< DBFZ
(→Playstyle: what does poor defensive options mean, not having a DP? That's most characters.) |
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* Great oki and damage in the corner with Support Attack. | * Great oki and damage in the corner with Support Attack. | ||
* Powerful offense with several good lockdown and mixup options. | * Powerful offense with several good lockdown and mixup options. | ||
* | * Special defensive Barrier assist covers most normal attacks and lets you steal a turn. | ||
|cons= | |cons= | ||
* Most normals have short range. | * Most normals have short range. | ||
* Her own assist does not deal damage | * Her own assist does not deal damage. | ||
* Without assists has a very poor neutral. | * Without assists has a very poor neutral. | ||
}} | }} |
Revision as of 03:09, 16 May 2020
Android 18 | |
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Play-style | Pressure, Mix-up |
Team Role | Point |
Overview
"You knew you'd lose, but you challenged me anyway. That curiosity is gonna get you killed." | |
Lore: | Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger. |
Playstyle
Android 18 Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.
Pros
Cons
- Great oki and damage in the corner with Support Attack.
- Powerful offense with several good lockdown and mixup options.
- Special defensive Barrier assist covers most normal attacks and lets you steal a turn.
- Most normals have short range.
- Her own assist does not deal damage.
- Without assists has a very poor neutral.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Back Grapple
Back Grapple 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Support Attack
Support Attack 214L/M/H/S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Destructo-Disc
Destructo-Disc 236S |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 22S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Barrier Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Destructo-Disc Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Support Attack Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Energy Wave
Energy Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Accel Dance
Accel Dance 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.