DBFZ/Android 18/Combos: Difference between revisions

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Revision as of 00:43, 24 February 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
[L] = button is to be held
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
DR = Dragon Rush
SD = Super Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

5LL > 2M > 5M > jc > j.5L > j.5M > j.5L > jc > j.5L > j.5M > j.5L > j.2H > SD > j.5L > j.5M > j.5H

Standard corner carry combo. Can add in a Level 1 super or vanish (M+H) into DR/Level 3 super for more damage.

Corner

5LL > 2M > 5M > jc > j.5L > j.5M > j.5L > jc > j.5L > j.5M > j.5L > j.2H > j.214M > SD > j.5L > j.5M > j.5H

Similar to the midscreen combo but adds in an extra attack. Can add in a Level 1 super or vanish (M+H) into DR/Level 3 super for more damage.


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