DBFZ/Android 18/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
(46 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{CharNav |charMainPage=DBFZ/Android 18
{{NavTabs|game=DBFZ|chara=Android 18|discord=https://discord.gg/65Jupb3|active=frame_data}}
|image=DBFZ Android18 Portrait.png
 
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{CharData-DBFZ}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
{{AttackVersion|name=5L}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
{{AttackVersion|name=5LL}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
{{AttackVersion|name=5LLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
{{AttackVersion|name=5M}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
{{AttackVersion|name=5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
{{AttackVersion|name=5S}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
{{AttackVersion|name=2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
{{AttackVersion|name=2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
{{AttackVersion|name=2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
{{AttackVersion|name=2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
{{AttackVersion|name=6M}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
{{AttackVersion|name=j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
{{AttackVersion|name=j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
{{AttackVersion|name=5LLLLLLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.H}}
|version=5L
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=j.S}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
}}
|-
 
{{AttackVersion|name=j.2H}}
{{FrameData-DBFZ
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|version=5LL
|}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
}}
 
{{FrameData-DBFZ
|version=5LLL
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=2L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version= 2M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=6M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}


{{FrameData-DBFZ
|version=5H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|}
==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
! colspan=16 style="background: white;"|Back Grapple
|-
{{AttackVersion|name=236L}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
{{AttackVersion|name=236M}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
! colspan=16 style="background: white;"|Back Grab
{{AttackVersion|name=236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{FrameData-DBFZ
|version=236L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=236M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=236H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Support Attack
! colspan=16 style="background: white;"|Support Attack
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L}}
|version=214L
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=214M|rowspan=2}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|description=
|-
}}
{{Description|15|text=
{{FrameData-DBFZ
* [] = if 1st hit lands, * = Includes hitstop frames
|version=214M
}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{AttackVersion|name=214H}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|description=
|-
}}
{{AttackVersion|name=214H > 214H|subtitle=or j.214H > 214H}}
{{FrameData-DBFZ
{{#lst:{{BASEPAGENAME}}/Data|214H 214H Full}}
|version=214H
|-
|damage= |level= |attribute= |guard=
{{AttackVersion|name=214S}}
|startup= |active= |recovery= |frameAdv=
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=j.214L}}
}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
{{FrameData-DBFZ
|-
|version=j.214L
{{AttackVersion|name=j.214M|rowspan=2}}
|damage= |level= |attribute= |guard=
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|startup= |active= |recovery= |frameAdv=
|-
|invul= |hitbox=
{{Description|15|text=
|description=
* Startup frames based on altitude
}}
}}
{{FrameData-DBFZ
|-
|version=j.214M
{{AttackVersion|name=j.214H}}
|damage= |level= |attribute= |guard=
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|startup= |active= |recovery= |frameAdv=
|-
|invul= |hitbox=
{{AttackVersion|name=214H > j.214H|subtitle=or j.214H > j.214H}}
|description=
{{#lst:{{BASEPAGENAME}}/Data|214H j.214H Full}}
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.214S}}
|version=j.214H
{{#lst:{{BASEPAGENAME}}/Data|j.214S Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
! colspan=16 style="background: white;"|Destructo-Disc
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=236S}}
}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
! colspan=16 style="background: white;"|Destructo Disc
|-
|-
{{FrameData-DBFZ
|version=236S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Barrier
! colspan=16 style="background: white;"|Barrier
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=22S}}
|version=22S
{{#lst:{{BASEPAGENAME}}/Data|22S Full}}
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|}
|}
==Assist==
 
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Barrier
{{AttackVersion|name=Assist A|subtitle=Barrier}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B|subtitle=Destructo-Disc}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C|subtitle=Support Attack}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
{{FrameData-DBFZ
|version=A1/A2
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|}
|}


Line 234: Line 151:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Energy Wave
! colspan=16 style="background: white;"|Energy Wave
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
|version=236L+M or 236M+H
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=j.236L+M|subtitle=or j.236H+S|rowspan=2}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Full}}
|description=
|-
}}
{{Description|15|text=
{{FrameData-DBFZ
* Startup decreases if cancelled from Barrier
|version=j.236L+M or j.236M+H
}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Accel Dance
! colspan=16 style="background: white;"|Accel Dance
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
|version=214L+M or 214H+S
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{AttackVersion|name=j.214L+M|subtitle=or j.214H+S|rowspan=2}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|j.214LM Full}}
|description=
|-
}}
{{Description|15|text=
{{FrameData-DBFZ
* Startup decreases if cancelled from Barrier
|version=j.214L+M or j.214H+S
}}
|damage= |level= |attribute= |guard=
|}
|startup= |active= |recovery= |frameAdv=
 
|invul= |hitbox=
==Z Combo Table==
|description=
{| style="margin: 1em auto 1em auto;"
}}
|+
|- style="vertical-align: top;"
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
!
! L !! M !! H !! S !! Cancel
|-
! 5L
| <span style="color:green">4LL<sup>[+]</sup>, 5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! <span style="color:blue">4LL<sup>[2L]</sup></span>
| <span style="color:green">5LL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 5LL
| <span style="color:green">5LLL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 5LLL
| - || - || - || - || Sp
|-
! 2L
| 5L, <span style="color:green">2LL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
|-
! <span style="color:blue">2LL<sup>[5L]</sup></span>
| - || 5M, 2M, 6M || 5H, 2H || 5S, 2S || Sp
|-
! 5M
| - || 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
|-
! 2M
| - || 5M, 6M || 5H, 2H || 5S, 2S || Sp
|-
! 6M
| - || - || - || - || -
|-
! 5H
| - || - || 2H || 5S, 2S || Sp
|-
! 2H
| - || - || - || - || Sp
|-
! 5S
| - || - || 5H, 2H || 2S || Sp
|-
! 2S
| - || - || - || - || Sp
|}
|
{| class="wikitable" style="text-align: center; margin-left: 10px;"
|+Air Z Combo
|-
!
! L !! M !! H !! S !! Cancel
|-
! j.L
| j.4LL, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S || Jump, Sp
|-
! j.4LL
| - || j.M || j.H, j.2H || j.S || Jump, Sp
|-
! <span style="color:blue">j.LL<sup>[j.4LL, j.M]</sup></span>
| - || - || j.H, j.2H || j.S || Jump, Sp
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
| j.L, j.4LL || - || j.H, j.2H || j.S || Jump, Sp
|-
! j.H
| - || - || j.2H || j.S || Sp
|-
! j.2H
| - || - || - || j.S || Jump, Sp
|-
! j.S
| - || - || - || - || Sp
|}
|}
|}
*5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
*j.LL is a special tracking j.M that's only available on '''air-to-air''' hit.
:'''X''' = X is available on hit or block.
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit.</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff.</span>
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X isn't available if Y has been used in the string.</span>
: '''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.


==Sources==
==Sources==
http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)


https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)


----
Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0
{{CharLinks
 
|charMainPage=DBFZ/Android 18
==Navigation==
|videos=
{{#lst:{{BASEPAGENAME}}/Data|Links}}
}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
5LLLLLLL
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Back Grapple
236L
236M
236H
Support Attack
214L
214M
  • [] = if 1st hit lands, * = Includes hitstop frames
214H
214H > 214H
or j.214H > 214H
214S
j.214L
j.214M
  • Startup frames based on altitude
j.214H
214H > j.214H
or j.214H > j.214H
j.214S
Destructo-Disc
236S
Barrier
22S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Barrier
Assist B
Destructo-Disc
Assist C
Support Attack

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Energy Wave
236L+M
or 236H+S
j.236L+M
or j.236H+S
  • Startup decreases if cancelled from Barrier
Accel Dance
214L+M
or 214H+S
j.214L+M
or j.214H+S
  • Startup decreases if cancelled from Barrier

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)

https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)

Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0

Navigation

To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ