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{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Bardock|discord=https://discord.gg/8ra25Mr}} | {{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Bardock|discord=https://discord.gg/8ra25Mr}} | ||
======<span style="visibility:hidden;font-size:0">overview</span>====== | |||
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|header=Overview | |||
|content=Bardock likes to get in the opponent's face and punch them, and is very good at doing both. Bardock's special moves are simple yet powerful, and he has excellent normals to top it off. Neutral is something Bardock has never thought of in his entire life, obliterating it immediately with his Rebellion Spear (236L) and vacuum 5LL swatting down opponents buzzing over his head. Once in, Bardock has extremely effective pressure with heavenly frame data and a pressure reset with Tyrant Lancer. Unfortunately, Bardock's simple gameplan also makes him predictable to block without assist-specific mixups, forcing Bardock to take risks or very wild and creative strategies to open the opponent. Bardock's own assists however are all very solid, combined with DBFZ's universal mechanics and Bardock fits like a glove anywhere on any team. If you just want to punch people, Bardock is the character for you. | |||
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{{Bio | {{Bio | ||
| name = Bardock | | name = Bardock | ||
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|voice = Japanese: Masako Nozawa English: Sonny Strait | |voice = Japanese: Masako Nozawa English: Sonny Strait | ||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|DBFZ|Bardock}} is a brawler character who | | intro = {{Character Label|DBFZ|Bardock}} is a brawler character who excels in the neutral game with his combination of fast and far-reaching attacks. | ||
| pros = | | pros = | ||
* '''Easy:''' Incredibly low execution for his universal BnB's. | * '''Easy:''' Incredibly low execution for his universal BnB's. | ||
* '''Brawny Buttons:''' Extremely solid moves boasting ridiculous hitboxes. [[DBFZ/Bardock#5L|5LL]] infamously brings opponents down for easy hit-confirms and assist extensions. | * '''Brawny Buttons:''' Extremely solid moves boasting ridiculous hitboxes. [[DBFZ/Bardock#5L|5LL]] infamously brings opponents down for easy hit-confirms and assist extensions. | ||
* '''Commanding Neutral:''' Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, [[DBFZ/Bardock#Rebellion Spear|Rebellion Spear]]. | * '''Commanding Neutral:''' Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, [[DBFZ/Bardock#Rebellion Spear|Rebellion Spear]]. | ||
* ''' | * '''Strong Staggers:''' Excellent stagger capabilities, with every normal outside of his heavies being safe on block. | ||
* '''Absurd Assists:''' [[DBFZ/Bardock#Assist A|A]] is a long-range fast strike, useful in neutral and combos. [[DBFZ/Bardock#Assist B|B]] has an incredibly high amount of hitstun and blockstun while also hitting full-screen. | * '''Absurd Assists:''' [[DBFZ/Bardock#Assist A|A]] is a long-range fast strike, useful in neutral and combos. [[DBFZ/Bardock#Assist B|B]] has an incredibly high amount of hitstun and blockstun while also hitting full-screen. | ||
| cons = | | cons = | ||
* '''Assist Reliant:''' | * '''Assist Reliant:''' Only has straightforward mix-ups without assists. | ||
* '''Left/Right:''' Cross-ups can be difficult | * '''Difficult Left/Right:''' Cross-ups can be difficult due to the nature of his [[DBFZ/Bardock#j.M|j.M]]. | ||
* '''Post-Super Okizeme:''' Unremarkable knockdown after [[DBFZ/Bardock#Revenge Assault| Revenge Assault]], only receiving a safe jump afterwards. | * '''Post-Super Okizeme:''' Unremarkable knockdown after [[DBFZ/Bardock#Revenge Assault| Revenge Assault]], only receiving a safe jump afterwards. | ||
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==Normal Moves== | ==Normal Moves== | ||
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{{MoveData | {{MoveData | ||
|name=5M | |name=5M | ||
|image=DBFZ_Bardock_5M.png |caption= | |image=DBFZ_Bardock_5M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
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{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Bardock_2H.png |caption= | |image=DBFZ_Bardock_2H.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
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Probably one of Bardock's strongest weapons, if not his best. Travels incredibly far and incredibly fast, allowing it to be used as an ability to dominate neutral. It's safe on block, and can be used to instantly start pressure and turn the blocked attack into his favor with an assist. And if the lariat hits, Bardock can get a full combo afterwards. If the air version is used and hits the opponent, they are basically forced to fall right back to the ground, possibly into another mix-up to further continue pressure. | Probably one of Bardock's strongest weapons, if not his best. Travels incredibly far and incredibly fast, allowing it to be used as an ability to dominate neutral. It's safe on block, and can be used to instantly start pressure and turn the blocked attack into his favor with an assist. And if the lariat hits, Bardock can get a full combo afterwards. If the air version is used and hits the opponent, they are basically forced to fall right back to the ground, possibly into another mix-up to further continue pressure. | ||
The ground version can easily eat a medium punish with most characters if predictable, like with a round-start lariat. If the opponent anticipates and predicts it correctly, they can throw out a medium, usually 5M, to catch its active frames before the hitbox and get a free 50% combo. '''Don't spam it.''' | |||
}} | }} | ||
{{AttackVersion|name=Ground M|subtitle=or 236H > L/M/H on hit}} | {{AttackVersion|name=Ground M|subtitle=or 236H > L/M/H on hit}} |
Revision as of 23:13, 7 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Bardock likes to get in the opponent's face and punch them, and is very good at doing both. Bardock's special moves are simple yet powerful, and he has excellent normals to top it off. Neutral is something Bardock has never thought of in his entire life, obliterating it immediately with his Rebellion Spear (236L) and vacuum 5LL swatting down opponents buzzing over his head. Once in, Bardock has extremely effective pressure with heavenly frame data and a pressure reset with Tyrant Lancer. Unfortunately, Bardock's simple gameplan also makes him predictable to block without assist-specific mixups, forcing Bardock to take risks or very wild and creative strategies to open the opponent. Bardock's own assists however are all very solid, combined with DBFZ's universal mechanics and Bardock fits like a glove anywhere on any team. If you just want to punch people, Bardock is the character for you.
"It's up to me now...I'm...I'm gonna change the future!" | |
Lore: | The biological father of Kakarot. A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race... |
Voice: | Japanese: Masako Nozawa English: Sonny Strait |
Bardock Bardock is a brawler character who excels in the neutral game with his combination of fast and far-reaching attacks.
- Easy: Incredibly low execution for his universal BnB's.
- Brawny Buttons: Extremely solid moves boasting ridiculous hitboxes. 5LL infamously brings opponents down for easy hit-confirms and assist extensions.
- Commanding Neutral: Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, Rebellion Spear.
- Strong Staggers: Excellent stagger capabilities, with every normal outside of his heavies being safe on block.
- Absurd Assists: A is a long-range fast strike, useful in neutral and combos. B has an incredibly high amount of hitstun and blockstun while also hitting full-screen.
- Assist Reliant: Only has straightforward mix-ups without assists.
- Difficult Left/Right: Cross-ups can be difficult due to the nature of his j.M.
- Post-Super Okizeme: Unremarkable knockdown after Revenge Assault, only receiving a safe jump afterwards.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Raging Meteor
Raging Meteor 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Tyrant Lancer
Tyrant Lancer 236S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Rebellion Spear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Tyrant Lancer Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Rebellion Combination Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Riot Javelin
Riot Javelin 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Revenge Assault
Revenge Assault 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.