DBFZ/Android 21/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 7 3 - -3 - - - - - -
5LL
700 Strike All 9 4 - -4 - - - - - -
5LLL
1000 Strike All 13 4 - -5 - - - - - -
2L
400 Strike Low 8 2 - -2 - - - - - -
5M
700 Strike All 10 4 - -6 - - - - - -
2M/3M
700 Strike Low 11 3 - -5 - - - - - -
6M
850 Strike High 24 6 - 0 - - - - - -
5H
850 Strike All 15 4 - -8 - - - - - -
2H
850 Strike All 16 3 - -19 - - - - - -
5S
600 Projectile Lvl 1 All 13 - - - - - - - - -
2S
450x3 Projectile Lvl 1 All 23 - - -2 - - - - - -
j.L
400 Strike High 6 3 - - - - - - - -
j.M
700 Strike High 10 4 - - - - - - - -
j.H
750 Strike High 13 5 - - - - - - - -
j.2H
750 Strike All 13 4 - - - - - - - -
j.S
400x3 Projectile Lvl 1 All 18 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Total Detonation Ball
236L
900 Projectile Lvl 2 All 18 - - -15 - - - - - -
236M
900 Projectile Lvl 2 All 18 - - -10 - - - - - -
236H
900/1260/1750/2170/2520 Projectile Lvl 2 All 13 - - -4/1/6/11/16 - - - - - -

Frame advantage depends on level of the move from lvl 0 up to 4

Hors d'Oeuvre Stab
214L
500 [900] Strike All 15 6 - -2 - - - - - -
  • [] = with smash property
214M
550 [990] Strike All 17 7 - -2 - - - - - -
214H
600 [1080] Strike All 15 7 - -2 - - - - - -
j.214L
500 [900] Strike All 15 5+ - - - - - - - -

Additional active frames based on altitude

j.214M
550 [990] Strike All 17 6+ - - - - - - - -

Additional active frames based on altitude

j.214H
600 [1080] Strike All 15 7+ - - - - - - - -

Additional active frames based on altitude

Connoisseur Cut
236S
1000 Throw Throw 27 1 - - - - - - - -
j.236S
1000 Throw Throw 16 3 - - - - - - - -
Aerial Connoisseur Cut
214S
1000 Throw Throw 13 9 - - - - - - - -
j.214S
1000 Throw Throw 16 9 - - - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Total Detonation Ball
A1/A2
900 Projectile Lvl 2 All 37 - - - - - - - - -

Absorbed Abilities[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Kamehameha
236S/j.236S
Blue
1098 (5 hits) Projectile Lvl 2 All 18 25 - - - - - - - -

Cancelable into any absorbed 214S/j.214S starting on active frame 8

Solar Flare
214S
Blue
0 Strike All 10 5 - - - - - - - -
j.214S
Blue
0 Strike All 9 5 - - - - - - - -

Immediately cancelable into any absorbed 236S/j.236S

Explosive Energy Blast
236S
Green
800x2 Projectile Lvl 2 All 21 - - - - - - - - -
j.236S
Green
800x2 Projectile Lvl 2 All 15 - - - - - - - - -

Cancelable into any absorbed j.214S starting on startup frame 10

Barrier
214S/j.214S
Green
- - - - - - - - - - - 5-41[54] -
  • [] = when blocking attack
Consecutive Energy Blast
236S/j.236S
Yellow
1176 (12 hits) Projectile Lvl 2 All 15 - - - - - - - - -

Cancelable into any absorbed j.214S starting on active frame 48

Sticky Energy Blast
214S/j.214S
Yellow
1400 Throw Throw 16 5 - - - - - - - -

Cancelable into any absorbed 236S/j.236S starting 6 frames before the attack hits

Homing Energy Blast
236S/j.236S
Purple
700 Projectile Lvl 1 All 23 - - - - - - - - -
Sonic Warp
214S/j.214S
Purple
- - - - - - - - - - - 8-12 -

Cancelable into any absorbed j.236S starting on startup frame 6

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Photon Wave
236L+M/j.236L+M
or 236M+H/j.236M+H
2200 Strike All 9+4 20 - - - - - - 9-18 -
Sweet Tooth
214L+M
or 214H+S
3800 Projectile Lvl 3 All 11+3 - - - - - - - 1-21 -
Excellent Full Course
j.214L+M
or j.214H+S
4221 Strike All 11+3 12 - - - - - - 1-30 -

Sources[edit]

http://www.mediafire.com/file/82c6gjt8ujo336n/Android%2021%20Hitboxes.mkv (rec. April 28, 2018)

http://www.mediafire.com/file/7kd48gwa9djhinx/Android%2021%20Absorbed%20Ability%20Canceling.mkv (rec. May 2, 2018)


Dragon Ball FighterZe
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System Explanations

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