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Android 21 dashes forward before grabbing the opponent and impaling them with an energy spike. Useful for opening your opponent up, although can only be used once unless you throw away the move with 236H. | Android 21 dashes forward before grabbing the opponent and impaling them with an energy spike. Useful for opening your opponent up, although can only be used once unless you throw away the move with 236H. | ||
The ground version be used as another ender for your blockstring instead of 5H. Both have somewhat similar animations making it easier to land. | The ground version can be used as another ender for your blockstring instead of 5H. Both have somewhat similar animations making it easier to land. | ||
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Revision as of 21:57, 9 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Android 21 | |
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Play-style | Pressure, Toolbox, Mimic |
Team Role | Point |
Overview
"Don't you dare interrupt my valuable snack time!" | |
Lore: | A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in Dragon Ball FighterZ Story Mode. |
Ability Absorption
Android 21 has a unique ability where she can use her Connoisseur Cut specials to absorb the energy of an opponent and use one of their abilities.
There are 4 slots above Android 21's bar of meter. Each one of these slots corresponds to a version of Connoisseur Cut. From left to right, the slots are for:
- Connoisseur Cut (236S)
- Air Connoisseur Cut (j.236S)
- Aerial Connoisseur Cut (214S)
- Air Aerial Connoisseur Cut (j.214S)
After absorbing an opponent's energy with one of the above versions of Connoisseur Cut, the slot will fill up with the move that you absorbed. After this, if you use the same input that you used to absorb the move, you'll do the special move that you absorbed instead of the Connoisseur Cut. Stolen moves are one time use and will free up their slots. Sweet Tooth (214L+M) will fill all available slots at once.
Furthermore, Android 21 can chain the copied abilities by pressing the S button on hit, alternating between Connoisseur Cut and Aerial Connoisseur Cut. Using the H version of Total Detonation Ball makes Android 21 discard all her currently copied abilities, but in return, the move becomes stronger in proportion to how many abilities had been copied at that point.
Absorbed abilities are separated into 4 colors/categories. Using Connoisseur Cut on a character belonging to one of these categories will give you a predetermined move based on this category. The move absorbed is different depending on whether you used Connoisseur Cut (236S/j.236S) or Aerial Connoisseur Cut (214S/j.214S).
The breakdown of which character belongs to which color/category is as follows:
- Blue (Earthlings): Gohan (Teen), Gohan (Adult), Goku, Goku (Super Saiyan), Goku (SSGSS), Goku (Ultra Instinct), Goku (GT), Goku Black, Krillin, Tien, Videl, Yamcha
- Yellow (Saiyans): Bardock, Broly, Broly (DBS), Gogeta (SSGSS), Gotenks, Kefla, Nappa, Trunks, Vegeta, Vegeta (Super Saiyan), Vegeta (SSGSS), Vegito (SSGSS)
- Green (Androids): Android 16, Android 17, Android 18, Android 21, Cell
- Purple (Aliens): Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu (Fused)
Playstyle
Android 21 Android 21 is unique for her ability to copy abilities from her opponents with her command grab, Connoisseur Cut. Outside of her power-copying techniques, she also boasts a strong long-range game, using a combination of copied attacks and her own projectiles to wear down her enemies from a distance.
- Long Range Normals: 21 boast some of the best normals in the game, making her neutral very strong. (2/3M, 5M, j.M, j.H)
- High average damage: 214X makes assist extensions extremely easy, stray hits can almost always turn into a full combo with enough awareness.
- Fast Assist: A assist is a very fast beam property pop up assist with decent hitstun. B assist brings the opponent down and has decent hitstun. C assist has 50 frames of blockstun.
- Flexible Supers: Photon Wave is very easy to combo into off of 214X. She also has access to both an air and ground Level 3, although the damage on her ground/Z change Level 3 has lower damage it gives her all 4 steals.
- Command Grab: Useful in blockstrings to catch respectful opponent and can absorb an enemy attack to gain different tools.
- Above Average IAD Mix-up: Fast point blank cross-ups with IAD j.M and fast 2L low makes IAD mix-up threatening.
- Ability Steal: 21's move steal ability makes her setplay very strong. Most of the steals are better versions of their originals. Solar Flare, Homing Blast and Explosive Blast can all be used to cover tech options on knockdowns.
- Sliding Knockdown Potential: Connoisseur Cut will always give 21 a sliding knockdown, giving her safe jump okizeme in the corner.
- Resource Dependent: Will almost always need to use either assist or meter to combo into a decent sliding knockdown.
- Volatile Gameplan: Without steals and against certain teams/characters with weaker steals 21 may struggle in the neutral and on knockdowns.
- Unorthodox: Almost all of 21's steal moves are strong but require awareness, this may be hard to juggle in the middle of a fast paced game like DBFZ if you're inexperienced.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Total Detonation Ball
Total Detonation Ball 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Hors d'Oeuvre Stab
Hors d'Oeuvre Stab 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Connoisseur Cut
Connoisseur Cut 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Aerial Connoisseur Cut
Aerial Connoisseur Cut 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Absorbed Abilities
When chaining absorbed abilities, 21 begins teleporting 8 frames after pressing S and the ability being canceled into becomes active as soon as she reappears (except in the case of a raw sonic warp). "Cancellable" in the ability descriptions refers specifically to cancelling one absorbed ability into another and not anything else like regular attacks or supers.
Kamehameha
Kamehameha File:DBFZ Android21 Kamehameha2.png 236S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Flare
Solar Flare File:DBFZ Android21 SolarFlare2.png 214S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Consecutive Energy Blast
Consecutive Energy Blast File:DBFZ Android21 ConsecutiveEnergyBlast2.png 236S (Yellow) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sticky Energy Blast
Sticky Energy Blast File:DBFZ Android21 StickyEnergyBlast3.png 214S (Yellow) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Explosive Energy Blast
Explosive Energy Blast File:DBFZ Android21 ExplosiveEnergyBlast2.png 236S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier Sphere
Barrier Sphere File:DBFZ Android21 Barrier2.png 214S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Homing Energy Blast
Homing Energy Blast File:DBFZ Android21 HomingEnergyBlast2.png 236S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sonic Warp
Sonic Warp File:DBFZ Android21 Sonic Warp2.png 214S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Total Detonation Ball Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Hors d'Oeuvre Stab Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Snack Time Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Photon Wave
Photon Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sweet Tooth
Sweet Tooth 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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Excellent Full Course
Excellent Full Course j.214L+M or j.214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.