DBFZ/Android 18/Frame Data
System Data[edit]
Normal Moves[edit]
Version | Damage | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5L |
400 | Strike | L | 7 | 4 | 13 | -5 | - | - | - | - | - | - |
5LL |
700 | Strike | All | 9 | 4 | 20 | -5 | - | - | - | - | - | - |
5LLL |
1000 | Strike | All | 12 | 5 | 17 | -6 | - | - | - | - | - | - |
2L |
400 | Strike | L | 7 | 2 | 15 | -5 | - | - | - | - | - | - |
5M |
700 | Strike | All | 10 | 4 | 19 | -7 | - | - | - | - | - | - |
2M |
700 | Strike | L | 10 | 5 | 19 | -9 | - | - | - | - | - | - |
6M |
850 | Strike | H | 24 | 6 | - | 0 | - | - | - | - | - | - |
5H |
850 | Strike | All | 15 | 4 | 22 | -6 | - | - | - | - | - | - |
2H |
850 | Strike | All | 13 | 3 | 35 | -18 | - | - | - | - | - | - |
5S |
300 | Projectile Lvl 1 | All | 13 | - | - | -4,-2(5[S]) | - | - | - | - | - | - |
2S |
600 | Projectile Lvl 1 | All | 29 | - | L+8 | +11 | - | - | - | - | - | - |
j.L |
400 | Strike | H | 7 | 3 | - | - | - | - | - | - | - | - |
j.M |
700 | Strike | H | 10 | 3 | - | - | - | - | - | - | - | - |
j.H |
850 | Strike | H | 13 | 4 | - | - | - | - | - | - | - | - |
j.2H |
850 | Strike | All | 14 | 8 | - | - | - | - | - | - | - | - |
j.S |
600 | Projectile Lvl 1 | All | 15 | - | - | - | - | - | - | - | - | - |
Special Moves[edit]
Version | Damage | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Invul | Hitbox | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Back Grab | |||||||||||||||
236L |
1200 | Throw | Throw | 21 | 1 | - | - | - | - | - | - | - | - | ||
236M |
1395 | Throw | Throw | 26 | 1 | - | - | - | - | - | - | - | - | ||
236H |
1595 | Throw | Throw | 26 | 1 | - | - | - | - | - | - | - | - | ||
Support Attack | |||||||||||||||
214L |
700 | Strike | All | 14 | 8 | 40 | - | - | - | - | - | - | - | ||
214M |
1000 | Strike | All | 33 | 4(13[8])4(18)9* | 40 | - | - | - | - | - | - | - | ||
| |||||||||||||||
214H |
1717 | Projectile Lvl 2 | All | 14 | 300 | 33 | - | - | - | - | - | - | - | ||
214S |
750 | Projectile Lvl 1 | All | 43 | - | 40 | - | - | - | - | - | - | - | ||
j.214L |
700 | Strike | All | 20 | 3 | 40 | - | - | - | - | - | - | - | ||
j.214M |
810 | Strike | All | 23+ | 4(13)4 | 33 | - | - | - | - | - | - | - | ||
| |||||||||||||||
j.214H |
1717 | Projectile Lvl 2 | All | 14 | ~314(46)34 | 33 | - | - | - | - | - | - | - | ||
j.214S |
- | - | - | - | - | 33 | - | - | - | - | - | 32-65 | - | ||
Destructo Disc | |||||||||||||||
236S |
1000 | Projectile Lvl 2 | All | 20 | - | - | - | - | - | - | - | - | - | ||
Barrier | |||||||||||||||
22S |
- | - | - | 6 | 35,47(hit) | 9,0(hit) | - | - | - | - | - | 6-39 | - |
Assist[edit]
Version | Damage | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Invul | Hitbox | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barrier | |||||||||||||||
A1/A2 |
- | - | - | 20? | ~30 | - | - | - | - | - | - | 20-53 | - |
Super Moves[edit]
Version | Damage | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Invul | Hitbox | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy Wave | |||||||||||||||
236L+M or 236M+H
|
2018 | Projectile Lvl 3 | All | 33+4 | 40 | - | - | - | - | - | - | - | - | ||
j.236L+M or j.236M+H
|
2018 | Projectile Lvl 3 | All | 33+4 | 44 | - | - | - | - | - | - | - | - | ||
Accel Dance | |||||||||||||||
214L+M or 214H+S
|
4218 | Strike | All | 9+0 | 14 | - | - | - | - | - | - | 1-23 | - | ||
j.214L+M or j.214H+S
|
4218 | Strike | All | 9+0 | 14 | - | - | - | - | - | - | 1-23 | - |
Z Combo Table[edit]
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- 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources[edit]
http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)
https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)
Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0
[edit]
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To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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