< DBFZ
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m (→Rebellion Spear: modified to omit mentions of nerfs/updates) |
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* Very fast for the distance it travels. | * Very fast for the distance it travels. | ||
* Level 1 move, so it doesn't true blockstring into vanish | * Level 1 move, so it doesn't true blockstring into vanish | ||
Probably one of Bardock's strongest | Probably one of Bardock's strongest weapons, if not his best. Travels incredibly far and incredibly fast, allowing it to be used as an ability to dominate neutral. It's safe on block, and can be used to instantly start pressure and turn the blocked attack into his favor with an assist. And if the lariat hits, Bardock can get a full combo afterwards. If the air version is used and hits the opponent, they are basically forced to fall right back to the ground, possibly into another mix-up to further continue pressure. | ||
'''The ground version can easily eat a medium punish with most characters if predictable, like with a round-start lariat. If the opponent anticipates and predicts it correctly, they can throw out a medium, usually 5M, to catch its active frames before the hitbox and get a free 50% combo.''' | '''The ground version can easily eat a medium punish with most characters if predictable, like with a round-start lariat. If the opponent anticipates and predicts it correctly, they can throw out a medium, usually 5M, to catch its active frames before the hitbox and get a free 50% combo.''' | ||
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The medium version of his lariat has some niche uses during neutral. It can be used to intercept opponents who press buttons in the air, both on the ground and in the air. Despite this, the reward isn't anything significant, as vanish is mandatory to extend combos. | The medium version of his lariat has some niche uses during neutral. It can be used to intercept opponents who press buttons in the air, both on the ground and in the air. Despite this, the reward isn't anything significant, as vanish is mandatory to extend combos. | ||
With the recovery | With the move's high recovery it can't be used as a mix-up tool during blockstrings. | ||
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{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
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* Moves straight ahead, crosses up on hit or block. | * Moves straight ahead, crosses up on hit or block. | ||
* On hit, can followup with an additional attack by pressing L/M/H. This attack is identical to 236M/j.236M and doesn't cost Ki. | * On hit, can followup with an additional attack by pressing L/M/H. This attack is identical to 236M/j.236M and doesn't cost Ki. | ||
Mostly handy as a potential full-screen conversion off of 5S. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> |
Revision as of 11:35, 4 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Bardock | |
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Play-style | Rushdown |
Team Role | Point, Middle |
Overview
"It's up to me now...I'm...I'm gonna change the future!" | |
Lore: | The biological father of Kakarot. A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race... |
Voice: | Japanese: Masako Nozawa English: Sonny Strait |
Playstyle
Bardock Bardock is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks.
Pros
Cons
- Easy: Incredibly low execution for his universal BnB's.
- Brawny Buttons: Extremely solid moves boasting ridiculous hitboxes. 5LL infamously brings opponents down for easy hit-confirms and assist extensions.
- Commanding Neutral: Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, Rebellion Spear.
- Stagger Pressure: Excellent stagger capabilities, with every normal outside of his heavies being safe on block.
- Absurd Assists: A is a long-range fast strike, useful in neutral and combos. B has an incredibly high amount of hitstun and blockstun while also hitting full-screen.
- Assist Reliant: Straightforward mix-ups without assists.
- Left/Right: Cross-ups can be difficult to set up due to the nature of his j.M.
- Post-Super Okizeme: Unremarkable knockdown after Revenge Assault, only receiving a safe jump afterwards.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Raging Meteor
Raging Meteor 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Tyrant Lancer
Tyrant Lancer 236S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Rebellion Spear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Tyrant Lancer Assist B |
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Assist C
Rebellion Combination Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Riot Javelin
Riot Javelin 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Revenge Assault
Revenge Assault 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Bardock/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.