"Don't you dare interrupt my valuable snack time!" |
Lore: | A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in Dragon Ball FighterZ Story Mode. |
Ability Absorption
Android 21 has a unique ability where she can use her Connoisseur Cut specials to absorb the energy of an opponent and use one of their abilities.
There are 4 slots above Android 21's bar of meter. Each one of these slots corresponds to a version of Connoisseur Cut. From left to right, the slots are for:
- Connoisseur Cut (236S)
- Air Connoisseur Cut (j.236S)
- Aerial Connoisseur Cut (214S)
- Air Aerial Connoisseur Cut (j.214S)
After absorbing an opponent's energy with one of the above versions of Connoisseur Cut, the slot will fill up with the move that you absorbed. After this, if you use the same input that you used to absorb the move, you'll do the special move that you absorbed instead of the Connoisseur Cut. Stolen moves are one time use and will free up their slots. Sweet Tooth (214L+M) will fill all available slots at once.
Furthermore, Android 21 can chain the copied abilities by pressing the S button on hit, alternating between Connoisseur Cut and Aerial Connoisseur Cut. Using the H version of Total Detonation Ball makes Android 21 discard all her currently copied abilities, but in return, the move becomes stronger in proportion to how many abilities had been copied at that point.
Absorbed abilities are separated into 4 colors/categories. Using Connoisseur Cut on a character belonging to one of these categories will give you a predetermined move based on this category. The move absorbed is different depending on whether you used Connoisseur Cut (236S/j.236S) or Aerial Connoisseur Cut (214S/j.214S).
The breakdown of which character belongs to which color/category is as follows:
- Blue (Earthlings): Gohan (Teen), Gohan (Adult), Goku, Goku (Super Saiyan), Goku (SSGSS), Goku (Ultra Instinct), Goku (GT), Goku Black, Krillin, Tien, Videl, Yamcha
- Yellow (Saiyans): Bardock, Broly, Broly (DBS), Gogeta (SSGSS), Gotenks, Kefla, Nappa, Trunks, Vegeta, Vegeta (Super Saiyan), Vegeta (SSGSS), Vegito (SSGSS)
- Green (Androids): Android 16, Android 17, Android 18, Android 21, Cell
- Purple (Aliens): Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu (Fused)
Playstyle
Android 21 Android 21 is unique for her ability to copy abilities from her opponents with her command grab, Connoisseur Cut. Outside of her power-copying techniques, she also boasts a strong long-range game, using a combination of copied attacks and her own projectiles to wear down her enemies from a distance.
- Long Range Normals: 21 boast some of the best normals in the game, making her neutral very strong. (2/3M, 5M, j.M, j.H)
- High average damage: 214X makes assist extensions extremely easy, stray hits can almost always turn into a full combo with enough awareness.
- Fast Assist: A assist is a very fast beam property pop up assist with decent hitstun. B assist brings the opponent down and has decent hitstun. C assist has 50 frames of blockstun.
- Flexible Supers: Photon Wave is very easy to combo into off of 214X. She also has access to both an air and ground Level 3, although the damage on her ground/Z change Level 3 has lower damage it gives her all 4 steals.
- Command Grab: Useful in blockstrings to catch respectful opponent and can absorb an enemy attack to gain different tools.
- Above Average IAD Mix-up: Fast point blank cross-ups with IAD j.M and fast 2L low makes IAD mix-up threatening.
- Ability Steal: 21's move steal ability makes her setplay very strong. Most of the steals are better versions of their originals. Solar Flare, Homing Blast and Explosive Blast can all be used to cover tech options on knockdowns.
- Sliding Knockdown Potential: Connoisseur Cut will always give 21 a sliding knockdown, giving her safe jump okizeme in the corner.
- Resource Dependent: Will almost always need to use either assist or meter to combo into a decent sliding knockdown.
- Volatile Gameplan: Without steals and against certain teams/characters with weaker steals 21 may struggle in the neutral and on knockdowns.
- Unorthodox: Almost all of 21's steal moves are strong but require awareness, this may be hard to juggle in the middle of a fast paced game like DBFZ if you're inexperienced.