* Different buttons correspond to different actions 17 takes.
* Different buttons correspond to different actions 17 takes.
* Regardless of version, 17 will retreat if 18 gets hit or tags out.
* Regardless of version, 17 will retreat if 18 gets hit or tags out.
* Recoveries listed below refer to the total amount of time before 18 can act again.
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Revision as of 09:48, 27 February 2019
Android 18
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Mixup
Overview
Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.
In Dragon Ball FighterZ, Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.
Strengths/Weaknesses
Strengths
Weaknesses
Great oki and damage in the corner with Support Attack.
Powerful offense with several good lockdown and mixup options.
Best Level 3 in the game.
Most normals have short range.
Her own assist does not deal damage and loses to patience, but has a few good uses.
Poor defensive options and linear neutral game forces her to keep on the defense.
Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gatling. Especially in corner to setup j.214M oki off soft knockdown.
Absorbs hits for both the point character and any other assists.
The barrier WON'T cover for you if you aren't inside it. Staying around the edge and moves with long coverage will go right through 18 directly to you.
Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up.
If Krillin is on your team, 18 will perform the super with Krillin instead of Android 17.
Can pick up multiple characters, meaning you can punish a poorly called assist character along with the character on point.
Invincible startup super. Reaches about 3/4ths screen distance, and can connect after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active.
To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.