
DBFZ Android 17 Endgame2.png
"Just following orders."
2417 All - - - - -


Barrier Explosion
Barrier Explosion
j.236L+M or j.236H+S
DBFZ Android 17 BarrierExplosion1.png
"I'll put a little effort into this!"
DBFZ Android 17 BarrierExplosion2.png
"Get out of here!"
2322 All - - - - -


Super Electric Strike
Super Electric Strike
214L+M or 214H+S (Air OK)
DBFZ Android 17 SuperElectricStrike.png
"I'm gonna beat you like a rug... HAAA!!!"
3904 All - - - - -



Template:CharLinks-DBFZ

Dragon Ball FighterZe
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System Explanations

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