DBFZ/Android 18/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike L 7 4 13 -5 - - - - - -
5LL
700 Strike All 9 4 20 -5 - - - - - -
5LLL
1000 Strike All 12 5 17 -6 - - - - - -
2L
400 Strike L 7 2 15 -5 - - - - - -
5M
700 Strike All 10 4 19 -7 - - - - - -
2M
700 Strike L 10 5 19 -9 - - - - - -
6M
850 Strike H 24 6 - 0 - - - - - -
5H
850 Strike All 15 4 22 -6 - - - - - -
2H
850 Strike All 13 3 35 -18 - - - - - -
5S
300 Projectile Lvl 1 All 13 - - -4,-2(5[S]) - - - - - -
2S
600 Projectile Lvl 1 All 29 - L+8 +11 - - - - - -
j.L
400 Strike H 7 3 - - - - - - - -
j.M
700 Strike H 10 3 - - - - - - - -
j.H
850 Strike H 13 4 - - - - - - - -
j.2H
850 Strike All 14 8 - - - - - - - -
j.S
600 Projectile Lvl 1 All 15 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Back Grab
236L
1200 Throw Throw 21 1 - - - - - - - -
236M
1395 Throw Throw 26 1 - - - - - - - -
236H
1595 Throw Throw 26 1 - - - - - - - -
Support Attack
214L
700 Strike All 14 8 40 - - - - - - -
214M
1000 Strike All 33 4(13[8])4(18)9* 40 - - - - - - -
  • [] = if 1st hit lands, * = Includes hitstop frames
214H
1717 Projectile Lvl 2 All 14 300 33 - - - - - - -
214S
750 Projectile Lvl 1 All 43 - 40 - - - - - - -
j.214L
700 Strike All 20 3 40 - - - - - - -
j.214M
810 Strike All 23+ 4(13)4 33 - - - - - - -
  • Startup frames based on altitude
j.214H
1717 Projectile Lvl 2 All 14 ~314(46)34 33 - - - - - - -
j.214S
- - - - - 33 - - - - - 32-65 -
Destructo Disc
236S
1000 Projectile Lvl 2 All 20 - - - - - - - - -
Barrier
22S
- - - 6 35,47(hit) 9,0(hit) - - - - - 6-39 -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Barrier
A1/A2
- - - 20? ~30 - - - - - - 20-53 -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Energy Wave
236L+M
or 236M+H
2018 Projectile Lvl 3 All 33+4 40 - - - - - - - -
j.236L+M
or j.236M+H
2018 Projectile Lvl 3 All 33+4 44 - - - - - - - -
Accel Dance
214L+M
or 214H+S
4218 Strike All 9+0 14 - - - - - - 1-23 -
j.214L+M
or j.214H+S
4218 Strike All 9+0 14 - - - - - - 1-23 -

Sources[edit]

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018) https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018) Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc