DBFZ/Android 18/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike L 7 4 13 -5 - - - - - -
5LL
700 Strike All 9 4 20 -5 - - - - - -
5LLL
1000 Strike All 12 5 17 -6 - - - - - -
2L
400 Strike L 7 2 15 -5 - - - - - -
5M
700 Strike All 10 4 19 -7 - - - - - -
2M
700 Strike L 10 5 19 -9 - - - - - -
6M
850 Strike H 24 6 - 0 - - - - - -
5H
850 Strike All 15 4 22 -6 - - - - - -
2H
850 Strike All 13 3 35 -18 - - - - - -
5S
300 Projectile Lvl 1 All 13 - - -4,-2(5[S]) - - - - - -
2S
600 Projectile Lvl 1 All 29 - L+8 +11 - - - - - -
j.L
400 Strike H 7 3 - - - - - - - -
j.M
700 Strike H 10 3 - - - - - - - -
j.H
850 Strike H 13 4 - - - - - - - -
j.2H
850 Strike All 14 8 - - - - - - - -
j.S
600 Projectile Lvl 1 All 15 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Back Grab
236L
1200 Throw Throw 21 1 - - - - - - - -
236M
1395 Throw Throw 26 1 - - - - - - - -
236H
1595 Throw Throw 26 1 - - - - - - - -
Support Attack
214L
700 Strike All 14 8 40 - - - - - - -
214M
1000 Strike All 33 4(13[8])4(18)9* 40 - - - - - - -
  • [] = if 1st hit lands, * = Includes hitstop frames
214H
1717 Projectile Lvl 2 All 14 300 33 - - - - - - -
214S
750 Projectile Lvl 1 All 43 - 40 - - - - - - -
j.214L
700 Strike All 20 3 40 - - - - - - -
j.214M
810 Strike All 23+ 4(13)4 33 - - - - - - -
  • Startup frames based on altitude
j.214H
1717 Projectile Lvl 2 All 14 ~314(46)34 33 - - - - - - -
j.214S
- - - - - 33 - - - - - 32-65 -
Destructo Disc
236S
1000 Projectile Lvl 2 All 20 - - - - - - - - -
Barrier
22S
- - - 6 35,47(hit) 9,0(hit) - - - - - 6-39 -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Barrier
A1/A2
- - - 20? ~30 - - - - - - 20-53 -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Energy Wave
236L+M
or 236M+H
2018 Projectile Lvl 3 All 33+4 40 - - - - - - - -
j.236L+M
or j.236M+H
2018 Projectile Lvl 3 All 33+4 44 - - - - - - - -
Accel Dance
214L+M
or 214H+S
4218 Strike All 9+0 14 - - - - - - 1-23 -
j.214L+M
or j.214H+S
4218 Strike All 9+0 14 - - - - - - 1-23 -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)

https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)

Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0

Navigation[edit]

Ambox notice.png To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.



Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc