< DBFZ
m (→Rebellion Spear: modified to omit mentions of nerfs/updates) |
(→Raging Meteor: cleaned up a lot of the not-so-useful info, and also text that was unclear/doesn't need to be there) |
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{{Description|9|text= | {{Description|9|text= | ||
* Causes a short sliding knockdown. | * Causes a short sliding knockdown. | ||
Using this as a aerial combo ender grants little oki mid-screen, and is mostly used to get more corner carry than ending with j.LLL. It is also useful to end with this if the hitstun decay is reaching its limits, and j.214M would potentially drop the combo. | |||
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{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Causes a ground bounce sliding knockdown. | * Causes a ground bounce sliding knockdown. | ||
The preferred combo ender to combos ending at the corner, as Bardock is granted a ground bounce sliding knockdown that gives ample time for combo extensions, supers, or simply more oki. | |||
}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Causes a ground bounce sliding knockdown. | * Causes a ground bounce sliding knockdown. | ||
}} | }} | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Causes a ground bounce sliding knockdown. | * Causes a ground bounce sliding knockdown. | ||
Can combo off j.S midscreen, mostly used as the combo ender that grants both enough oki to use supers from and a bit more corner carry than j.LLL. Can also be used as a more unconventional air-to-air, as it covers more spots and is more active than the straightforward j.236L. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> |
Revision as of 12:40, 4 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Bardock | |
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Play-style | Rushdown |
Team Role | Point, Middle |
Overview
"It's up to me now...I'm...I'm gonna change the future!" | |
Lore: | The biological father of Kakarot. A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race... |
Voice: | Japanese: Masako Nozawa English: Sonny Strait |
Playstyle
Bardock Bardock is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks.
Pros
Cons
- Easy: Incredibly low execution for his universal BnB's.
- Brawny Buttons: Extremely solid moves boasting ridiculous hitboxes. 5LL infamously brings opponents down for easy hit-confirms and assist extensions.
- Commanding Neutral: Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, Rebellion Spear.
- Stagger Pressure: Excellent stagger capabilities, with every normal outside of his heavies being safe on block.
- Absurd Assists: A is a long-range fast strike, useful in neutral and combos. B has an incredibly high amount of hitstun and blockstun while also hitting full-screen.
- Assist Reliant: Straightforward mix-ups without assists.
- Left/Right: Cross-ups can be difficult to set up due to the nature of his j.M.
- Post-Super Okizeme: Unremarkable knockdown after Revenge Assault, only receiving a safe jump afterwards.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Raging Meteor
Raging Meteor 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Tyrant Lancer
Tyrant Lancer 236S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Rebellion Spear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Tyrant Lancer Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Rebellion Combination Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Riot Javelin
Riot Javelin 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Revenge Assault
Revenge Assault 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Bardock/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.