|
|
Line 435: |
Line 435: |
| * Invulnerable from frames 1 to 23 | | * Invulnerable from frames 1 to 23 |
| * If Krillin is on their team, 18 will perform the super with Krillin instead of Android 17 | | * If Krillin is on their team, 18 will perform the super with Krillin instead of Android 17 |
| | * Can pick up multiple characters, meaning you can punish a poorly called assist character along with the character on point. |
| Invincible startup super. Reaches about 3/4ths distance away, and can pick up after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active. | | Invincible startup super. Reaches about 3/4ths distance away, and can pick up after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active. |
| }} | | }} |
Android 18
|
|
Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Pressure, Mixup
|
Overview
Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.
In Dragon Ball FighterZ, Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Great oki and damage in the corner with Support Attack.
- Powerful offense with several good lockdown and mixup options.
|
- Most normals have short range.
- Her own assist does not deal damage and loses to patience, but has a few good uses.
- Poor defensive options and linear neutral game forces her to keep on the defense.
- Without assists has a very poor neutral.
|
Template:CharLinks-DBFZ
Normals
5L
5L
|
400
|
L
|
-
|
7
|
4
|
13
|
-
|
-
|
700
|
All
|
-
|
9
|
4
|
20
|
-
|
-
|
1000
|
All
|
-
|
12
|
5
|
17
|
-
|
-
|
|
5M
5H
5H
The Saiyan Arm-Breaker
|
|
5S
2L
2L
No wonder 18 has such stubby normals, she doesn't wanna tear her skirt!
|
|
2M
2H
2S
6M
j.L
j.M
j.M
18 must be great at hurdles, huh.
|
|
j.H
j.S
j.2H
Specials
Back Grab
Back Grab 236L/M/H
|
1200
|
Throw
|
-
|
21
|
1
|
25
|
-
|
-
|
1395
|
Throw
|
-
|
26
|
1
|
25
|
-
|
-
|
1595
|
Throw
|
-
|
26
|
1
|
21
|
-
|
-
|
|
Support Attack
Support Attack 214L/M/H/S (Air OK)
"Handle it." Ground and Air L version Ground and Air M version Ground and Air S version H: "If anyone tries to help him, I will personally introduce you to the ground. And trust me, your relationship... will be intimate."
|
700
|
All
|
-
|
14
|
8
|
13
|
-
|
-
|
1000
|
All
|
-
|
33
|
4(13[8])4(18)9
|
?
|
-
|
-
|
1717
|
All
|
-
|
14
|
~314(46)34
|
20
|
-
|
-
|
750
|
All
|
-
|
43
|
|
40
|
-
|
-
|
700
|
All
|
-
|
20
|
3
|
|
-
|
-
|
810
|
All
|
-
|
23+
|
4(13)4
|
|
-
|
-
|
|
All
|
-
|
28
|
35
|
|
-
|
-
|
|
Destructo Disc
Barrier
Barrier 22S (Air OK)
*Sonic Shield Bong SFX*
|
|
|
-
|
4
|
35,47(catch)
|
9,0(catch)
|
-
|
-
|
|
Assist
Supers