DBFZ/Android 18

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Overview[edit]
Template-info.png Disclaimer
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Overview

Android 18 is a mix-up character who uses her plethora of options to crack down the opponents' defense while using Support Attack to keep her safe. Doesn't have many neutral tools, but Barrier is a really great defensive tool that also gives 18 meter when struck and is very insulting to the opponent. Typically seen above 9f delay online.


"You knew you'd lose, but you challenged me anyway. That curiosity is gonna get you killed."
Lore:Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.

Playstyle

Playstyle
DBFZ Android 18 Icon.png Android 18 thrives off lock-down pressure in tandem with 17 to make opponents crack.
Pros Cons
  • Extra Assist: Support Attack is a powerful offensive tool with several good lockdown, combo, and mix-up qualities. It also has great oki and corner damage.
  • Suffocating Mix-ups: 214H grants a unseeable 50/50 mix-up during a corner blockstring when done twice, for a total cost of 1 bar.
  • Unorthodox Assist: A protects against most buttons and lets you steal a turn.
  • Command Grab: Light Back Grapple is a fast command grab, and the other versions, although very slow, can be followed up with a combo.
  • Poor Range: Normals have short range, resulting in lackluster neutral and approach options without assists.
  • Aerial Game: No aerial abilities outside of Support Attack pressure at close range.
  • Defensive Assist: A cannot extend combos by default and doesn't deal damage.

Normal Moves[edit]

5L[edit]

5M[edit]

5H[edit]

5S[edit]

2L[edit]

2M[edit]

2H[edit]

2S[edit]

6M[edit]

j.L[edit]

j.M[edit]

j.H[edit]

j.S[edit]

j.2H[edit]

Special Moves[edit]

Back Grapple[edit]

236L/M/H

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.
L 600, 1000 Throw D2 17 1 24 - -
M 600,1000 / 600,1100 Throw U1+ 30 1 24 - -
H 600,1200 / 700,1100 Throw U1+ 28 1 24 - -

[edit]

  • All versions switch sides,
  • Stomps opponent into a sliding knockdown.

M throws opponent to 17, who then knocks them into a sliding knockdown.

  • Hold L/M/H before the throw animation to prevent 17 from attacking. 17 also won't come out if he was used recently.
  • Hold version corner splats.
  • Non-Smash version stomps into sliding knockdown like L version.

H ground bounces the opponent into 17, who then launches them upward. Hold L/M/H also prevents 17 from coming out.

  • Jump and special cancelable.
  • Non-Smash version stomps into sliding knockdown like L version.

Support Attack[edit]

214L/M/H/S (Air OK)

[edit]

  • 18 fixes her hair while 17 does the work.
  • Different buttons correspond to different actions 17 take.
  • Regardless of version, 17 will retreat if 18 gets hit or tags out.

Because 17 is attacking and not 18, this makes pressure off this move reflect-proof, since 18 herself isn't pushed back.

L Support[edit]

M Support[edit]

H Support[edit]

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.
214H 117*10, 137*7 All - 14 300 Total 32 - -
j.214H 117*10, 137*7 All - 14 300 Total 32 - -
214H > 214H
or j.214H > 214H
117*10, 137*7 All - 30 - Total 39 +29 -
214H > j.214H
or j.214H > j.214H
117*10, 137*7 All - 30 - Total 39+7L - -

[edit]

  • Strikes a devastating conversation.
  • Stays on screen for slightly longer than 5 seconds, and is invulnerable to all projectiles during the TED talk.
  • Goes away if you call your assists. If the opponent calls their assists, 17 will teleport above the assists and fire an Energy Wave, if they tags out, he attacks in front of you, if they DHC, he tracks the new point character.
  • This attack can be manually triggered by inputting 214H/j.214H again and spending another 0.5 Gauge with, though this version doesn't track.
  • Unlike other versions, 18 can cancel this move into any other Support Attacks, or Back Grapples with 17.

S Support[edit]

Destructo-Disc[edit]

236S

Barrier[edit]

22S (Air OK)

Z Assists[edit]

Assist A[edit]

Barrier

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.
- - - 10 - - - 13-53 Non-throw, non-Super

[edit]

  • Doesn't gain Ki for blocking attacks like the point version...
  • Shows up in front of the point character. Absorbs hits for both the point character and any other assists.
  • The barrier will NOT cover for you if you aren't inside it. Staying around the edge and attacks with large coverage will go right through 18 directly to you.

Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up.

Assist B[edit]

Destructo-Disc

Assist C[edit]

Support Attack

Super Moves[edit]

Energy Wave[edit]

236L+M or 236H+S (Air OK)

Accel Dance[edit]

214L+M or 214H+S (Air OK)

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.
Ground 4218 All UDV 9+3 - - -14 1-? All
Air 4218 All UDV 9+3 - Until L - 1-? All

[edit]

  • Costs 3 bars.
  • Invulnerable from frames 1 to 23.
  • 1718 minimum damage.
  • If Krillin is on your team, 18 will perform the super with the best boi Krillin instead of Android 17.
  • Can pick up multiple characters, meaning you can punish a poorly called assist character along with the character on point.
  • Drops in the perfect range to summon medium 17 for Oki

Invincible startup super. Reaches about 3/4ths screen distance, and can connect after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active.

External References[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc