DBFZ/Android 18/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5 - F Low - 6 4 12 -5 - - - - -
5LL 700 7 - B All - 9 4 20 -5 - - - - -
5LLL 1000 12 - B All U3+ 12 5 17 -6 - - - - -
5M 700 7 - B All - 10 4 19 -7 - - - - -
5H 850 12 - B All U1 15 4 22 -6 - - - - -
5S 300*5 6*5 - P1 All - 13 - - -4,-2(5[S]) - - - - -
2L 400 5 - F Low - 7 2 15 -5 - - - - -
2M 700 7 - F Low - 10 5 19 -9 - - - - -
2H 850 12 - B All U1+ 13 3 35 -18 - - - - -
2S 600 6 - P1 All - 29 - L+8 +11 - - - - -
6M 850 12 - B High - 24 6 10 0 - - - - -
j.L 400 5 - H High - 7 3 - - - - - - -
j.M 700 7 - H High - 10 3 - - - - - - -
j.H 850 / 1000 12 - H High D1+ 13 4 - - - - - - -
j.S 600 6 - P1 All - 15 - - - - - - - -
j.2H 850 12 - H All U1+ 14 8 - - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Back Grapple
236L 600, 1000 - - T Throw U1 21 1 25 - - - - - -
236M 600,1000 / 600,1100 - - T Throw U1 26 1 25 - - - - - -
236H 600,1200 / 700,1100 -100 - T Throw U1 26 1 21 - - - - - -
Support Attack
214L 700 - - B All - 14 8 Total 39 -6 - - - - -
214M 400*3 - - B All - 33 4(13[8])4(18)9* Total 39 - - - - - -
  • [] = if 1st hit lands, * = Includes hitstop frames
214H 117*10, 137*7 -100 - P2 All - 14 300 Total 32 - - - - - -
214S 300*3 - - P1 All - 43 - Total 39 - - - - - -
j.214L 700 - - B All - 20 3 Total 39 - - - - - -
j.214M 450*2 - - H All - 23+ 4(15)4 Total 32 - - - - - -
  • Startup frames based on altitude
j.214H 117*10, 137*7 -100 - P2 All - 14 ~314(46)34 Total 32 - - - - - -
j.214S - 0.25*N - - - - 26 40 Total 32 - - - - - 32-65 Guard
Destructo-Disc
236S 1000 - - P2 All - 19 - - -4 - - - - -
Barrier
22S - 25*N - - - - 4 35,47(hit) 9,0(hit) - - - - - 6-39 Guard

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Barrier
A1/A2 - 25*N - - - - 13 16 - - - - - - 20-53 Guard

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Energy Wave
236L+M
or 236H+S
130*10, 170*7 -100 - P3 All UDV 33+4 40 - - - - - - -
j.236L+M
or j.236H+S
130*10, 170*7 -100 - P3 All UDV 33+4 44 - - - - - - -
  • Startup decreases if cancelled from Barrier
Accel Dance
214L+M
or 214H+S
4218 -300 - B All UDV 9+0 14 - - - - - - 1-23 All
j.214L+M
or j.214H+S
4218 -300 - H All UDV 9+0 14 - - - - - - 1-23 All
  • Startup decreases if cancelled from Barrier

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)

https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)

Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0

Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc