(→Supers) |
No edit summary |
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==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 50: | Line 49: | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
Line 56: | Line 55: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Standing low, great for pressure. | Standing low, great for pressure. One of the few 5L that can't be repeated. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth:DBFZ/Android 18/Data|5LL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Moves foward after 5L to stay close, decent filler in pressure. | Moves foward after 5L to stay close, decent filler in pressure. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth:DBFZ/Android 18/Data|5LLL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Knee that moves her forward. | Knee that moves her forward. | ||
}} | |||
}} | }} | ||
Line 79: | Line 78: | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|5M}} | {{#lsth:DBFZ/Android 18/Data|5M}} | ||
Line 85: | Line 84: | ||
{{Description|7|text= | {{Description|7|text= | ||
Moves her forward with a running elbow. A decent normal to close some space. | Moves her forward with a running elbow. A decent normal to close some space. | ||
}} | |||
}} | }} | ||
Line 93: | Line 92: | ||
|name=5H | |name=5H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|5H}} | {{#lsth:DBFZ/Android 18/Data|5H}} | ||
Line 99: | Line 98: | ||
{{Description|7|text= | {{Description|7|text= | ||
Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gatling. Especially in corner to setup j.214M oki off soft knockdown. | Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gatling. Especially in corner to setup j.214M oki off soft knockdown. | ||
}} | |||
}} | }} | ||
Line 107: | Line 106: | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|5S}} | {{#lsth:DBFZ/Android 18/Data|5S}} | ||
Line 113: | Line 112: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Basic, horizontal kiblast. Can be repeated up to 5 times. | * Basic, horizontal kiblast. Can be repeated up to 5 times. | ||
}} | |||
}} | }} | ||
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|name=2L | |name=2L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|2L}} | {{#lsth:DBFZ/Android 18/Data|2L}} | ||
Line 127: | Line 126: | ||
{{Description|7|text= | {{Description|7|text= | ||
Crouches and kicks at their feet. A good normal for abare and pressure. | Crouches and kicks at their feet. A good normal for abare and pressure. | ||
}} | |||
}} | }} | ||
Line 135: | Line 134: | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|2M}} | {{#lsth:DBFZ/Android 18/Data|2M}} | ||
Line 142: | Line 141: | ||
* Slides if done out of dash. | * Slides if done out of dash. | ||
Sweeps at their feet. Similar to Goku's, a generic but good low starter. | Sweeps at their feet. Similar to Goku's, a generic but good low starter. | ||
}} | |||
}} | }} | ||
Line 150: | Line 149: | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|2H}} | {{#lsth:DBFZ/Android 18/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Anti air that kicks upwards. Leaves her airborne so her followups are less than stellar. Has head invulnerable like any other 2H, use well. | * Anti air that kicks upwards. Leaves her airborne so her followups are less than stellar. Has head invulnerable like any other 2H, use well. | ||
Mainly used for 2H properties to anti-air or for 2H > j.214M for combos on the ground. Can be made safe on block with j.214L. | |||
Can be made safe on block with j.214L. | }} | ||
}} | }} | ||
Line 166: | Line 164: | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|2S}} | {{#lsth:DBFZ/Android 18/Data|2S}} | ||
Line 174: | Line 172: | ||
* 18's movement is stopped while firing. | * 18's movement is stopped while firing. | ||
* Plus on hit allowing for reseting blockstrings however it can be super dashed though and has a lot of startup. | * Plus on hit allowing for reseting blockstrings however it can be super dashed though and has a lot of startup. | ||
}} | |||
}} | }} | ||
Line 182: | Line 180: | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|6M}} | {{#lsth:DBFZ/Android 18/Data|6M}} | ||
Line 188: | Line 186: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Standard universal overhead strike. | * Standard universal overhead strike. | ||
}} | |||
}} | }} | ||
Line 196: | Line 194: | ||
|name=j.L | |name=j.L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|j.L}} | {{#lsth:DBFZ/Android 18/Data|j.L}} | ||
Line 202: | Line 200: | ||
{{Description|7|text= | {{Description|7|text= | ||
Jumping jab. Useful for air to air pressure or jumping in pressure. | Jumping jab. Useful for air to air pressure or jumping in pressure. | ||
}} | |||
}} | }} | ||
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|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|j.M}} | {{#lsth:DBFZ/Android 18/Data|j.M}} | ||
Line 217: | Line 215: | ||
* Hitboxes on both legs. | * Hitboxes on both legs. | ||
Split kick jumping normal. One of her best buttons. Can cross up with IAD for a good mixup, and solid jumping normal. | Split kick jumping normal. One of her best buttons. Can cross up with IAD for a good mixup, and solid jumping normal. | ||
}} | |||
}} | }} | ||
Line 225: | Line 223: | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|j.H}} | {{#lsth:DBFZ/Android 18/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* 18 does a double handed overhead strike. Good for an instant overdash overhead opener or for pressure on block. | * 18 does a double handed overhead strike. Good for an instant overdash overhead opener or for pressure on block. | ||
}} | |||
}} | }} | ||
Line 240: | Line 237: | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|j.S}} | {{#lsth:DBFZ/Android 18/Data|j.S}} | ||
Line 248: | Line 245: | ||
* Stops 18's movement while firing. | * Stops 18's movement while firing. | ||
Seems mostly useful for pressure or combo fodder. | Seems mostly useful for pressure or combo fodder. | ||
}} | |||
}} | }} | ||
Line 256: | Line 253: | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|j.2H}} | {{#lsth:DBFZ/Android 18/Data|j.2H}} | ||
Line 262: | Line 259: | ||
{{Description|7|text= | {{Description|7|text= | ||
Good air to air normal since it hits above her. Also stalls her air momentum. | Good air to air normal since it hits above her. Also stalls her air momentum. | ||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Back Grapple</font> ====== | ====== <font style="visibility:hidden" size="0">Back Grapple</font> ====== | ||
{{MoveData | {{MoveData | ||
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|name=Back Grapple | |name=Back Grapple | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
Line 280: | Line 276: | ||
{{Description|8|text= | {{Description|8|text= | ||
* All versions switch sides, | * All versions switch sides, | ||
* Stomps opponent into a | * Stomps opponent into a sliding knockdown. | ||
* Cannot vanish for extension. | * Cannot vanish for extension. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Android 18/Data|236M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 291: | Line 287: | ||
* Hold M to prevent 17 from attacking. 17 also won't come out if he was used recently. | * Hold M to prevent 17 from attacking. 17 also won't come out if he was used recently. | ||
* Hold version will wall bounces if thrown at the corner. | * Hold version will wall bounces if thrown at the corner. | ||
* Non-Smash version stomps into sliding knockdown like L version. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Android 18/Data|236H | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
Line 301: | Line 298: | ||
* Can be followed with a super dash. | * Can be followed with a super dash. | ||
* Hold H also prevents 17 from coming out. This version can be vanished for extension. | * Hold H also prevents 17 from coming out. This version can be vanished for extension. | ||
* Non-Smash version stomps into sliding knockdown like L version. | |||
}} | |||
}} | }} | ||
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* Different buttons correspond to different actions 17 take. | * Different buttons correspond to different actions 17 take. | ||
* Regardless of version, 17 will retreat if 18 gets hit or tags out. | * Regardless of version, 17 will retreat if 18 gets hit or tags out. | ||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|name= | |name= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214L}} | {{AttackVersion|name=214L}} | ||
{{#lsth:DBFZ/Android 18/Data|214L}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Does a knee strike to the opponent. | * Does a knee strike to the opponent. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.214L}} | {{AttackVersion|name=j.214L}} | ||
{{#lsth:DBFZ/Android 18/Data|j.214L}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Does a launching kick. | * Does a launching kick. | ||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|name= | |name= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214M}} | {{AttackVersion|name=214M}} | ||
{{#lsth:DBFZ/Android 18/Data|214M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Startup for 2nd attack is reduced if 1st connects. | * Startup for 2nd attack is reduced if 1st connects. | ||
* 3rd attack only comes out if the 2nd hits. | * 3rd attack only comes out if the 2nd hits. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.214M}} | {{AttackVersion|name=j.214M}} | ||
{{#lsth:DBFZ/Android 18/Data|j.214M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* 17 appears in the air, falls closer to the ground and does a 2 hit string on the opponent. | * 17 appears in the air, falls closer to the ground and does a 2 hit string on the opponent. | ||
* Additional startup frames based on altitude, minimum of 23 frames. | * Additional startup frames based on altitude, minimum of 23 frames. | ||
* Has Head attribute. | |||
* Primarily used for oki off 5H > SD > j.LLL > j.214M(oki) and from j.H sliding knockdown. | * Primarily used for oki off 5H > SD > j.LLL > j.214M(oki) and from j.H sliding knockdown. | ||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 365: | Line 364: | ||
|name= | |name= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214H}} | {{AttackVersion|name=214H}} | ||
{{#lsth:DBFZ/Android 18/Data|214H}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.214H}} | {{AttackVersion|name=j.214H}} | ||
{{#lsth:DBFZ/Android 18/Data|j.214H}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Strikes a devastating conversation. | * Strikes a devastating conversation. | ||
* | * Stays on screen for slightly longer than 5 seconds, and is ''fully invulnerable'' during the TED talk. | ||
* Teleports above the opponent and fires an Energy Wave the moment they call assists, tags in, guard cancels, or DHC. | |||
* Unlike other versions, | * Unlike other versions, 18 can cancel this move into any other Support Attacks, or Back Grapples with 17. | ||
}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|name= | |name= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214S}} | {{AttackVersion|name=214S}} | ||
{{#lsth:DBFZ/Android 18/Data|214S}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Appears behind 18 on the ground and fires 3 horizontal ki blasts. | * Appears behind 18 on the ground and fires 3 horizontal ki blasts. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.214S}} | {{AttackVersion|name=j.214S}} | ||
{{#lsth:DBFZ/Android 18/Data|j.214S}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 401: | Line 400: | ||
* Blocks hits for 18 and any of her assists. Doesn't stop throws and supers. | * Blocks hits for 18 and any of her assists. Doesn't stop throws and supers. | ||
* Gains 25% Ki gauge each hit absorbed. | * Gains 25% Ki gauge each hit absorbed. | ||
}} | |||
}} | }} | ||
Line 410: | Line 409: | ||
|name=Destructo-Disc | |name=Destructo-Disc | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|236S}} | {{#lsth:DBFZ/Android 18/Data|236S}} | ||
Line 416: | Line 415: | ||
{{Description|7|text= | {{Description|7|text= | ||
* 18 throws out a destructo-disc. The arc of the disc can be adjusted by holding a directional button. Durability is high enough to compete with beams. | * 18 throws out a destructo-disc. The arc of the disc can be adjusted by holding a directional button. Durability is high enough to compete with beams. | ||
}} | |||
}} | }} | ||
Line 425: | Line 424: | ||
|name=Barrier | |name=Barrier | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|22S}} | {{#lsth:DBFZ/Android 18/Data|22S}} | ||
Line 431: | Line 430: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Absorbs all strikes and projectiles. Loses to throws and supers. | * Absorbs all strikes and projectiles. Loses to throws and supers. | ||
* | * Also blocks hits for assists. | ||
* Active from frames 4 to 41(?) and longer if a move hits it. | * Active from frames 4 to 41(?) and longer if a move hits it. | ||
* Successful absorb extends active frames and can be canceled into supers with L+M, H+S. | * Successful absorb extends active frames and can be canceled into supers with L+M, H+S. | ||
* Gains 25% Ki gauge each hit absorbed. | * Gains 25% Ki gauge each hit absorbed. | ||
}} | |||
}} | }} | ||
Line 444: | Line 443: | ||
|name=Barrier | |name=Barrier | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Android 18/Data|A1/A2}} | {{#lsth:DBFZ/Android 18/Data|A1/A2}} | ||
Line 454: | Line 453: | ||
* The barrier WON'T cover for you if you aren't inside it. Staying around the edge and attacks with large coverage will go right through 18 directly to you. | * The barrier WON'T cover for you if you aren't inside it. Staying around the edge and attacks with large coverage will go right through 18 directly to you. | ||
Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up. | Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up. | ||
}} | |||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Energy Wave</font> ====== | ====== <font style="visibility:hidden" size="0">Energy Wave</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 465: | Line 463: | ||
|name=Energy Wave | |name=Energy Wave | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
Line 481: | Line 479: | ||
** Outside of combo (raw): Will teleport to their current X coordinate and slightly above the ground. Does not track vertically. | ** Outside of combo (raw): Will teleport to their current X coordinate and slightly above the ground. Does not track vertically. | ||
* 18 recovers before she has fallen halfway. | * 18 recovers before she has fallen halfway. | ||
}} | |||
}} | }} | ||
Line 490: | Line 488: | ||
|name=Accel Dance | |name=Accel Dance | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
Line 506: | Line 504: | ||
* Drops in the perfect range to summon medium 17 for Oki | * Drops in the perfect range to summon medium 17 for Oki | ||
Invincible startup super. Reaches about 3/4ths screen distance, and can connect after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active. | Invincible startup super. Reaches about 3/4ths screen distance, and can connect after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active. | ||
}} | |||
}} | }} | ||
Revision as of 17:11, 20 April 2019
Android 18 |
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|
Overview
Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.
In Dragon Ball FighterZ, Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Moves her forward with a running elbow. A decent normal to close some space. |
5H
5H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gatling. Especially in corner to setup j.214M oki off soft knockdown. |
5S
5S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
2L
2L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crouches and kicks at their feet. A good normal for abare and pressure. |
2M
2M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sweeps at their feet. Similar to Goku's, a generic but good low starter. |
2H
2H |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
Mainly used for 2H properties to anti-air or for 2H > j.214M for combos on the ground. Can be made safe on block with j.214L. |
2S
2S |
Template:AttackDataHeader-DBFZ
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6M
6M |
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j.L
j.L |
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Jumping jab. Useful for air to air pressure or jumping in pressure. |
j.M
j.M |
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Split kick jumping normal. One of her best buttons. Can cross up with IAD for a good mixup, and solid jumping normal. |
j.H
j.H |
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j.S
j.S |
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Seems mostly useful for pressure or combo fodder. |
j.2H
j.2H |
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Good air to air normal since it hits above her. Also stalls her air momentum. |
Specials
Back Grapple
Back Grapple 236L/M/H |
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Support Attack
Support Attack 214L/M/H/S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Destructo-Disc
Destructo-Disc 236S |
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Barrier
Barrier 22S (Air OK) |
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Assist
Barrier A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Energy Wave
Energy Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Accel Dance
Accel Dance 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.