Editing DBFZ/Attack Attributes

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Outside of hitstun and untechable time, certain moves will have bonus properties and a second untechable time if the opponent touches a surface before getting hit again, this second untech time is not affected by hitstun decay. One type causes the opponent to "bounce" back at you allowing for combo extension, the other type will cause some form of knockdown, allowing for okizeme.
 
Outside of hitstun and untechable time, certain moves will have bonus properties and a second untechable time if the opponent touches a surface before getting hit again, this second untech time is not affected by hitstun decay. One type causes the opponent to "bounce" back at you allowing for combo extension, the other type will cause some form of knockdown, allowing for okizeme.
  
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Generally, wall bounce only comes from type U Smash moves, with the prime examples being 5H and Vanish, while ground bounce can come from all kinds of attacks. Bounce effects can also be combined with each other and with knockdown effects, meaning a move can cause both ground bounce and wall bounce, or ground bounce and sliding knockdown.
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Generally, wall bounce only comes from type U Smash moves, with the prime examples being 5H and Vanish, while ground bounce can come from all source of attacks. Bounce effects can also be combined with each other and with knockdown effects, meaning a move can cause both ground bounce and wallbounce, or ground bounce and sliding knockdown.
  
 
For wall bounce, how much the opponent bounces back depends on the moves. Some moves will cause a big bounce that sends the opponent back to midscreen, while some will keep them at the edge of the screen, meaning they allow a wide variety of followups in the corner, but almost nothing without the help of assists when used midscreen, vice versa for the big bounce.
 
For wall bounce, how much the opponent bounces back depends on the moves. Some moves will cause a big bounce that sends the opponent back to midscreen, while some will keep them at the edge of the screen, meaning they allow a wide variety of followups in the corner, but almost nothing without the help of assists when used midscreen, vice versa for the big bounce.
  
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Another variation of wall bounce is corner bounce, which only causes a wall bounce in the corner.
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Another variation of wall bounce is corner bounce, which "only" causes a wall bounce in the corner. Technically these moves do cause wall bounce everywhere on screen, but the knockback isn't strong enough for the opponent to reach the current wall. Like stated in the Dynamic! j.H section, one can "cheat the system" by tagging a teammate in to "pull" the wall back, allowing for the wall bounce to trigger, but it's generally not possible to do this with special moves.
  
 
===Knockdowns===
 
===Knockdowns===

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