< DBFZ | Android 18
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
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! colspan=16 style="background: white;"|Back | ! colspan=16 style="background: white;"|Back Grapple | ||
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{{AttackVersion|name=236L|subtitle=}} | {{AttackVersion|name=236L|subtitle=}} | ||
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{{Description|14|text= | {{Description|14|text= | ||
* [] = if 1st hit lands, * = Includes hitstop frames | * [] = if 1st hit lands, * = Includes hitstop frames | ||
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{{AttackVersion|name=214H|subtitle=}} | {{AttackVersion|name=214H|subtitle=}} | ||
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{{Description|14|text= | {{Description|14|text= | ||
* Startup frames based on altitude | * Startup frames based on altitude | ||
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{{AttackVersion|name=j.214H|subtitle=}} | {{AttackVersion|name=j.214H|subtitle=}} | ||
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{{#lsth:DBFZ/Android 18/Data|j.214S Full}} | {{#lsth:DBFZ/Android 18/Data|j.214S Full}} | ||
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! colspan=16 style="background: white;"|Destructo Disc | ! colspan=16 style="background: white;"|Destructo-Disc | ||
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{{AttackVersion|name=236S|subtitle=}} | {{AttackVersion|name=236S|subtitle=}} | ||
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{{AttackVersion|name=236L+M|subtitle=or 236H+S}} | {{AttackVersion|name=236L+M|subtitle=or 236H+S}} | ||
{{#lsth:DBFZ/Android 18/Data| | {{#lsth:DBFZ/Android 18/Data|236LM Full}} | ||
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{{AttackVersion|name=j.236L+M|subtitle=or j.236H+S}} | {{AttackVersion|name=j.236L+M|subtitle=or j.236H+S|rowspan=2}} | ||
{{#lsth:DBFZ/Android 18/Data|j. | {{#lsth:DBFZ/Android 18/Data|j.236LM Full}} | ||
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{{Description|14|text= | |||
* Startup decreases if cancelled from Barrier | |||
}} | |||
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! colspan=16 style="background: white;"|Accel Dance | ! colspan=16 style="background: white;"|Accel Dance | ||
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{{AttackVersion|name=214L+M|subtitle=or 214H+S}} | {{AttackVersion|name=214L+M|subtitle=or 214H+S}} | ||
{{#lsth:DBFZ/Android 18/Data| | {{#lsth:DBFZ/Android 18/Data|214LM Full}} | ||
|- | |||
{{AttackVersion|name=j.214L+M|subtitle=or j.214H+S|rowspan=2}} | |||
{{#lsth:DBFZ/Android 18/Data|j.214LM Full}} | |||
|- | |- | ||
{{ | {{Description|14|text= | ||
* Startup decreases if cancelled from Barrier | |||
}} | |||
|} | |} | ||
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==Navigation== | ==Navigation== | ||
{{#lsth:DBFZ/Android 18/Data|Links}} | |||
{{notice|To edit frame data, edit values in [[DBFZ/Android 18/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[DBFZ/Android 18/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Android 18]] | [[Category:Android 18]] |
Revision as of 17:29, 20 April 2019
System Data
Normal Moves
Special Moves
Assist
Super Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | ||||||||
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Energy Wave | |||||||||||||||
236L+M or 236H+S | |||||||||||||||
j.236L+M or j.236H+S | |||||||||||||||
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Accel Dance | |||||||||||||||
214L+M or 214H+S | |||||||||||||||
j.214L+M or j.214H+S | |||||||||||||||
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Z Combo Table
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- 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)
https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)
Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0
To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.